MISCELLANEOUS

Title Source Info
Lore Behind the Game
  • Miscellaneous
05/28/2014 04:26 PM
Development Spotlight! (and some testimonials)
  • Miscellaneous
05/27/2014 11:42 PM
"A Sword For Hire" (A "Tales Of Astrenia " side story )
  • Miscellaneous
05/27/2014 08:32 PM
So tired...
  • Miscellaneous
05/27/2014 01:35 PM
Rant and another screenshot :p
  • Miscellaneous
05/26/2014 06:36 PM
I'm Back
  • Miscellaneous
05/26/2014 09:35 AM
We're nearing completion
  • Miscellaneous
05/26/2014 03:27 AM
What needs to be in a Final Fantasy fangame?
  • Miscellaneous
05/23/2014 10:54 AM
A Glance Back Over The Years
  • Miscellaneous
05/21/2014 08:29 PM
Why I cancelled Vol II of Enelysion...
  • Miscellaneous
05/21/2014 04:20 PM
Restored some of the gamepage generation!
  • Miscellaneous
05/19/2014 02:30 AM
Where Should the Game Focus?
  • Miscellaneous
05/17/2014 11:56 PM
Spoiler Free Quick Walkthrough
  • Miscellaneous
05/17/2014 03:29 PM
The First 3 Days
  • Miscellaneous
05/17/2014 11:40 AM
Group Name Change
  • Miscellaneous
05/16/2014 03:17 PM
Demo Download Updating
  • Miscellaneous
05/16/2014 02:09 PM
Why Make a Game?
  • Miscellaneous
05/15/2014 01:49 AM
Feedback survey and future updates
  • Miscellaneous
05/14/2014 07:56 PM
Demo feedback
  • Miscellaneous
05/14/2014 07:24 PM
So crazy I had to post this...
  • Miscellaneous
05/14/2014 06:33 AM

Blog Categories

Announcement
Announcements for momentous events in the game's chronology
Game Design
Blogs that discuss aspects of the game's design or direction
Miscellaneous
General blogs
Progress Report
Accounts of progress in the game's development
Request
An appeal to the memberbase for help with the game's developement or testing (or other such items)

Buzzing Blogs

Stricken is Now on INDIE DB and Steam Greenlight (For Concepts)! 0 post(s)
Belated 1 year anniversary & thanks for 2000+ downloads! 0 post(s)
Blog 37: Seraphic Blue OSTs (uploaded by a fan) 0 post(s)
Drawing busts, working on maps and remastering old music. 0 post(s)
Hidden...Gem? 0 post(s)
Social Media Plugins! 0 post(s)
Why work on a debug menu for your game 0 post(s)