WHAT ARE YOU THINKING ABOUT RIGHT NOW?
Posts
The garlic mashed potatoes didn't reheat as I hoped they would, but this leftover meatloaf is fantastic.
So if I have a cap of 100 HP, and I take 50 damage, so then I'm at 50 HP, meaning I'm half dead, how the heck can I swing a consistent amount of attack power being half dead? I'm pretty sure if I was half dead I'd have a bit of trouble swinging a huge sword, especially if I was swinging as hard as I would be at perfect health.
I'm sure adrenaline and such would help, but even down to like 2 HP, you'd be just layin on the ground trying your best to breathe, you wouldn't be swinging a sword to kill.
Well, make a wounds system in your game instead of complaining about abstractions. Or would you like the first hit to determine who loses?
GreatRedSpirit
"Campaign promises are—by long democratic tradition—the least binding form of human commitment...."
5278
Wouldn't matter, at 2 HP your senses would be so fucked up the only thing you could reliably hit would be the sky
*edit*
Then you'd bleed to death
*edit*
Then you'd bleed to death
post=111565
I'm sure adrenaline and such would help, but even down to like 2 HP, you'd be just layin on the ground trying your best to breathe, you wouldn't be swinging a sword to kill.
Most RPGs have it so you're unconscious at 0 HP, not dead.
post=111565
I'm sure adrenaline and such would help, but even down to like 2 HP, you'd be just layin on the ground trying your best to breathe, you wouldn't be swinging a sword to kill.
It's a game lol not real life. Just like in killing games when you get shot about 100 times before you actually die.
RMN needs a this is it this is the best topic subforum where we can place locked topics that at simply too epic to be lost to the Dump.




















