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WHAT VIDEOGAMES ARE YOU PLAYING RIGHT NOW?
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author=kentonaauthor=Lezales:O
I've played a good amount of Diablo 3, god that game is so disappointing.
I've heard that the game itself is great, but the bullshit built around it that sucks balls. What is disappointing?
The game itself, technically speaking is great. It's a blizzard game like they do. Smooth gameplay, the game is fun.
But everything that made what Diablo 2 was is not here. All bosses you kill drop very good items, then a switch is activated and the next times to kill them they drop pretty ordinary loots making it impossible to farm them. I mean, farming bosses has been the essence of Diablo...
Another important element of Diablo 2 was that all maps were pretty much randomly generated. It was great. Now you have like the foundations of the map (which is like 70% of the map structure) that stays the same all the time. You only have a few minor dungeons that spawn randomly and sometimes some small event. Not so good for replayability.
Also most items are very boring. I remember in Diablo 2 in Nightmare or Hell dropping a weapon with 489% increased damage with cold damage and +4 to Skill X. Now you're dropping a level 56 weapon after farming champions and regular creatures for half an hour and it's like "Increase health regenerated by health orbs" "+15 intelligence" "1.5% lifesteal". You don't get excited at all. When you finally drop a good item it's for another class.
So people rely on the auction house to sell items for gold and buy good items for their character. I don't know for you but I don't like farming gold endlessly only to buy my gear on the auction house... not at all.
My guess is that they've decided to have the game require an internet connection at all time to avoid piracy and loss in income. And now they want to get a constant income to pay for the required servers and such and are doing design decisions that push the player to use the auction house to get his gear. The same auction house that will use real-life money for transactions, on which blizzard will have a 15% tax.
I like the technical decisions they've taken, I don't like the design ones.
Yellow Magic
I'm the Dawg, so that's what you call me. Or maybe His Dawgness, or Dawger, or El Dawgerino if you're not into the whole brevity thing.
1363
Successfully played BoFIV from start to finish! Apart from the storyline it was a pretty good game overall, although I wish there had been more (challenging!) boss battles. Also, this must be the slickest boss theme I've ever heard.
Now for the next goal in my unfinished PSX RPG quest: Final Fantasy Tactics! Whoop.
EDIT: Oh, also BoFIV gets props for being hilarious at times (e.g.: first 1:10 minutes of this as well as this)
Now for the next goal in my unfinished PSX RPG quest: Final Fantasy Tactics! Whoop.
EDIT: Oh, also BoFIV gets props for being hilarious at times (e.g.: first 1:10 minutes of this as well as this)
Yeah, I just stopped playing Diablo 3 and rolled a new sorceress in D2.
For all the little things that D3 does right, it fails at the most important ones, LOOT and REPLAYABILITY.
I could write a book about what D3 does right and wrong and why D2 is still the better game, but it's been mostly said already.
Online-only, laggy servers during peak times with Blizz saying "no issues here, must be on your side". Boring, soulless loot, ton of worthless skills and runes, and even skills that downright DON'T WORK as they should.
(The monk's skill Wave of Light should be doing 215% weapon damage at a pretty high spirit cost, yet it only does like half of that, making it useless. Instead of fixing this, Blizzard dropped the nerf hammer on some OP skills. Priorities?)
Who the hell tested this game? Is this the Blizzard's "polish"?
I just hope that Torchlight 2 delivers a better experience than this flop.
If it was a totally new ARPG from an uknown developer, it would be pretty good. But for a successor to Diablo 2, this just doesn't work.
I had my fun going through normal with 3 classes, but after trying Nightmare, I'm done, no desire to play more.
I wonder how the game would look if the guys from Blizz North worked on it.
For all the little things that D3 does right, it fails at the most important ones, LOOT and REPLAYABILITY.
I could write a book about what D3 does right and wrong and why D2 is still the better game, but it's been mostly said already.
Online-only, laggy servers during peak times with Blizz saying "no issues here, must be on your side". Boring, soulless loot, ton of worthless skills and runes, and even skills that downright DON'T WORK as they should.
(The monk's skill Wave of Light should be doing 215% weapon damage at a pretty high spirit cost, yet it only does like half of that, making it useless. Instead of fixing this, Blizzard dropped the nerf hammer on some OP skills. Priorities?)
Who the hell tested this game? Is this the Blizzard's "polish"?
I just hope that Torchlight 2 delivers a better experience than this flop.
If it was a totally new ARPG from an uknown developer, it would be pretty good. But for a successor to Diablo 2, this just doesn't work.
I had my fun going through normal with 3 classes, but after trying Nightmare, I'm done, no desire to play more.
I wonder how the game would look if the guys from Blizz North worked on it.
"If it was a totally new ARPG from an uknown developer, it would be pretty good. But for a successor to Diablo 2, this just doesn't work"
Games should be considered individually. If a game would be "pretty good" when made by any other developer, then it is a "pretty good" game...
Games should be considered individually. If a game would be "pretty good" when made by any other developer, then it is a "pretty good" game...
of course we compare video games to other video games of its ilk, especially against its predecessors. And of course we hold certain developers to higher standards. i know you do!
author=Fallen-Griever
"If it was a totally new ARPG from an uknown developer, it would be pretty good. But for a successor to Diablo 2, this just doesn't work"
Games should be considered individually. If a game would be "pretty good" when made by any other developer, then it is a "pretty good" game...
And it is true, Diablo 3 is a pretty good game :) Probably worth the money.
(got around 40 hours of fun out of it, and I still want to get a barb and WD through normal...eventually)
But I expected so much more. I can't imagine playing this game for years to come.
Plus some of the issues with the game are just WRONG, from an objective point of view, independent of the predecessor.
The horrible lag that Blizz refuses to adress, the wrong kind of difficulty, bosses won't shut the hell up (the master evil tactician tells you all of his plans all the time, what the hell?), bugs and serious balancing issues in the skills/runes...
And the plot "twists" are waaaay to obvious, I still don't know how I feel about the story, was it good, average or bad? O.o
The combat is satisfying though, at least when stuff dies relatively fast. Having to kite an elite pack for minutes upon minutes to finally take them down... not so much fun, especially when the reward for killing them is another bunch of boring items.
Also, who's idea was the Nightmarish affix on mobs? Games should never take away control from the player when the ability can't be avoided (feel kinda the same about Jailer, but that's not so bad... still, there should be a way to avoid it).
EDIT: Also, THIS(warning, wall of text, but well worth the read):
Well I have to applaud Blizzard in all reality. From a business stand point it would seem like you're on the perfect track to make the shareholders at Activision very, very pleased.
You've taken a game with so much hype built around it, a game with a rabid and wildly large fan base, a game vaulting off of the massive success of the previous generation - and you've turned it into your sacrificial lamb.
I understand that WoW is dying. The cash cow that you have been able to depend on to fill your coffers is finally drying up. It had a great run. MoP is not likely to defibrillate the failing heart of what was once the WoW empire, and you know this. Starcraft 2, while an amazing game, cannot replace this cash cow - then again it wasn't meant to. How could it? Your business foresight is very, very attuned. Because of this you carefully planned your next chess move: Diablo 3.
What better way to birth another golden goose than to bank an entire game off of the most addictive part of what Diablo 2 was: the item grind. Pure brilliance. And so, from the ground up, you formed this game to be solely about item exchange - this would be the titan built to replace WoW's subscription based bankroll in the form of micro transactions.
Except one thing: you're boring.
On May 15th 2012, after nearly a decade of anticipation, we were given Diablo 3! Except, it's not quite Diablo 3. It's a slimmed down, cut up version of the Diablo 3 everyone was taught to expect. Except, it wasn't given to us, we still had to pay you full price for it: $60
My how the mighty hath fallen. Why is it not Diablo 3, you say? Well let's see. Anyone remember all those teaser videos spoon fed to the community over the past 3 years? Videos slowly leaking to us glimpses of the content we could expect to experience? I do.
From nearly FOUR years ago:
@2:10 "These current weapons just won't do!":
http://www.youtube.com/watch?v=5K0YkUH6r6c&list=UUCGf0PicJgNp6yb7xsdZAwA&index=1&feature=plcp
I guess scrapping this idea all together was more developmentally cost effective.
@6:30 "Let's see what a real fight looks like."
http://www.youtube.com/watch?v=RT4K6e2q10g&list=UUCGf0PicJgNp6yb7xsdZAwA&index=10&feature=plcp
Indeed, lets. I'm still waiting, actually. Is it just me or does that environment look entirely more engaging than the atmosphere we've purchased at release?
@2:00 Did he say randomized, dungeons, quests and encounters?
http://www.youtube.com/watch?v=pMAyxY7mjzI&list=UUCGf0PicJgNp6yb7xsdZAwA&index=7&feature=plcp
If their idea of newly generated fights, quests and environments is a continuous cycle of the same things from a pre-conceived list, he's spot on!
So where's the beef? - some might say. The beef is that this is not Diablo 3, this is an imposter. A hologram. An artificial replacement. A lame duck substitute for what hype built it up to be. A cut up and slimmed down version of what should have been. In essence: a slaughtered, sacrificial lamb.
That leaves myself and thousands of others saying indeed, where is the beef? Blizzard's answer: there is no cow level. But hey, we got rainbows and unicorns!
Is anyone still in complete denial about how truly boring this game is or have people started to shake off the honey moon dust?
You eliminated enchanting, PvP, pet companions and other things from the release version so that you could market it as part of a later expansion for more money. (This is a trend in gaming that several developers have been following; withhold content you've been advertising for the past two years and charge a premium for it at a later date. I shouldn't have expected Activision-Blizzard to be any different, and that is my fault. I wrongly assumed this group was made of trend setters and leaders, not followers - so shame on me.)
You didn't include a single player mode because you can't make money off of people if they aren't using the AH in a multiplayer format. Less work for you in the development stages, and forces people to engage in the micro-economy that your bankroll is based on. Again, brilliance. Which leads me to my final point:
There is so LITTLE dynamic to this game I cannot believe it took this many years to create it. In fact, I don't. So why the long wait? I'll tell you: economic law.
More specifically, the legality and complications that stemmed from the idea of a multinational game built around a Real Money Auction House. This process, I imagine, took years to iron out - while the game itself probably took no more than a few actual working years to complete (and it truly shows).
It doesn't take an overly intelligent mind to figure WHY they would want to use a RMAH and get a cut of (a lot of) the transactions. That's fine. Here's the problem: you built the entire game around a pure gear grind, and then force that gear grind to revolve around the AH, specifically the RMAH. There is literally no other dynamic. When you build a game from a purely business stand point, you're not building a great game - and a great game this is not.
In conclusion, gamers, do you really want to spend your time on yet another slave-like gear grind? If so, eat your heart out. You'll find no better place to do it! If not, there are a plethora of other games out there much more deserving of your $60, I promise.
Diablo 3 was built around Activision's greed. Participate at your own will.
Gamers hold grudges and people aren't going to forget this disaster. If you obliterate your true fan base, the pillars of your success come falling soon after
I give this post less than a few hours before it is deleted by Blizzard moderators. Can't have that bad flavor out there, can we? Truth hurts.
Regards, a long time fan
What a surprise, the thread was already deleted from the US forums... strange huh :D
What a surprise, the thread was already deleted from the US forums... strange huh :D
Are you shitting me? Are they seriously quashing any bad press in their forums??
Well I finally finished Diablo 3 on normal yesterday night. I'm going to agree that it was a bit disappointing and I probably won't continue playing for now, but the main reason I played was to see the story, and that part was not too bad. I did find that the plot twists were a bit too obvious and the enemies didn't feel very terrifying, but besides that it was interesting enough that I'll probably play any expansions that come out just to see the continuation of the story.
And now I'm playing Soma Bringer. It's OK so far, but it feels like it might get a bit repetitive. I'll see as I advance through it.
And now I'm playing Soma Bringer. It's OK so far, but it feels like it might get a bit repetitive. I'll see as I advance through it.
I agree, the story was alright to keep the playing but it was very obvious and clearly "borderline". Uninspired I must say.
author=UPRC
Peter is ridiculously annoying though. I hate it when he's a guest fighter for several fights and is AI controlled. He steals so much XP that it's frustrating at times.
My favourite characters, even though they're not really anything stellar, are Luke and May. Sarah as well just because she's so damn useful until you get your second healer.
Luke is crap--Skreech also. Though they're both better than the Amon and Balbaroy. The only reason Sarah is good is because there are two Vigor Balls and Master Monk is overpowered. May is also pretty good... Keeping up the tradition of centaur archers being several tiers above their slow-moving, foot archers. Biggest disappointments are Kiwi and Gerhalt, though. Kiwi would actually be alright if he had a string of +3 Attack level-ups like Peter and maintained his early Defense boons, but instead he is left in the dust with mediocre Attack and Defense that isn't high enough to make up for his abysmal HP. All of the knights are garbage except for Eric, while most of them were viable in SF1.
Dragon's Dogma is getting a little better. So far, the most annoying enemies are sword and shield carrying bandits. I can be laying waste to everything in my path, raining down death from above with the Strider's helm split jump/dive and they will oneshot me... out of the air... without even facing the right direction 60% of the time. Really annoying.
Then, during an early story mission, I was making my way down an ancient passage rife with zombies (must be in Miami, duhr) when a troll/ogre (not sure) showed up. One of my pawns pointed out they go for women, and it went after my main pawn mage/healer. Heroically, I attacked the hell out of it.
I jumped up and grabbed onto it to finish it off. It staggered around under my assault and fell off the edge of the passage. Took me a moment to notice I'm going along for a fatal drop, since I'm hammering away at the x button to kill the bastard. Seeing the ground coming up fast, I let go of the beast and double jump away, just barely catching onto a nearby ledge as my foe plummets to his death... which I still get credit for.
Nice.
Then, during an early story mission, I was making my way down an ancient passage rife with zombies (must be in Miami, duhr) when a troll/ogre (not sure) showed up. One of my pawns pointed out they go for women, and it went after my main pawn mage/healer. Heroically, I attacked the hell out of it.
I jumped up and grabbed onto it to finish it off. It staggered around under my assault and fell off the edge of the passage. Took me a moment to notice I'm going along for a fatal drop, since I'm hammering away at the x button to kill the bastard. Seeing the ground coming up fast, I let go of the beast and double jump away, just barely catching onto a nearby ledge as my foe plummets to his death... which I still get credit for.
Nice.
I'm playing Torchlight again. Diablo 3 made me want to play it again.
Really can't wait until Torchlight 2 arrives.
Really can't wait until Torchlight 2 arrives.
Final Fantasy Tactics WoTL, with a fix that REMOVES THE SLOWDOWN (also using a fix for un-stretching the game). It is actually playable now O.o
Finally can give it a proper try.
Finally can give it a proper try.
Yellow Magic
I'm the Dawg, so that's what you call me. Or maybe His Dawgness, or Dawger, or El Dawgerino if you're not into the whole brevity thing.
1363
Star Ocean: Till The End Of Time, more for nostalgia reasons than anything. That, and the amazing battle music.
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