ACTION GAME MAKER FEATURES REVEALED

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Hi all! For anyone who's been keeping up with AGM, Enterbrain has finally released new info about the program!

I'm updating the translations here: Click this link

Some important stuff I've found out that I'll post here:
  • There will be 10 resolutions that can be used. For the 4:3 aspect ratio, you can use 320x240, 640x480, 800x600, and 1024x768. For the 16:9 aspect ratio, you can use 1280x720 and 1920x1080. The four other resolutions allowed are: 240x240, 256x192, 256x384, and 480x272. For all resolutions, the horizontal and vertical sizes can be reversed (for example, 640x480 can also be 480x640).
    For images, PNG and BMP files can be used. They support RGB alpha channels. Images have no size limit (i.e. sprites can be of any size).
    AGM supports collision detection! You can specify the range of the detection within a rectangular frame. It can be used to detect contact with gadgets, contact with tiles, and the extent of damage.
    With the "work program" you can specify how gadgets act. This includes movement direction, speed, projectile firing, or display messages. The editor allows complex behaviors for gadgets.
This is all looking really cool. Metroidvania thoughts are swirling in my head.
Natook
Forkbeard: Scourge of the North
1000
This looks amazing. So many things look like they're finally using their head. Although, I'm sure I'm going to pirate this to "try before I buy" but if I ever release a game, I'm buying it.
author=Natook link=topic=3177.msg62418#msg62418 date=1234933324
This looks amazing. So many things look like they're finally using their head. Although, I'm sure I'm going to pirate this to "try before I buy" but if I ever release a game, I'm buying it.

Don't they usually have a 30 day trial to "try it before you buy it"?

This looks awesome, though I'm a bit sad to see that access to the back-end stuff is completely gone it looks like the front-end has enough features to make up for most of it!

Definitely a great program to use if you don't want to code, looking at it in detail I'd have to say it's like a more colorful and better organized version of GameMaker with additional interfaces to make creating complex objects much easier to new comers.
HOLY SHIT.

HOLY SHIT.
HOLY SHIT.
HOLY SHIT.
HOLY SHIT.HOLY SHIT.HOLY SHIT.HOLY SHIT.
HOLY SHIT2
Natook
Forkbeard: Scourge of the North
1000
author=Anaryu link=topic=3177.msg62419#msg62419 date=1234933777
author=Natook link=topic=3177.msg62418#msg62418 date=1234933324
This looks amazing. So many things look like they're finally using their head. Although, I'm sure I'm going to pirate this to "try before I buy" but if I ever release a game, I'm buying it.

Don't they usually have a 30 day trial to "try it before you buy it"?

This looks awesome, though I'm a bit sad to see that access to the back-end stuff is completely gone it looks like the front-end has enough features to make up for most of it!

Definitely a great program to use if you don't want to code, looking at it in detail I'd have to say it's like a more colorful and better organized version of GameMaker with additional interfaces to make creating complex objects much easier to new comers.

True, but aren't trial versions limited? Of course, I could just retract my earlier statement and say I'll buy this if I decide to release something with it.
WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11348
If you can't code in it, it sucks.
You can't code in it? Didn't realize that. Oh well. I guess my Metroidvania dreams will have to wait until I feel like putting more effort into it.
Tau
Looking Back
2808
This is very promising, but still no word on a coding language just like WIP mentioned.
Damn. This update revealed alot, I'm even more excited for this now.

author=WIP link=topic=3177.msg62423#msg62423 date=1234937949
If you can't code in it, it sucks.

Don't be so quick to judge, WIP. You never know, you may end up thinking it's okay, you probably won't use, seeing as how you're the master of Ika, but still.
That's impressive! I wonder how the AI will function in this engine? Will it be sophisticated or just useless? And I agree with WIP that there needs to be something that allows you to modify the way the engine works. Even if it's a scripting language, and not some sort of coding (I can't see Enterbrain giving us access to the source code), there needs to be something.
WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11348
author=Mitsuhide_The_Vagrant link=topic=3177.msg62428#msg62428 date=1234941720
Don't be so quick to judge, WIP. You never know, you may end up thinking it's okay, you probably won't use, seeing as how you're the master of Ika, but still.
If you can't write custom code in it, then it is a gigantic leap backwards from RMXP and RMVX.
ZPE
1512
Big let-down on the resolution sizes for me. Unless it supports native resolution and doesn't force the computer to into the nearest resolution (like RPG Maker 2000 and 2003), I won't be using it. A 1028 x 600 (the standard for netbooks) would've been great but I'll fiddle around the trial anyway.
Have they confirmed that will be no ability to write custom code? Again, it's a flash-based engine. There is no reason they wouldn't make it extensible with Action Script.
author=prexus link=topic=3177.msg62575#msg62575 date=1235047644
Have they confirmed that will be no ability to write custom code? Again, it's a flash-based engine. There is no reason they wouldn't make it extensible with Action Script.
Flash-based? As far as I can tell, it's pixel-based. They released 3 sample games today, which all seem pixel-based to me. I don't think AGM will come with a scripting language, but allow extensions through Microsoft's XNA Game Studio 3.0.

http://www.actiongamemaker.com/sample-games <- Some instructions for playing them.
kentona
don juan de saskatchewan
13672
Downloading now.

I can't wait to make my Commander Keen Megaman fanfic crossover game.
When they say "Exported to XNA" "Exported to Flash," etc, I wonder if they mean "Compiled using those formats" or "Exported to code FOR XNA/Flash." If it exports the thing as an C#/XNA solution or even a Flash project, that could be pretty frickin' sweet.
author=Shadowtext link=topic=3177.msg62632#msg62632 date=1235089501
When they say "Exported to XNA" "Exported to Flash," etc, I wonder if they mean "Compiled using those formats" or "Exported to code FOR XNA/Flash."
I think it means the latter. As in, you can further develop the game in XNA Game Studio.
Yellow Magic
I'm the Dawg, so that's what you call me. Or maybe His Dawgness, or Dawger, or El Dawgerino if you're not into the whole brevity thing.
1363
I am not using any Game Engine that uses GADGETS

EDIT: Seriously, right now I don't think I would use this unless I suddenly became a master at XNA Game Studio 3.0.

EDIT EDIT: Hahaha I thought it was another programming language altogether never mind I am using it
Hey guys, go check the site, they have sample games up that you can download and play.

EDIT: Oh, Kav said that already, well crap...

author=WIP link=topic=3177.msg62469#msg62469 date=1234974681
If you can't write custom code in it, then it is a gigantic leap backwards from RMXP and RMVX.

Uhh, no it isn't, WIP.

AGM is on a different level than XP and VX. I'm not saying that it's a HIGHER level, but simply a different one. Why? Because, even though you can code custom systems and scripts with VX and XP, AGM is made specifically for the genres you can make with it (platformer, shooter, and action rpg) and therefore will, more than likely, play them better than XP and VX could.

EDIT: Oh, and don't go on and say "Those lazy bastards should LEARN the RGSS then rather than waste their time with AGM!" because it takes ALOT to learn a scripting language... and I mean ALOT!! It would be cruel to think someone should learn a scripting language rather than use a program that was made specifically to do the thing they would have done with the language in the first place.

Plus, AGM will be used by the lazy people or people who don't know the ruby scripting system. That may even be the deciding factor for them.

But simply put, it is NOT a leap backwards, but a leap in a different direction (and that direction is NOT backwards).
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