PROGRESS REPORT

Title Source Info
Bug fix demo coming in about 30 minutes from now.
  • Progress Report
05/03/2015 01:56 AM
Custom Battle System in progress
  • Progress Report
05/02/2015 09:47 PM
What's a MUCK?
  • Progress Report
05/01/2015 02:39 PM
Character Reflect
  • Progress Report
05/01/2015 05:44 AM
Noise Busters: Update 0.9.1.X
  • Progress Report
04/30/2015 09:17 PM
Nihilo Plot Revealed (finally)
  • Progress Report
04/27/2015 10:38 PM
Regan Isolde redesign
  • Progress Report
04/27/2015 07:02 PM
Court Room
  • Progress Report
04/27/2015 05:12 PM
Developement Update for 4-26-15 - Future Helper OST, Preview version Update
  • Progress Report
04/26/2015 08:00 AM
New Member
  • Progress Report
04/26/2015 03:31 AM
Demo v1.1(Grammar and combat fixes)
  • Progress Report
04/25/2015 10:00 PM
Stuff is happening
  • Progress Report
04/25/2015 04:17 PM
Chapter 2 progress
  • Progress Report
04/25/2015 01:16 PM
Demo v1.1
  • Progress Report
04/25/2015 04:04 AM
Natural Habitat
  • Progress Report
04/24/2015 09:05 PM
3D now !
  • Progress Report
04/24/2015 02:47 AM
How often I will post a demo of Sorcelleria
  • Progress Report
04/23/2015 01:20 PM
Putting on the back burner
  • Progress Report
04/23/2015 12:30 AM
New Titlescreen
  • Progress Report
04/22/2015 04:41 PM
Autumn trailer and release date
  • Progress Report
04/21/2015 06:34 PM

Blog Categories

Announcement
Announcements for momentous events in the game's chronology
Game Design
Blogs that discuss aspects of the game's design or direction
Miscellaneous
General blogs
Progress Report
Accounts of progress in the game's development
Request
An appeal to the memberbase for help with the game's developement or testing (or other such items)

Buzzing Blogs

Chasing the Grail 7 post(s)
It's Friday 2 post(s)
Going (semi) custom! 1 post(s)
Just an update 1 post(s)
A bit of a progress update?! 0 post(s)
Known bugs and english demo 0 post(s)
Production underway! 0 post(s)
No More Writer's Block! 0 post(s)
Chapter one is almost completely done! 0 post(s)
Update! 0 post(s)