THE SCREENSHOT TOPIC RETURNS

Posts

DE:
I like this rudimentary style, only this milky looking is something I'd never use. But that's a matter of taste.

Blindmind:
Great to see you're still working on that game. This is Beloved Rapture, right? And no, this blue tone fits really well, especially because these single parts of your chipset differentiate from each other in a good way, I won't change it.

Skie Fortress:
I watched all that stuff and I dunno what I could say about it. Er... I just leave something like "I like it" here.

CAHRULL:
Same outline colours would fit better. Why does the blanket have another one?

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Here's something I'm working on for two years. This will be finished in... nope, I guess there's no end. But I still like it, and it's self made.
YDS
member of the bull moose party
2126
That looks awesome.
author=Cray
Can you really dodge and kill all of that, I think I wouldn't last a second in there without dying.
It looks good otherwise, are those graphics original?
I have 3 new screenshots of Lost King, as I've said before, I'm pretty close to finishing it, these screens are from the second to last dungeon, the "Undergound Crypt".


I think you should get rid of the black outlines on your sprites. They look nice now, but the black outlines clash with the rest of your screenshot.
calunio
Come home with me.
5610
I don't like the sunrays, but I like the rest.
Queasy, I'm doing graphics like old SNES games, like final fantasy 5,6 and breath of fire 1,2. All of those games used black outlines for sprites, so it's staying, I think it's just a matter of preferences.
I want an opinion guys, ignoring the ripped graphics, do you like how this looks? Or does this view looks weird to you?
Ratty524
RMN doesn't like me enough to give me a user title. :(
3295
I don't know. I'm not against isometric view, but as a top-down perspective it kind of looks odd.


Maybe it would look better if it was in a slightly angled perspective, like in this screenshot.
Thanks for the answer!
That would look better indeed, but it's much harder to get movement right in rpgmaker that way, and also it would take much longer to map, my way is much easier and faster, that's why I'm asking if the angle looks weird to you.
I want to make something that looks different from the rest, I think a different view might really make it. Like 99% of rpgmaker games use the same top down view and I want to vary that a bit. (without of course making it too hard or too long to mage maps)
I think I'll probably make a small demo with maybe a dungeon and a town and see the reactions, for now I'm liking it.
geodude
captain bluenose
100
author=Ratty524
I don't know. I'm not against isometric view, but as a top-down perspective it kind of looks odd.

this would be a good comment about a screenshot demonstrating isometric projection, but as it stands...
author=geodude
author=Ratty524
I don't know. I'm not against isometric view, but as a top-down perspective it kind of looks odd.
this would be a good comment about a screenshot demonstrating isometric projection, but as it stands...
I don't get what you're trying to say here. That perspective is a bit too funky, and it's because it's too close to being aerial view...
Archeia_Nessiah
Tear Harvester Nessiah
10303
isn't that true isometric though? the one cray had
geodude
captain bluenose
100
nope. isometric projection has equal scale along each axis, creating three 120 degree angles (the clue is in the name). cray's is a form of oblique projection with one 90 degree angle and two 135 degree angles.

as you've alluded to, most 'isometric' video game graphics aren't truly isometric projection either, but a form of dimetric projection
Sated
puking up frothing vitriolic sarcastic spittle
6714
themoreyouknow.jpg
NewBlack
☽ TRASH THAT IS A WASTE OF TIME
4879
author=geodude
nope. isometric projection has equal scale along each axis, creating three 120 degree angles (the clue is in the name). cray's is a form of oblique projection with one 90 degree angle and two 135 degree angles.


You're bringing back the horrors of high-school graphics lessons here.

To clarify, this also:

"In isometric pictorials the direction of viewing is such that the three axes of space appear equally foreshortened, of which the displayed angles among them and also the scale of foreshortening are universally known."

So yeah, basically what Geodude said. If you take the X, Y and Z axis of an isometric cube for example, and just treat them as three lines connected in the middle, and rotate those three lines 120, 240 or 360 degrees, you end up with the same result as when you started. The three axes are each 120 degrees apart, a 3rd of 360 degrees. etc etc blah.
geodude
captain bluenose
100
from the ancient greek ἰσομέτρητος (isometrētos), "equal in measure"

lets do this. lets do this.
Craze
RMN's supervillain, and enjoying it
7439
calunio


There's this Indie Mode you can buy in Upgrade Complete 2. It's derogatory satire. It covers you as a wanna-be perfectly.
calunio
Come home with me.
5610
I'm playing this game. Can't wait until I buy the final "RTP" upgrade.
Max McGee
My name is Legion: for we are many.
8101
author=cilence
DE:
I like this rudimentary style, only this milky looking is something I'd never use. But that's a matter of taste.

Blindmind:
Great to see you're still working on that game. This is Beloved Rapture, right? And no, this blue tone fits really well, especially because these single parts of your chipset differentiate from each other in a good way, I won't change it.

Skie Fortress:
I watched all that stuff and I dunno what I could say about it. Er... I just leave something like "I like it" here.

CAHRULL:
Same outline colours would fit better. Why does the blanket have another one?

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Here's something I'm working on for two years. This will be finished in... nope, I guess there's no end. But I still like it, and it's self made.


I'm totally loving this shot. I have a soft spot for nice original graphics. got any more? =)
Max McGee
My name is Legion: for we are many.
8101
I like that shot too but why is that man blue!?