HP-BASED CASTING

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Working in RPG Maker VX, I've decided that I want some of the in-game skills to deal damage to the caster when used. I did a search for scripts/tutorials on the subject, but I'm not sure I've had much luck with the matter; while I did find one such script here, I'm not sure exactly how to make it work the way I want.

Basically, the goal is to make it so that upon using these certain skills, the caster is damaged as a result, preferably by a percentage of the damage dealt. Any tips on this?

EDIT: The very helpful qnu on the IRC channel has talked me through it!
Look at Atelier Rorona for the PS3. This battle system is exactly what you want for your game. Spells are cast at the cost of losing HP. HP cost will vary based on your level of the skill, and your equipment to raise/lower the HP cost to use the skill. Equipment can also add magical elements and add extra damage to the characters skills and regular attacks.

Here is something to consider however. In the sequel, Atelier Totori, they scrapped that system and instead made health points and skill points as separate values (HP and MP.) I beat Atelier Totori and I am working on Atelier Rorona so I can't give you valuable input to why that decision was made. Since your battle system is similar to Atelier Rorona's system, you should investigate how they made their battles work for them and why they decided to not use it for their sequel.
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