SKYRIM HYPE THREAD: UNDEAD CHICKEN SOUP FOR THE DRAGON'S SOUL

Posts

I LOLed at the video in that link, I will probably have to actually stop playing solo and take her with me sometimes :D
benos
My mind is full of fuck.
341
Had to reinstall because of some stupid steam error. Patch 1.2 makes dragons fly backwards, lol.
Sated
puking up frothing vitriolic sarcastic spittle
6714
author=benos
Had to reinstall because of some stupid steam error. Patch 1.2 makes dragons fly backwards, lol.

It only does this to me when the dragons are guarding something. Random dragon encounters seem to work just fine. It's still annoying, though, because it means I can't get one of my miscellaneous quests completed until it is fixed - although it was funny being able to walk straight up to a word of power and a dragon-guarded chest without having to actually fight the dragon.

I've been spending a lot of time just searching through random dungeons. It's much better going from place A to place B and hitting everything on the way than it is doing misc. quests to find new places. Misc. quests are really getting on my nerves, I wish there was a way to remove them from the quest log because it is getting a little bit ridiculous.

Also, it is annoying having quests I never intend to do on my main quest-log. The Daedric quests I have found are good examples of this, although some of them are things that my fairly moral Nord will do for the "greater good". For instance:

- Hircine: Kill a werewolf who can't control his transformations, good for the people of Skyrim. Also good for the Companions, who probably don't want random werewolves running around and attracting more Silver Hand-type interest. My character decided this would be a good idea.
- Clavicus Vile: Keeping a Daedra trapped in a small room by killing his dog seemed like a good idea. Getting a cool axe out of it was even better. Playing Daedra for fools, awesome times.
- Namira: Someone wanting to eat a Priest... not something my moral Nord is prepared to do. In fact, as soon as that dungeon was clear, the leader of Narmia's fellowship got smashed in the face with a hammer.

My next character is going to be a much less moral illusion/alteration assassin. The idea of sneak, frenzy, paralysis and calm being put together seems incredibly broken. With that character I will do all the Daedric quests for the achievement.
author=Jude
Surprising number of console players. Elder Scrolls always screams "get it on PC" at me.


I made the executive decision to get the PS3 version, and pirate the PC version. What I've always found with the PC Version of the Elder Scrolls games is there is always some game-breaking flaw that I spend so much time overcoming that I don't want to play anymore. Skyrim was (rather, is) no exception.

The PS3 version works excellently but the controls make Archery/Ranged Magic a pain to use, which I knew so I made a Heavy Armor 1 Handed Shield/Restoration character and its working just fine for me.

The PC version on the other hand, while I get way better framerates and much higher graphics (after applying a 3rd party patch for one of the .dlls,) and can actually utilize Archery and Magic properly.. after a while the game will randomly black-screen and occasionally crash without error. I have been told this has to do with having two monitors and playing fullscreen; but when playing Windowed I find Archery and Magic to be a problem again (cursor goes off the screen all the time.)

The game also suffers from the same 'Consolization' problem that almost all new releases do. The game was designed with console gaming in mind, and the controls don't translate well to PC. Thankfully they are open to modding and this can easily be fixed. I find it has you alternating from mouse gestures to clicking to using the keyboard to using the directional keys all on the same few menus. It doesn't know what it wants to do for controls. The PS3 version however the controls are incredibly good (except for accidently sneaking in intense fights because I hit the directional thumbstick to hard.) Oh, and the fact the thumbsticks are AWFUL for aiming. Half the time I am stealing things, its by accident because I slightly mis-targeted an NPC to talk to. I think its due to the sensitivity (the same sensitivity that determines slow-walking versus jogging) the jump from slowly aiming to quickly aiming is drastic and sudden.
I've been playing a fairly law abiding citizen up to this point but that religious cook outside of Dragonreach has consistently been annoying me so I cut his head off. Worth it...

Also, try playing Skyrim while listening to Turisas. Two scoops of epic!
Liberty
~RTP Princess~
9363
;.;
Accidentally stole a book from the trading post and got chased out of Riverwood. Damn guy won't leave me alone. I kill him, he comes back. I can't even get near the place without him chasing me away...
I think I might just head to jail or something. That'd get rid of the bastard, right?
harmonic
It's like toothpicks against a tank
3324
Liberty, if you steal a cheap item from a shop, most of the time they'll just say "hey, give that back," walk to you and take it back, and you'll be free and clear. Sometimes that doesn't work, and you have to go pay some guard a fine. I've never had to actually kill someone for those situations though.

Liberty
~RTP Princess~
9363
He came at me with a mace! ^.^;
I've since left that town to its own devices. Crazy-ass people live there. XD
And holy hell, is there a ton of side-quests or what?! I think I've only played one Elder Quest game before and not for long so this is all pretty new to me. I'm having a blast though, mace-wielding maniacs aside.
If someone is aggressive towards you that normally wouldn't be (Guard, Town Citizen, etc.) you can lower your weapon (or raise it, then lower it) and they will usually stop and either walk away or initiate a conversation.

The priestesses in the Temple of Dibella in Markath came at me when I snuck into their area to steal the Statue of Dibella for someone in the Warrens. I hit them a few times and was like "wait, I didn't do anything wrong. They probably just want to talk." and lowered my weapon, they started a conversation asking me to leave. Of course, I hit them a few times so as soon as the conversation was over they came at me again. Funnily, I lowered my weapon again and they stopped and did the same conversation. I could essentially take breaks any time I lowered my weapon. Kind of silly. Long story short, they're all dead now.
Liberty
~RTP Princess~
9363
Tried that. Tried putting it away too. Also dropped the book. Didn't help. The crazy guy chased me all the way out of town and into the wilderness. I was attacked by a wolf and him at the same time! (I killed them both, then ran like the dickens. Well, swam like the dickens, anyway. He had trouble following me too far into the water.)

I think I'll just stay away from Riverwood for a while...

That said, some of the characters that help you one quests are stupid. I was aiming a shot at one of those bee/tree creatures when the guy following me jumps in the way just as I loose my arrow. Needless to say I looted his and his friends' corpses.
Tau
Looking Back
2774
This game has taken away my free time.. I used to use that time for sleep!
Sated
puking up frothing vitriolic sarcastic spittle
6714
I made a second character (a female Dark Elf) who uses Illusion/Conjuration/Sneak. Calm/Fury/Fear are so broken once your Sneak is high enough because you either;

a) Cast Calm on a single enemy and backstab them to death.
b) Cast Fury on a pack of enemies and let them kill each other, before moving on to step a)
c) Cast Fear on a single enemy and hack them to death whilst they cower in a corner (more for fun than anything else).

Looking at that, you'd wonder why she has Conjuration. Well, the only reason she has Conjuration is because some enemies are fairly immune to Illusion spells, so she needed some kind of damage output (as well as something to tank for her if she needed to make a quick exit). I'm actually thinking she should've gone with Destruction for damage output since Flame Atronachs don't really do enough damage, but I've heard that summoned Daedra are pretty ridiculous once you get to them so I'm gonna hold out for some better summons before making that judgement... and eventually she's gonna be able to use Illusion spells on pretty much anything, so damage output won't be as much of a problem.

Besides, I've found that Necromancy spells are quite good at this stage of the game (stumbled upon a Silver Hand outpost and raised one of the random, dead Werewolves that was in there - they didn't stand a chance, which is ironic considering they supposedly killed that Werewolf in the first place) but I'd much rather go Summoner than Necromancer since dead bodies aren't always available - especially if she needs a tank in a pinch!

----

As for my Barbarian Nord, he just killed the Dark Brotherhood off because their stupid assassins were always trying to kill him - although now he has the Thalmor sending hit-squads after him, which is even more annoying.

Dragons are getting to be a bit of a problem since they only seem to attack in towns, which means they rarely land on the ground and that's a problem for a character without any ranged damage output. I should really progress along the main quest line so he can get the shout that forces Dragons to land.

He also just completed his Daedric set, which is a bit of a broken set of equipment; he has 200+ damage on his Warhammer - before ignoring enemy defence due to the Warhammer perks and before adding on damage from enchantments - and 900+ AR, which is way in excess of the armour cap.

Since switching to the Daedric set meant he had a set of Ebony equipment left over, he's switched his companion from his wife (Aela the Huntress) to Benor, a man he met in Morthal. Benor is a Barbarian just like he is, which means he has someone to tank for him (not that he really needs it) and also someone who actually deals a decent amount of damage. Aela was basically just getting in the way... even if she did look cool in her full set of Elven armour.

PS. The Vampire Master you have to kill for the main quest in Morthal is a biiiitch. Three high-level mages in the same room lobbing spells at you is not good for someone with little magic defence. He managed to kill the Vampire Master eventually... and then I realised there is a side-route he could've taken to isolate one of the high-level mages from the others and thus make the battle much easier. D'oh.
Liberty
~RTP Princess~
9363
Note to self: at level ten do not attack giants. ^.^;

Well I got back to Riverwood and that guy seems to have forgotten I killed him a few times, though he grumbles about it now and then. Another problem has arisen, however. I got to Whiterun and found a fort being attacked by bandits. Being the nice person I am, I tried to help the White Cloaks out. Unfortunately I got one of them confused with a bandit and while I didn't kill him... I had to run again. I was not going to jail when I had some stolen items in my pack that I wanted to keep.

It seems at this rate I'll be notorious by accident. >.<;

What kind of character do I have? I guess you could say a heavy armour Kahjit archer with close combat abilities and an affinity to thievery. I like to collect books so I go around stealing the ones I don't have and stocking them in a ruin I got the key for (and cleared). Just a question, but places you clear... please tell me stocking things there is okay until you get your own house. The stuff doesn't disappear, right?
I'm like a dragon - stockpiles of treasures in a few places. :P
Sated
puking up frothing vitriolic sarcastic spittle
6714
It's not safe to keep things outside a house. Every now and again, places you've "cleared" will re-spawn enemies and this usually resets the chests. If the place you've picked is part of a quest, it will definitely reset the chests and re-spawn enemies (for example, a random bandit-killing bounty could spawn in that ruin, which will re-spawn all the enemies and reset the chests).
Liberty
~RTP Princess~
9363
Crap. Better go fetch my goodies and sell them off. Rather gold in my pocket than disappeared completely. >.<

And now the guards Whitehelm or whatever it's name is have a kill on sight order... despite my having to go there to give the Jarl some stuff. Welp! At least I'm never bored running around the town, dodging guards.

I suppose I deserve it though for killing that Battle-Born guy and his wife, but he really shouldn't have woken up whilst I was picking his pocket. He didn't stir when I accidentally dropped that goblet and plate on the floor, so I don't see how my taking a key out of his pocket woke him up. I suck at pick pocketing.
Lock breaking is a cinch, though.

I should make a blog - Misfortunate Adventures in Skyrim: A comedy of desperation
harmonic
It's like toothpicks against a tank
3324
After 150 hours of Skyrim, finishing all the main stuff on master difficulty, and experiencing 3 different builds fully developed (warrior, rogue, mage) I have a very specific list of balance changes I'd like to see. Let me know what you think.

---------------------------------------

1) Get rid of the alchemy/enchanting loop. Using alchemy potions to increase your enchanting skill to increase your alchemy skill to make better enchanting potions, etc, so that you eventually have a set of armor + fortify skill potions that totally break the game. How do they fix this? Simply hard cap fortify enchanting potions at 25%.

2) A difficulty level higher than Master. Skyrim does such a good job bringing in "casual" gamers, that it forgets a hardcore mode. There are so many tremendously fun ways to make your character really good at annihilating things, but at a certain point, the most powerful enemies on the highest difficulty are a complete joke. And that's without the alchemy/enchanting loop.

3) Destruction magic is a dead end. Make it not a dead end. Right now, it is far more effective to craft a powerful daedric bow, and enchant and improve it, than the strongest destruction spell. WAY more effective. Destruction needs to scale a lot better with progression. It starts off fine, but loses ground to physical combat by a huge margin.

4) Fix the game economy. The vendors are too willing to shower you with gold for your junk, and don't have enough money. All this does is waste time making more trips and finding more vendors who haven't had their gold stockpile raped by the player's endless truckload of dungeon loot. With no speechcraft perks, the player should get totally ripped off at pawn shops, you know, like in real life. Money should generally be a bit tougher to come by, and things like bounties, bribes, etc, should cost more.

5) Rare artifacts should no longer be worthless compared to crafted gear. I don't want to take away the ability to make awesome crafted gear. However, Daedric artifacts and other rare equipment are quite terrible in quality, generally.

6) There needs to be a point to food and drink, besides imagining that you're role-playing. Right now theyre just extremely weak versions of potions. They could offer other buffs, like a well-fed buff that functions like the well-rested buff.

7) The Reunification of Skyrim needs to be less anti-climactic. Going into detail here is too spoilery, but basically, the civil war is like "welp, guess we win or something." I want an epic war campaign, dammit!

8) Marriage SUCKS. Make it less suck. Seriously, it turns your spouse into a worthless submissive 50's housewife (regardless of their gender.) Also, you get married basically by buying someone. I don't know how to fix this, but I wish someone would.
Sated
puking up frothing vitriolic sarcastic spittle
6714
1) I think it's easier that people just don't do it if they want a challenge. The game obviously isn't balanced with this loop in mind, so if you use it then you're only ruining the game for yourself. Your suggestion is a good fix, though, as it only affects this loop and doesn't really affect any of the individual trees - the main problem with trying to nerf this is that you might accidentally make one of the individual trees useless in the process.

2) My experience of Master-level difficulty with my Nord 2H-Warrior has been that he finds other melee characters to be easy mode and that (high-level destruction) mages find him to be easy mode. Destruction mages seem to do ~200HP per hit against him if they hit him with a strong projectile spell, which is about the same amount of damage he deals to them with a single power-attack... except there is only one of him in a room... and he's being mobbed by melee enemies at the same time. Obviously, I could try and stack him up with magical resistances to combat this, but considering high-level frost mages 2-shot him when he is a Nord (50% frost resistance), I find it a little bit ridiculous. In fact, I might as well turn the difficulty down to combat this since everything else in the game would be just as difficult (as in not at all) and it might make the (high-level destruction) mages more bearable.

In fact, I wouldn't say that the game is too easy, I'd say that the balance is too erratic. Depending on the type of character you make, you're going to find everything except one thing to be really, really easy. With this particular character, I wouldn't mind melee enemies being harder to fight if the mages were toned down to a less ridiculous level - that would make the game more difficult overall since every enemy would be a threat and not just the occasional enemy (as most enemies are obviously not high-level destruction mages).

3) I think there is a mod that fixes this. Magic apparently stops scaling at some point, which I don't believe is intentional. I've only read this on forums, though, so that could be wrong. It needs to be fixed officially, though, since 360 players like me can't get hold of mods.

4) Agreed. Once you start finding Ebony and Glass equipment, you're always gonna be rolling in money no matter how good your Speechcraft is. It gets a bit silly (my Nord character currently carries ~60K in gold and I haven't even tried to make money using that character). Speechcraft may as well not exist given how little you use it - the prevalence of gold means you can bribe anyone you can't beat a persuasion or intimidation check with (and I find it ridiculous that people aren't intimidated by a dude in full Daedric armour when all they're wearing is fur armour...)

5) I agree with this, too. It's pretty silly how bad some of those items are. I think the only quest-item I've found that was worth having is the Pale Blade... but my character can't use it since he uses 2H weapons.

6) Also agreed. Some of the soups that buff HP and Stamina regeneration are worth having around and so are the ones that give you a small amount of Stamina, since you only need a small amount of Stamina to do a power-attack. But all this is assuming you're playing a Warrior, if you're not playing a Warrior then food is pretty useless.

7) I've not done those quests yet, couldn't comment. Given how little people have reacted to my character becoming leader of the Companions (they still say, "So, you're the new companion. So, does that mean you fetch the mead?" to him), I'm not surprised. Overall character recognition needs to be improved.

8) Yeah, the marriage thing is a bit disappointing. I got my Nord character to marry Aela the Huntress 'cause I figured it'd make sense (both Companions, she could fight behind him as an archer and so not be completely useless, she seemed like she might be somewhat entertaining to have around etc.) but it warped her personality from bad-ass Companion who happens to be a werewolf to... well, what you said. Haven't tried it the other way around, with a female character marrying a male one, but I imagine it is the same. I'm also surprised that (as far as I know) the characters don't have a sexual preference. They should fix that; have some characters be gay and some characters be straight instead of having a free-for-all. I'm guessing mods might do this, and hopefully they'll introduce reactions to it as well? I guess that would probably be too controversial for the company itself to do, so I understand why they steered clear of it.
harmonic
It's like toothpicks against a tank
3324
re: re: post

1) I and many other players have voiced their frustration with being forced to gimp themselves. These "hardcore rules" playthroughs, to me, are just dumb. I want to play more, not less. Skyrim gives you so many ways to become badass, I want to use them, not not use them.

Also, my proposed fix of hard-capping ONE crafted potion to 25% effectiveness would totally ruin the alchemy/enchanting loop without ruining any trees or perks. 25% is how much purchased (though rare) enchanting potions buff you, and the only reason you're able to do the loop is because a super-buffed alchemist can get it to about 28% right off the bat, with that small % creating compounding interest that only stops when you round down from a decimal point and thus reach a pseudo-hard cap. But by then, you can create insane potions and, consequently, insane enchantments.

2) Yes those high level mages can be tricky. Some individual enemy re-balancing is called for as well, such as nerfing ultra-mages a bit, and buffing high level dragons.

3) Mods just don't "feel" right. Yes, I know how they work, I've been using them since Morrowind. But I prefer to play what everyone else is playing, you know? It kind of corrupts my experience when I'm playing "some guy"'s perception of a fix. Especially when most of them are entitled "Better _". Why's it better? Because "Some Guy" said so.

8) The world isn't ready for a game that isn't a sexual free-for-all. I totally agree that there should be some characters that are straight, some that are gay, etc. You know, like in real life. But there would be someone, some bored, paranoid mother f'er, who would have a problem with that system, somehow. And being that that is such a hot issue, Bethesda would have to cave.

And one of my characters was a nord female. I figured she deserved love like anyone else, right? So I remembered the Companion quests with Farkas, seems like a nice guy. So my nord amazon married Farkas and he turned into a complete wuss! And also, I felt... really... odd... having some dude hanging around my house calling me "dear" and "my love." Sorry, it doesn't take a "homophobe" to feel uncomfortable when a man with a batman voice actor is calling me his "love."

...So I Fus Ro Dah'd him off High Hrothgar and figured it was for the best.
So I have been preparing my Laptop today to handle SKYRIM so I can kill things by shouting really mean things to their faces (killing them by breaking their tiny feelings).

So I upgraded it to 8GB RAM...

Irony is so friggin delicious. GFDSSJDAdjsh



Ah well, I'll just wait till the patch comes in then get the game.
I got Skyrim yesterday~

Hm, maybe i should try a no allocating points game, considering how broken the game tends to be towards the end. (Just like Oblivion, except in Oblivion you could prolong leveling almost indefinetely.)