Description


In honor of rpgmaker.net’s fourth birthday, and to celebrate our awesome users which have helped keep the site going, we are going to have an official site contest on June 3rd, 2011*.

The contest will take the form of a 4-hour game making event in which users will have four consecutive hours to make a game and submit it to be judged. To make the contest more accessible to everyone the game can be created during any block of four hours on June 3rd as long as it gets submitted by the deadline. Yes, this means we will be using the honor system – please don’t take the internets too seriously. There will be a theme for the contest that will be revealed at midnight on June 2nd, 2011.


All contestants will receive achievements and the winner will receive a monetary prize ($25). Losers will receive a complimentary t-shirt** and the sudden realization that they are forever alone on a Friday night. We may see what else we can scrounge up for participants.


- no restrictions on engine or graphics
- the 24 hour period will be for June 3rd central time zone
- the event period has now been switched to 4-hours per kentona's suggestion.
- people shouldn't back out because they can't make an "epic" or "worthwhile" game in the 4-hours. Most attempts are either end up being humorous or have some other gimmick. Develop them further after the deadline if you like.

We are having a 4-hour game making contest on June 3rd with a CASH MONEY prize.


* Yes, we realize rpgmaker.net officially launched on June 2nd, 2007, but we felt that having this on a weekend night may make the contest more accessible.
** Not really.





Click to reveal the theme


"Sequels that should never be made, but that we will make anyways."


REMEMBER - once you know the theme, you have 4 hours to complete your entry! Don't forget to mention that your submission is for the 4-hour contest to help it move quickly through the submission queue!



So we're like three weeks late and for that I apologize. I played many (but not all) the games during the initial weekend period but didn't communicate very well. I also have some very different ideas on how to handle similar events in the future, and some suggestions on some more serious events we will try. However, there were a decent number of responses and some of the games were actually playable!

So without further ado, the winner is...

*drumroll*

Fire Emblem 6 - TILoRtQatQfP

That makes Dyhalto the winner of a $25 prize. Contact me via PM to arrange payment and/or to select a charity of your choice to receive the funds.

I'll be honest, the game had a couple of things going for it from the start, like the fact that it was crafted with the Sim RPG Maker 95 engine, of which I love. I was the author of the original English translation patches and spent a lot of time testing the engine back in golden days of the internet. It was a unappreciated maker, but one that had a lot of good ideas that would be picked up in later incarnations of the RPG Maker series. It's definitely aged better than its RPG Maker 95 counterpart.

I am also a big fan of strategy/tactical RPGs though I have never played a Fire Emblem game before. The game was an unbalanced mess but was still pretty fun to play. Some of the units were dramatically overpowered and some were practically worthless. The dialogue was intentionally nonsensical. However, it was pretty cool how new units kept appearing during battle – more than once I found myself redirecting units to prevent surprise flanks.

Fire Emblem 6 - TILoRtQatQfP was ranked the top birthday game by two of the three judges, and was ranked number two by the other.

Runner-up was the RPG Maker 2003 game Sinfonia by Max McGee. It was pretty cool to have an actual attempt at a proper game in a contest obviously designed for blatant use of comedy and tropes.

I'll let the other judges chime in with their thoughts on the games if they are interested.

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Posts

Decky
I'm a dog pirate
19645
This was the best contest ever.
author=calunio
author=Shinan
Well I'm lucky not to have the RTP installed. I bet I won't even have to try 60% of the games! ^^
Or you could try being a decent judge since this appears to be a more seriou$ event and download a 20MB file.

There are two other judges for the seriou$ness. I will not budge on my principles just because people aren't smart enough to make their own damn games playable.


Btw. Are all the entries on the entry page? I don't want to find out there was a stray straggler in the comments on page 3 that I missed. Because I'll batch download all the games now.
Decky
I'm a dog pirate
19645
author=Shinan
author=calunio
author=Shinan
Well I'm lucky not to have the RTP installed. I bet I won't even have to try 60% of the games! ^^
Or you could try being a decent judge since this appears to be a more seriou$ event and download a 20MB file.
There are two other judges for the seriou$ness. I will not budge on my principles just because people aren't smart enough to make their own damn games playable.


Btw. Are all the entries on the entry page? I don't want to find out there was a stray straggler in the comments on page 3 that I missed. Because I'll batch download all the games now.


Oh, please.
I can understand not bothering to play if someone makes their 100+MB flagship project unplayable without the RTP, but for the sake of a contest where time was of the essence and mistakes were inevitable, I think you could do the contestants a favor by installing the RTP, even if only temporarily.
Holy run-on sentence, Batman.
Yeah, that seems wrong to me too. It's the people that will play all entries that are qualified to be judges. What kind of contest has judges that will only examine a few entries but decide the rest are not worth looking into? There was no notification we were expected to contain all the files in our project, and by default I think lots of people were just trying to cut their file size (even if its not all that significant).
It's not like the people are dumb or it was a bad idea to do that.
InfectionFiles
the world ends in whatever my makerscore currently is
4622
I think it's odd people in a RPG Maker community don't have all the RTPs installed just for the sake of having them. x.x
It's not like they take up much space and it's just easier to have when downloading games.

But yeah, who am I kidding, no one plays RM games here.
It's really only me this applies to because I'm a purist bastard that have tried for ten years to make "standalone" the default for all people who make games and basically deride on everyone who expects people to also have the RTP. Basically. In my world there should have been a special notification that said "your entry doesn't have to include the RTP" rather than "remember to make your game playable".

This is just my own personal crusade that no one really agrees with. (and although I rant like this I will most likely manage to play every single entry nonetheless. Because even though I hate you all (well not actually all. I haven't tried the games yet so the 40% of you are probably exempt) for not making your games playable on a normal windows PC I'm still a judge. Unfortunately)
*paraphrasing from irc*

Me:
Oh gawd, I probably won't be able to get this rtp indepentent in time for the deadline.

Kentona:
Don't worry about it, most games made in 3/4hr contests end up needing the player to fix the game for it to even work.

I learned from the best :D
author=InfectionFiles
I think it's odd people in a RPG Maker community don't have all the RTPs installed just for the sake of having them. x.x
It's not like they take up much space and it's just easier to have when downloading games.

But yeah, who am I kidding, no one plays RM games here.

I play RM games.

Geez, people are being negative. Don't get me wrong, I love me some pessimism (and bad grammar). But this was supposed to be fun right? Oh wait...F is for fire isn't it? Nevermind. Flame on my peeps.
InfectionFiles
the world ends in whatever my makerscore currently is
4622
Haha, I was just joking. :)

I play RM games too, just being sarcastic.
Why does it take so long for a profile to be accepted? Just curious how this works or if it's all automated. How long does this usually take?
Decky
I'm a dog pirate
19645
But yeah. I'd love to get feedback for my entry, because the battle system is sort of a very (VERY) rough template of a concept I want to develop.
Starscream
Conquest is made from the ashes of one's enemies.
6110
10 out of 16 games down...
I have a game pending, rcholbert. Been almost 24 hours now.
author=rcholbert
10 out of 16 games down...


Shake Shake. Shake Shake. Shake Shake your B-B-B-Bouty!
Starscream
Conquest is made from the ashes of one's enemies.
6110
author=drakiyth
I have a game pending, rcholbert. Been almost 24 hours now.


For some reason your game was not in the submission queue meaning there was nothing there for anyone to approve/disapprove. I found it buried in our history log. It should be active now, and will still count.
author=rcholbert
author=drakiyth
I have a game pending, rcholbert. Been almost 24 hours now.
For some reason your game was not in the submission queue meaning there was nothing there for anyone to approve/disapprove. I found it buried in our history log. It should be active now, and will still count.


Thanks! I appreciate it.
What is this "makerscore 3.0" I was given for making a contest entry/game page?
Every other award is just a whole number.
Despite all I said, the primary reason I dropped out is because for some reason my engine wouldn't start for my particular game and 3 hours of the 4 would have been spent fixing the problem. It works "fine" for the other 20~25 games in my test games folder, but not the one I just made. Typical Murphy's law at work.
author=rcholbert
10 out of 16 games down...


Ya'll are in the home stretch then!