[RMXP] HOW TO PLAY CHARSET ANIMATION WHILE EVENT IS NOT MOVING? (SOLVED)

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I made a charset for my character while it's running, and another one for while it's not moving. How do I make the character animate when the event is not moving?

For an example: When the character is staying still, it should have an animation but I don't know how to do it:



The charsets Running and Standing:



Trihan
"It's more like a big ball of wibbly wobbly...timey wimey...stuff."
3359
Do a "Set move route" command, select "Player" and click "Stop Animation ON". Turn it off when you don't want the player to move in place any more.
Marrend
Guardian of the Description Thread
21781
Normally, I would suggest using a Move Event command with Stop Animation turned on. However, since the character has a different animation sheet for when it is idle versus when it is moving, that makes this a bit more complicated!
Trihan
"It's more like a big ball of wibbly wobbly...timey wimey...stuff."
3359
Just add a "Change Graphic" before the stop animation on.
Ok thanks everyone! It works! It was so easy... I feel dumb XD

EDIT: Wait, I have another question. The animation now works, but it's slower when the character is not moving. Is it possible to change the speed of the animation while not moving?
Marrend
Guardian of the Description Thread
21781
I believe that would also be in a Move Route command. More specifically, "Change Frequency".
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