author=Jpratt
Any chance of this causing errors/problems to existing games?
Yes, but probably not game breaking.
To use this plugin you have to patch RPG_RT.exe with DynRPG. This means that some other patches will not be compatible.
DynRPG itself will add some functionality(like using up to 2000 picture IDs) but there are some known problems. I think there is something with transparency. I found a small bug when you choose a lower volume for a bgm and teleport to that map. Feld said his custom glyphs don't work, for some reason.
The plugins can have their own set of bugs, but most of them work as intended.
I'd say try it out and as always make a backup copy. Make sure you test everything. Don't test a few maps and assume everything is normal as there could be a small problem somewhere. DynRPG is best used for new games, but I added it to my old game and it seems to work.