Counterattacks make the turn based combat a little more interesting. It seems in the default vx ace engine whatever your "attack" skill is defined as will get used. Is there a way to have different types of counterattacks. I have a couple different uses in mind.
idea1: Character1 counter attacks with a fireball. (everyone else would still use a normal attack)
idea2: An ability applies the counter attack "status", but it counters with a frost nova.