Ends 12/22/2010 12:00 AM

Super RMN Bros. 2 is a community event where everybody makes 2D Mario platformer levels which then all get put into one game: Super RMN Bros. 2! The tool used for this is Super Mario Bros. X v1.3, a PC Engine made to emulate the Mario games made on the NES and SNES. This event is a followup of the previous Super RMN Bros. event, which was a great success (submission-wise, at least)! Whip out those old Mario level drawing you made when you were eight! Live the dream of making your own Mario game! Show once again that RMNers can do more than just make RPGS!

What You Need to Participate

Super Mario Bros. X v1.3, available at the DONWLOAD NOW! link. This is the latest version of SMBX with new features like Ice Flowers and different playable characters. Make sure you download the correct version, the file size should be ~37.6MB. It has everything you need to get started from the player, the editor, and a sample world.

You can also download the SMBX Graphics Pack by Red Yoshi at the bottom of the page. It has a ton of Mario Brothers graphics that you can use in your level with a simple copy+paste!

Just What is Super Mario Brothers X?

Super Mario Bros X is a freeware game engine by Redigit geared towards having the gameplay features and physics of Mario 3 and Super Mario World while adding a ton of cool features and not having to deal with the restrictions of the old (S)NES hardware. Since we first had RMN Bros using 1.2 Beta 4 SMBX has move onto version 1.3 adding new content such as some of the Koopalings, new features such as being able to customize NPCs, and general fixes such as reducing lag in the engine. If you really want to see what SMBX can do, check out these videos showcasing SMBX's capabilities!

Games are distributed as a world with levels package they can add to Super Mario Bros X and play from the main game. So far there's no way to make a self contained game so all players will need to download SMBX in order to even play the game. The game does come with a large set of graphics and sounds like the RPG Maker RTPs so everybody at least has a large number of platformer resources to work with (and it'll keep the download of the actual game itself small).

You can view the RMN engine page for SMBX here.

HELP!

The editor can be tricky to use, especially for beginners. You can ask questions on our SMBX Help thread on our forums! If you have any questions go there for some tips or helpful links.

We also have a tutorials section on RMN for SMBX. As of now it's pretty empty but hopefully members will submit more over time.

There's also the official SMBX forums filled with much more knowledgable people than here.

Submission Rules

  • Levels must be compatible with the official release of SMBX 1.3 . aka Use SMBX 1.3 .
  • All submissions must be compressed. Downloading *.lvl files is twice the headache than a *.zip or *.rar file. I'm not even going to bother with anything that isn't compressed.
  • Each individual submission can't exceed 1MB compressed. You can fill it up with all the custom music or graphics you want but a submission can't exceed this size.
  • There is no limit to the number of levels you can submit.
  • Rate the difficulty of the level on a scale of 1 to 5, with 1 being easy and 5 being hard.

Level Rules

  • The end of level marker is always a star. Each level can only have one star in it. Stars give a progress indicator throughout the game and for individual levels and since all levels will be available at the start of the game Stars are the best way for players to know what levels they've already done.
  • The player who got the star can't die after getting the star.
  • Water and waterfalls are swimmable as per Mario Bros 3. (No Mario 2 and it's waterfalls don't count). If you want lethal liquids stick with red lava. This is for clarity for players. Blue = Swimmable, Red = Danger!
  • You can't finish a level with a Yoshi. This is to prevent players from bringing Yoshis from one level to another and they drastically redefine what a player can do. You can force this by having a pipe/door/warp of some sort that doesn't allow Yoshis prior to any exit.
  • The player can't enter a no-win situation. At any point where the player is safe they must be able to complete the level.
  • Multiple characters are allowed. (SMBX v1.3 allows the player to play as Mario, Luigi, Toad, Peach or Link.)
  • Collectathons are not allowed. SMBX has no way of tracking what items you've collected and Mario takes too much damage to allow such a level.

Level Quality

  • Levels that don't meet a minimum level of quality will be rejected.
  • Levels must be complete and stars must be possible to acquire.
  • If you are creating an autoscrolling level please check the Autoscrolling Tutorial for a guide of how to do it. Using scrolling layers leads to physics and collision issues and levels with these issues will be rejected.
  • If a level plays like something you'd expect from a Kaizo-style romhack it will be rejected. Go start your own project if you want yet another impossible Mario game. We're shooting for fun platforming action Mario style that doesn't require precognition, time manipulation, or godlike reaction to beat.
  • Levels can't cause SMBX to reach a volatile or glitchy state nor can they cause level/section wide slowdown in SMBX.
  • Participants who submitted rejected levels will be notified of such, the cause of rejection, and a period to correct issues.

Compilation

  • All levels will be available at the start of the game. There is no requirement to complete one level to unlock others.
  • Yes it will be a world map. (No hub world!)
  • Eight worlds, one Mario! (or Luigi, or Toad, or Peach, or Link!)

Registration

You must be logged in to sign up for Super RMN Bros. 2.

Posts

Link_2112
rush rush rush
3605
WTF...how did I double post when I was editing my last post?
post=Link_2112
But how is it necessary to drop blocks in the Toad path? The only time you need any kind of boost from a block, or even a shyguy, is one of the yoshi coins.


Specifically, Toad would want to know how to set bombs down in front of the blow-uppable walls.

I could take out the vines, never really saw a problem with it. I put a cloud in the way so you cannot climb the vines to the bottom of the screen. Do you think that's fine or should I take out the vines?


That's fine. You just don't want a player being like "HERP DERP VINE, SOMETHING DOWN THERE" an then climbing to his death.
post=Marrend
Played "Puzzles and Plains" a bit. The only horribly jarring thing about the level is the last pipe. Going down the initial pipe is fine, but I came down from the end pipe practically inside it. I didn't get stuck so I was able to finish the level (which is a good thing), but you might want to check the placement of last warp so it doesn't look as weird.


Will fix. However, if I re upload it, how will I be able to delete the old one?
I recently uploaded my "Clown in the Clouds" lvl. It is basically an attempted mix of the clown copter and auto scrolling.
Link_2112
rush rush rush
3605
post=The Real Brickroad
Specifically, Toad would want to know how to set bombs down in front of the blow-uppable walls.


OH SNAP, didn't think of that
Craze
RMN's supervillain, and enjoying it
7439
...I gave the editor another try and figured a few more things out. The player still runs like poop, though. Half the time I can't jump while running. :<
Emirpoen
I'm the angel of gam and you're a sinner, open that file, I'm gonna smash that winner.
1777
post=Craze
...I gave the editor another try and figured a few more things out. The player still runs like poop, though. Half the time I can't jump while running. :<


A) Are you sure your system can handle SMBX?
B) How much stuff do you have running besides SMBX?

Also, for anyone interested, V4 will be up shortly.
post=Craze
...I gave the editor another try and figured a few more things out. The player still runs like poop, though. Half the time I can't jump while running. :<

It could be your keyboard Craze. I couldn't run and jump at first until I changed run to CTRL. Some keyboards can't handle two letter presses at once. (or the driver or something along those lines).
Link_2112
rush rush rush
3605
post=Craze
...I gave the editor another try and figured a few more things out. The player still runs like poop, though. Half the time I can't jump while running. :<

Try checking off the "disable sound" option at the splash screen.
kentona
By the power of donations!
13164
I was able to run SMBX on my shitty 8-year-old PC.
Craze
RMN's supervillain, and enjoying it
7439
Emirpoen
Craze
...I gave the editor another try and figured a few more things out. The player still runs like poop, though. Half the time I can't jump while running. :<
A) Are you sure your system can handle SMBX?
B) How much stuff do you have running besides SMBX?

I was only running SMBX and Chrome, and my laptop can play Mass Effect 2 perfectly at full settings.

Racheal: I'll try that.
Ratty524
RMN doesn't like me enough to give me a user title. :(
3245
Uploaded version 2 of Aquatic Fortress. Tell me what you think.

Version 3 of Lakitu's Playground is coming soon.

EDIT: Done.
Solitayre
Circumstance penalty for being the bard.
10695
New level up.

Starlight Lagoon

3/5 Difficulty

Probably the hardest level I've made as yet. It's a pretty slow-paced swimming level. I'm concerned about the length (again) so let me know what you think.
Solitayre, awesome as always. That level gave me a boner.

I love how it incorporated concepts from the water levels of SMB, SMB3 and SMW; bridges with turtles and jumping fish, tight sections with fish and piranha plants, a high and low path to explore... very nice all the way through.

Thanks for not just going "Water level? TEN BLOOPERS, FUCK YEAH, I'M OUT" like everyone else does.

I'm not sure I like the re-skinned rotodiscs. At least, not as jelectros. Jelectros don't act like that. I don't know what I'd suggest in their place, though.

This level would be perfect if it had the big daddy fish from SMB3. Screw SMBX for not having those.
kentona
By the power of donations!
13164
You can use the custom NPCs and a graphic from the Red Yoshi pack to put them in...sorta. You have to overwrite one of the other fishes, and you can't modify their behaviour in any real way (yet).

I shat my pants the first time the big daddy blooper ate me WHOLE in SMB3.
Craze
RMN's supervillain, and enjoying it
7439
I have submitted Craze Land 1. I have no idea what I am doing.
Marrend
The Armageddon deals -6400 damage.
7357
Rollarcoaster: Sliding across Grasstiles. Why so short?


All I wanted to do was make a simple sliding level. Note that I stated as much before Brickroad's stage was posted. There was a suggestion earlier to add a small-ish section before the slide to make the level longer, but I personally don't see the point.

Not that I don't expect the stage to be totally ripped apart by a Let's Play or a Let's Try video...
kentona
By the power of donations!
13164
post=Craze
I have submitted Craze Land 1. I have no idea what I am doing.
That's how I feel when I open VX's Script Editor.

Anywho...
The level is pretty basic and short, and its pretty easy to circumvent your intended path (which I am assuming is going to the end of the first section, backtrack along the clouds to get Yoshi, and then continuing on).

It's neat to see the koopa's jump in one place, but it's odd to see them just stand there if you knock of their wings.

It's decent for a first level attempt.
Craze
RMN's supervillain, and enjoying it
7439
Yeah. It's super-short the normal way, and pretty short the Yoshi way (which lets you get a 3UP). I personally find lots of short levels more interesting than longer levels, myself.
Solitayre
Circumstance penalty for being the bard.
10695
post=The Real Brickroad
Thanks for not just going "Water level? TEN BLOOPERS, FUCK YEAH, I'M OUT" like everyone else does.

I'm not sure I like the re-skinned rotodiscs. At least, not as jelectros. Jelectros don't act like that. I don't know what I'd suggest in their place, though.

This level would be perfect if it had the big daddy fish from SMB3. Screw SMBX for not having those.


Bloopers are evil in this engine. I'd never just drop a bunch of those. I'm so concerned about my levels being easy I actually had the fish swim in certain patterns (Left/right for green, up/down for red) so an attentive player won't ever be surprised.

I wasn't sure about the jellyfish either. I'm not married to them if more people think they should go.