GAME DESIGN AND THEORY

Title Source Info
Think Before You Remake
Hello darkness, my old friend…
07/05/2015 02:16 AM
Making games pretty
Because we all want more subscribers
06/25/2015 09:17 AM
Things that make combat boring + solutions
Press Attack to Win begone
05/30/2015 08:14 PM
The Phases of GAM MAK
A short outline of the common phases of game making, in roughly the order you should be embarking upon them, and some advice on how to go about them.
05/26/2015 10:42 PM
Puzzle Design: How to Make Them Fun and Addicting
Saving the world one puzzle game at a time
05/20/2015 01:03 AM
Tint me impressed
How to effectively use tints
05/10/2015 08:44 AM
RMN Gets Pom Gets Wi-Fi
An audience analysis on community and reception.
03/31/2015 01:49 AM
Slip into Ruby - Under the Hood part 3: Game Objects
Delve into the wondrous intricacies of the Game_Temp, Game_System and Game_Timer classes! A day early even! Because I love you.
03/30/2015 10:22 PM
Dark Souls Changed the Way I Think About Video Games
A personal insight on what makes Dark Souls special
08/01/2014 03:15 PM
The Epidemic of Lifeless Towns
"Hello? Where is everybody?"
08/01/2014 02:46 AM
The Makerscore Tutorial
What is Makerscore and how to get it?
06/20/2014 12:02 PM
Creating Vibrant Towns and Villages
Immersion is the key.
06/19/2014 02:16 PM
An open-world game
An article on the Infinity series and the open-world genre in general.
06/18/2014 11:21 PM
The underappreciated background sounds
Learn the ins and outs of ambient sound.
05/02/2014 10:07 PM
Game Design Tip #2: Exterminating Bugs!
Learn how to exterminate glitches and bugs in your game more easily.
02/27/2014 02:49 PM
Game Design Tip #1: Testing Your Game More Efficiently
You are in control of your game; your game is not in control of you.
02/21/2014 07:05 AM
Simplified/Tactical Combat
Big numbers are cool, but small numbers make your decisions MATTER.
02/04/2014 08:57 PM
Equipment Upgrades
def +6, mdef +278215, 50% resistance to tastes-like-orange-tang elemental attacks
12/31/2013 07:14 PM
Methodical Chaos I -or- An Introduction to Randomness in Game Design
In which I discuss how random numbers can be a great tool for game designers
10/05/2013 12:39 AM
“Let 'me' figure it out!”
Explaining the importance of games working on internal logic, and allowing players to solve dilemmas organically.
08/30/2013 06:16 PM

Article Categories

Anomalies
This section is a catch-all for anything that doesn't fit in the above categories. It may or may not be related to game making or RMN. It could have stories about pirates.
Artist Workshop
The articles in the artist workshop are geared towards making original sprites and tilesets for your game, which can help it stand out.
Game Design and Theory
This section is where all the amateur thinktanks write article regarding gameplay, with topics covering balance, dungeon design, battle systems, etc.
Programming and Mathematics
Need to do some heavy-duty coding or math work? This is the place.
Webcast
Broadcast your opinions over the Internet for all to hear!
Writer's Block
The storytelling category is for articles about creating well-rounded heroes, villains, background stories and even worlds!