Description

Isrieri's castle compilation in SMBX!



In anticipation of Super RMN World, I'm taking it upon myself to issue a call to all potential SMBX devs! Even if you've never touched the engine, now's the time to give it a shot!


~ The Rundown ~
There is no maximum number of participants: Anyone can join, even those who've had no experience with the SMBX engine. Consider this getting your foot in the door.

~ Projected Timeline ~
Sign-ups: 01/01/12 ~ 01/6/13
Development: 01/06/13 ~ 01/27/13
Judging & Compilation: 01/29/13 ~ 01/31/13
Release: 02/01/13

That's all tentative. I am the worst procrastinator.

~ Submission Prerequisites ~
  • Make all levels in SMBX. (This is critical, people!)
  • All levels should be compressed in ZIP folders. When saving your level, always put your name followed by the name of the level. For example: “yourname_levelname.lvl”
  • Rate each submission on a scale of 1 to 5. Here are some vague words attempting to define each difficulty.


  • 1) Mild
  • 2) Tricky
  • 3) Challenging
  • 4) Tough
  • 5) Endgame

  • You must include one (and only one!) SMW Checkpoint within each level, as this is all SMBX will support.
  • The level must end with a ? Sphere.
  • Place both the Player 1 and Player 2 start locations.
  • If you include a boss, you may use any but Mother Brain. But I encourage putting your focus into the actual level.
  • No midbosses though.
  • You must be able to clear the level without taking a hit.


~ Level Rules ~
  • Castles are supposed to be challenging. That doesn't necessarily mean difficult. Try and stay within the precedent set in previous Mario games. The purpose of this project is to get the hang of challenging the player without frustrating them.
  • We're going for quality over quantity here, so you may submit up to 3 levels total.
  • You are not limited to staying within any of the “styles” the castles previous Mario games adhered to. Use them as guidelines, but don't be afraid to innovate. Have fun with it!
  • You may use custom graphics and MP3s if you wish.
  • The game will only utilize Mario and Luigi as characters, so don't make Peach or Toad levels.
  • All water must be swimmable. Waterfalls must not be.
  • An average castle should take no longer than 2 to 4 minutes to complete. (And no shorter than 1 minute)
  • This will be a strictly one player game. You don't have to design your castle to support co-op.
  • No secret stars.
  • No dialogue! That means no message blocks, signs, or talking npcs!
  • You must have at least one power
  • up. Remember that the amount of power-ups and how you place them contributes greatly to the difficulty of a level.
  • Use invisible blocks wisely. No putting them over pits or other nonsense of that sort.


~ Important Note ~
Remember that this is open to anyone who wishes to explore SMBX as an engine: I'd like to see a lot of new faces for the next RMN Bros! There's a lot of quirks to the editor that I neglected to explain, and so you'll probably have lots of questions. I refer you to these tutorials, but don't hesitate to post your question here. I don't know everything about SMBX, but I'll likely have the answers to any the questions you'll want to ask.

Details

  • 01/02/2013 12:00 AM
  • 01/31/2013 12:00 AM
  • Isrieri

Registration

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Posts

Isrieri
"My father told me this would happen."
6155
author=Blobofgoo I MEAN PYRODOOM
I base the level off of music I listen to, and normally use the song I listen to as the stage theme.

That's what I do. I don't think it's strange at all: I thought it was natural for many to be influenced by music.

Also: Davenport, you may have gotten 3 levels done already but I guarantee you that you'll be working on them some more in the coming weeks. :P

Oh and New Rule: All levels submitted will be for this project alone. You can't submit a level from a game you're working on, or use it in another game once the contest is over.
Blobofgoo
Legs are a burden. Return to snek.
2751
You quoted the wrong person...

That was pyrodoom @_@
Isrieri
"My father told me this would happen."
6155
I own a black belt in editing posts.
Seiromem
I would have more makerscore If I did things.
6375
author=Isrieri
All levels submitted will be for this project alone.


Well then, guess I'll just blatantly rip off ideas from take inspiration from the castles that I will use in my up and coming SMBX game.
Isrieri
"My father told me this would happen."
6155
author=Deckiller
what if i dont make level in smbx


author=Zeuzio
I think I'll have my castle's boss be Mother Brain.


author=seiromem
Well then, guess I'll just blatantly rip off ideas from the castles that I will use in my up and coming SMBX game.


This is going to become a running gag isn't it? -__-;

author=Isrieri
This is going to become a running gag isn't it? -__-;


No respect at all...
author=Isrieri
This is going to become a running gag isn't it? -__-;

Awww... All the good rules are taken No, Not at all
Erm... Anyway...
On a good note, I finally picked some music for the castle (from SSBB) and the level is practically finished, however I am open to suggestions...
To be honest, is it classified as a castle
It's a castle in a cloud?


EDIT: Erm, forgot to test it, give me a couple seconds
EDIT II: Ok, changed a couple things, uploading now...
Seiromem
I would have more makerscore If I did things.
6375
Time to Tear your level to pieces test this level of yours, jack!
for the sake of inspiration Blatant Rip-offs =D

Problem 1: Player 1 starts on a checkpoint, so now I have to replace the spawn and delete the checkpoint xD

Problem 2: Section 4 those Bonzai bills.... careful with their placement. The Fifth Bonzai bill from the bottom is impossible to dodge, thus breaking the "Must be able to get past the level without taking damage" rule, and not to mention it being cheap.
graphical problem: Check your corners in that first cloud part! There are some missing blocks!

Pro 1: THE ONLY PRO THERE IS overall I think the level can play well.... the boss battle was a very interesting take on it (Hurrah for 50% spoiler!)

I gauge the difficulty at: 3/5 roughly.
Isrieri and more.... better Concerned More detail giving... Judges would give better detailed constructive more feedback.

Almost forgot the music! It's the perfect fit for it!
Uploaded
Two things
A) It is NOT V11, its version 1.1
B) I don't truly know how hard it is until at least a couple of people try it, I have a reputation for overrating this sort of thing...

author=seiromem
Time to Tear your level to pieces test this level of yours, jack!
for the sake of inspiration Blatant Rip-offs =D

Is this good or bad?
Oh god

author=seiromem
Problem 1: Player 1 starts on a checkpoint, so now I have to replace the spawn and delete the checkpoint xD

Of all the things I could forget...
Oh god, oh god, oh god...

author=seiromem
Problem 2: Section 4 those Bonzai bills.... careful with their placement. The Fifth Bonzai bill from the bottom is impossible to dodge, thus breaking the "Must be able to get past the level without taking damage" rule, and not to mention it being cheap.

I'll have a look...

EDIT: I've dodged that... It was hard, true, but I did it... I think i'll say that if more than one person complains about it, then i'll move it down...
author=seiromem
I gauge the difficulty at: 3/5 roughly.
Isrieri and more.... better Concerned More detail giving... Judges would give better detailed constructive more feedback.

Almost forgot the music! It's the perfect fit for it!

Phew* I feel better now
I'll have a look at missing cloud corners then...

EDIT: Sorry, Double-Post
EDIT II: Update is up, I think i've fixed the corner problem
And i've just realised, I forgot to move the damn spawn...
EDIT III: Finally! Thanks for the feedback Seiromem...
Seiromem
I would have more makerscore If I did things.
6375
Jacky, how are your SMBX plat4ming skillz?

author=jackalotrun
Why?

Because, I'm impatient for feedback on a level I haven't even submitted yet, but will soon. It's 5/5 difficulty, hell I'd maybe go as far as 6/5! or at least 5.5/5
Enough to beat Eli's Fortress Of Doom (random relatively tough level)

Why?
author=seiromem
Jacky, how are your SMBX plat4ming skillz?

author=jackalotrun
Why?

Because, I'm impatient for feedback on a level I haven't even submitted yet, but will soon. It's 5/5 difficulty, hell I'd maybe go as far as 6/5! or at least 5.5/5

Sure, i'll have a shot at it and leave some feedback...
When you release it
I'm doomed, aren't I
EDIT: Ooh, damn, i've double posted again...
Please don't kill me!
EDIT: It could be worse, I once... whatever you would call it if you did it SIX TIMES IN A ROW!
I'm almost done! BTW, I just can't seem to learn! I'll make a second stage for good luck, and it will have hedgehog heaven music, once again.
I realized that I can't seem to make a normal length level, either there are a lot of sections, but these sections are small, or there are too little sections, and seem normal in length. Sure long levels get boring after a while, but for god sakes man, more complex and longer stages would be a savior for Super Mario Seasons! I don't think Aquatic Project(the name of my level) will place. :(
I'll have a look at it, shall I...
When it's done...
Seiromem
I would have more makerscore If I did things.
6375
And huzzah it is uploaded! Get ready to tear you hair out >=D
And as a hint since this has been a problem before:
GO UNDER THE PURPLE NINJAS GOD DAMN IT! IT IS MUCH EASIER SAYS I IF YOU HAVE THE TIMING DOWN! If you don't have the timing down, wait for the ninja to start falling before you leap! by the time you get there the ninja will have already hit the ground and be on his way back up.
YAY
Being bald HERE I COME
Uh... Scratch that last...
Uh? Where's player 1?
I assume he joins Luigi at that first room
From now on Henceforth all my comments posts are going to look like this because it's what all the cool people do.
Right now Tonight I'm going to test all these levels and critique them eat nachos.
Everybody wang chung tonight.
Seiromem
I would have more makerscore If I did things.
6375
author=jackalotrun
YAY
Being bald HERE I COME
Uh... Scratch that last...
Uh? Where's player 1?
I assume he joins Luigi at that first room

FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU

(You are correct in your assumption)

Fixed it!
I god level for godly people
That is REDICULOUSLY HARD
And to be frank, I gave up...
I would add this to a brand new rank: 6
(Uber level) for those whom have completed the ENTIRE game
A hidden gem for overachievers
Oh, I liked how you made it, although I think the donut lifts should regen...
It only seems fair
But overall, I enjoyed it and I would like to a similar (EASIER) level for us regular none 24-7 players...
I mean COME ON, we aren't all gods of the Mario world
Other than it's insane difficulty, I well and truly enjoyed it

Fun Rating: 9/10 (Hugely enjoyable for those who love a good platforming challenge (and I mean challenge)
Castle-like Rating: 9/10 (It's a flying ruin, it's under the CASTLE list)
sort of...
Difficulty Rating: 6/5 (UBERLEVEL! DO NOT TRY THIS LEVEL UNLESS YOU ARE MARIO GOD!)
So yeah, just see if you can get those donut lifts to regen better...

Oh, and my hairs still here...