Download Now

252.2 MB
9616 downloads
6 reviews
  • Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
“I died once.”

Vacant Sky is an RPG released in three episodes following the death and rebirth of Auria Edith, a small-town girl whose violent and unexpected death turns her world upside down. After her equally unexpected resurrection, Auria finds herself drawn into the heart of a mystery involving a cult of masked cultists who will stop at nothing to make her their goddess.

Features:
-Branching story and characterization
-Significantly alter the course of the story with your choices - including six endings
-Original soundtrack composed by Tarranon, featuring vocal tracks by Melody Yoo and Melanie Ehrlich
-8 playable characters (along with up to 6 guests)
-Customize Auria's stats and growth
-Select your own progression of skills to learn
-Interact with your party members to strengthen your relationship with them
-Unlock guest art title screens through sidequests

The game is split up into three releases.

Original version
Act I - Shadow and Ashes: Released March 16, 2009
Act II - Halo Locks: Released January 5, 2010
Act III - Angel of Justice: Released October 18, 2010

Complete Edition
Act I+ - Death & Rebirth: Released August 31, 2012
Act II+ - Night Zero: Released December 18, 2012
Act III - Angel of Justice: Coming soon!
Act III' - Our Eternity: Coming soon!

Latest Blog

Day of Contention 2013

On this day, four years ago, the original version of Vacant Sky Act I was released. In those four years, we've come a long way, with the subsequent releases of Acts II and III as well as the recent Complete Edition releases of Acts I+ and II+. 2012 was a good year for us, with two major releases and the release of our first (small) commercial game, Encarmine. In this past year, we brought the community together with the launch and wild success of the Vacant Sky: Awakening Kickstarter.

But 2013 is going to be our best year yet. Let's take a look at what's in store.

Metis2D
To facilitate the development of Vacant Sky: Awakening, we've been hard at work on developing our own game engine, (tentatively) called Metis2D. As we near completion of the engine's core features and continue our testing of it, we're happy to announce the first game to be released with the new engine.



One of our earlier microgames, The Vestibule, has been successfully ported to Metis and runs like a charm. We expect to rerelease The Vestibule on new platforms, namely the Ouya. The Vestibule will be available for free as one of the Ouya's launch titles.

Vacant Sky: Awakening
Unsurprisingly, the majority of our efforts right now are concentrated on VSA. Work has been coming along at a steady pace. It's still a little early to show anything new from the game yet, but we're still hoping to manage a release before the summer. But although there's nothing to see, there is plenty to listen to:


http://vacantsky.bandcamp.com/album/vacant-sky-awakening

The soundtrack for episodes 1 and 2 of Vacant Sky: Awakening is now available for purchase! Kickstarter backers who pledged at least $25 will shortly be receiving download codes via email.

Thanks for being patient with us as we go through the roughest part of the development cycle. Please look forward to a release of Episode 1: Journey of the Black Knight in the coming months.

Ars Harmonia
Those of you who were following the Vacant Sky companion story, Ars Harmonia, have probably been wondering about the status and future of the series. For the foreseeable future, our efforts remain primarily concerned with the development of Awakening, which resulted in it being pushed to the backburner.

However, a chance encounter with some old friends has brought about a change in fortune for Ars Harmonia. Ardent Blue Productions expressed interest in doing a game adaptation of the story and I'm excited to say that we've entrusted it into their capable hands. Although we're not directly involved in the game's production, I'm confident in their ability to bring the story to life.



It's still too early to estimate a release, but look forward to more news in the latter half of the year. You can check out the RMN profile for the game here: http://rpgmaker.net/games/4926/

***

Thanks for sticking with us for another year! We're hoping to make this the best yet and we hope you're as excited about it as we are!

Posts

This was PRETTY good! I hope you're still working on it! Keep it up!
Loved the opening but I get an error everytime it comes to being able to play.
Error reads:

Script 'Fmod Ex *' line 303: Runtime error occured
FMOD EX returned error 36

I want to be able to play your demo but cant because of this please advise.
Sailerius
did someone say angels
2303
Go to the downloads page. There's a fix for people with that issue.
Just wanted to say that I sort of like this game, expect a review sometime soon!
I just walked across a roof...
Sailerius
did someone say angels
2303
Ack, can you tell me where?
I have problems with the game to. The fix on the download page wont work for me
Sailerius
did someone say angels
2303
I PMed you about it.
Lol sorry for the late reply. I walked across several roofs actually--they're pretty common.
Sailerius
did someone say angels
2303
Is that in Act I or Act II? I know Act I has some passability errors but I thought I took care of them all in Act II.
Act I--I haven't d/l'ed Act II yet.
I just started the game, but I'm digging it, man.
episode 2 is out now? nice
Why does everyone stand exactly the same way?
Oh god I am fighting more than half of fights at least twice before I pass them and there are no encounters to get exp. On the other hand there is awesome exp system + quite interesting plot.
Sailerius
did someone say angels
2303
comment=24936
Oh god I am fighting more than half of fights at least twice before I pass them and there are no encounters to get exp. On the other hand there is awesome exp system + quite interesting plot.

Yeah, I know Act I is kind of unfair as far as preparation for fights. Act II fixes that, though, and give you encounters to build up EXP on.
I have completed act II. If act I was reat act II was badass. I especially loved timing for teleports. And of course encounters I took my sweet time to get on high level. I found a bug you don t restore your hp/sp during sleeping in bed. You have to go to to the hall of legends for that.
spoiler: nightfall is for meeting Mia and feeding two remaining cats.
ps: Is there a way to get new gun?
Sailerius
did someone say angels
2303
comment=25031
I have completed act II. If act I was reat act II was badass. I especially loved timing for teleports. And of course encounters I took my sweet time to get on high level. I found a bug you don t restore your hp/sp during sleeping in bed. You have to go to to the hall of legends for that.
spoiler: nightfall is for meeting Mia and feeding two remaining cats.
ps: Is there a way to get new gun?

I'm glad you enjoyed it! I never thought to have sleeping restore HP/SP, so I'll implement that in Act III. There are no new guns for Blaise in Act II, but there will be in Act III.
i finally got vacant sky to work..... i think it was TO SHORT..... That last battle didnt even seem somewhat like a finanal battle..... it had great storyline though...
Sailerius
did someone say angels
2303
comment=28170
i finally got vacant sky to work..... i think it was TO SHORT..... That last battle didnt even seem somewhat like a finanal battle..... it had great storyline though...

Are you referring to the final battle of Act II? Yeah, I realize that Act II got a little too easy toward the end. Fixed that in Act III.

I know the games are pretty short, but I don't necessarily see that as a problem. I want the games to get to the point without wasting any of the player's time.