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“I died once.”
Vacant Sky is an RPG released in three episodes following the death and rebirth of Auria Edith, a small-town girl whose violent and unexpected death turns her world upside down. After her equally unexpected resurrection, Auria finds herself drawn into the heart of a mystery involving a cult of masked cultists who will stop at nothing to make her their goddess.
Features:
-Branching story and characterization
-Significantly alter the course of the story with your choices - including six endings
-Original soundtrack composed by Tarranon, featuring vocal tracks by Melody Yoo and Melanie Ehrlich
-8 playable characters (along with up to 6 guests)
-Customize Auria's stats and growth
-Select your own progression of skills to learn
-Interact with your party members to strengthen your relationship with them
-Unlock guest art title screens through sidequests
The game is split up into three releases.
Original version
Act I - Shadow and Ashes: Released March 16, 2009
Act II - Halo Locks: Released January 5, 2010
Act III - Angel of Justice: Released October 18, 2010
Complete Edition
Act I+ - Death & Rebirth: Released August 31, 2012
Act II+ - Night Zero: Released December 18, 2012
Act III - Angel of Justice: Coming soon!
Act III' - Our Eternity: Coming soon!
Vacant Sky is an RPG released in three episodes following the death and rebirth of Auria Edith, a small-town girl whose violent and unexpected death turns her world upside down. After her equally unexpected resurrection, Auria finds herself drawn into the heart of a mystery involving a cult of masked cultists who will stop at nothing to make her their goddess.
Features:
-Branching story and characterization
-Significantly alter the course of the story with your choices - including six endings
-Original soundtrack composed by Tarranon, featuring vocal tracks by Melody Yoo and Melanie Ehrlich
-8 playable characters (along with up to 6 guests)
-Customize Auria's stats and growth
-Select your own progression of skills to learn
-Interact with your party members to strengthen your relationship with them
-Unlock guest art title screens through sidequests
The game is split up into three releases.
Original version
Act I - Shadow and Ashes: Released March 16, 2009
Act II - Halo Locks: Released January 5, 2010
Act III - Angel of Justice: Released October 18, 2010
Complete Edition
Act I+ - Death & Rebirth: Released August 31, 2012
Act II+ - Night Zero: Released December 18, 2012
Act III - Angel of Justice: Coming soon!
Act III' - Our Eternity: Coming soon!

Latest Blog
Day of Contention 2013
On this day, four years ago, the original version of Vacant Sky Act I was released. In those four years, we've come a long way, with the subsequent releases of Acts II and III as well as the recent Complete Edition releases of Acts I+ and II+. 2012 was a good year for us, with two major releases and the release of our first (small) commercial game, Encarmine. In this past year, we brought the community together with the launch and wild success of the Vacant Sky: Awakening Kickstarter.
But 2013 is going to be our best year yet. Let's take a look at what's in store.
Metis2D
To facilitate the development of Vacant Sky: Awakening, we've been hard at work on developing our own game engine, (tentatively) called Metis2D. As we near completion of the engine's core features and continue our testing of it, we're happy to announce the first game to be released with the new engine.
One of our earlier microgames, The Vestibule, has been successfully ported to Metis and runs like a charm. We expect to rerelease The Vestibule on new platforms, namely the Ouya. The Vestibule will be available for free as one of the Ouya's launch titles.
Vacant Sky: Awakening
Unsurprisingly, the majority of our efforts right now are concentrated on VSA. Work has been coming along at a steady pace. It's still a little early to show anything new from the game yet, but we're still hoping to manage a release before the summer. But although there's nothing to see, there is plenty to listen to:
http://vacantsky.bandcamp.com/album/vacant-sky-awakening
The soundtrack for episodes 1 and 2 of Vacant Sky: Awakening is now available for purchase! Kickstarter backers who pledged at least $25 will shortly be receiving download codes via email.
Thanks for being patient with us as we go through the roughest part of the development cycle. Please look forward to a release of Episode 1: Journey of the Black Knight in the coming months.
Ars Harmonia
Those of you who were following the Vacant Sky companion story, Ars Harmonia, have probably been wondering about the status and future of the series. For the foreseeable future, our efforts remain primarily concerned with the development of Awakening, which resulted in it being pushed to the backburner.
However, a chance encounter with some old friends has brought about a change in fortune for Ars Harmonia. Ardent Blue Productions expressed interest in doing a game adaptation of the story and I'm excited to say that we've entrusted it into their capable hands. Although we're not directly involved in the game's production, I'm confident in their ability to bring the story to life.
It's still too early to estimate a release, but look forward to more news in the latter half of the year. You can check out the RMN profile for the game here: http://rpgmaker.net/games/4926/
***
Thanks for sticking with us for another year! We're hoping to make this the best yet and we hope you're as excited about it as we are!
But 2013 is going to be our best year yet. Let's take a look at what's in store.
Metis2D
To facilitate the development of Vacant Sky: Awakening, we've been hard at work on developing our own game engine, (tentatively) called Metis2D. As we near completion of the engine's core features and continue our testing of it, we're happy to announce the first game to be released with the new engine.

One of our earlier microgames, The Vestibule, has been successfully ported to Metis and runs like a charm. We expect to rerelease The Vestibule on new platforms, namely the Ouya. The Vestibule will be available for free as one of the Ouya's launch titles.
Vacant Sky: Awakening
Unsurprisingly, the majority of our efforts right now are concentrated on VSA. Work has been coming along at a steady pace. It's still a little early to show anything new from the game yet, but we're still hoping to manage a release before the summer. But although there's nothing to see, there is plenty to listen to:

http://vacantsky.bandcamp.com/album/vacant-sky-awakening
The soundtrack for episodes 1 and 2 of Vacant Sky: Awakening is now available for purchase! Kickstarter backers who pledged at least $25 will shortly be receiving download codes via email.
Thanks for being patient with us as we go through the roughest part of the development cycle. Please look forward to a release of Episode 1: Journey of the Black Knight in the coming months.
Ars Harmonia
Those of you who were following the Vacant Sky companion story, Ars Harmonia, have probably been wondering about the status and future of the series. For the foreseeable future, our efforts remain primarily concerned with the development of Awakening, which resulted in it being pushed to the backburner.
However, a chance encounter with some old friends has brought about a change in fortune for Ars Harmonia. Ardent Blue Productions expressed interest in doing a game adaptation of the story and I'm excited to say that we've entrusted it into their capable hands. Although we're not directly involved in the game's production, I'm confident in their ability to bring the story to life.

It's still too early to estimate a release, but look forward to more news in the latter half of the year. You can check out the RMN profile for the game here: http://rpgmaker.net/games/4926/
***
Thanks for sticking with us for another year! We're hoping to make this the best yet and we hope you're as excited about it as we are!
- Production
- 2 of 3 episodes complete
- Sailerius
- ganonfrog
Tarranon - Cocassu
outcry312
Einander
RPG Maker XP- Strategy RPG
- 03/18/2009 04:57 PM
- 04/15/2013 04:40 AM
- 03/20/2009
- 385736
- 147
- 10743
Posts 

author=ubermax
I downloaded and started playing. I have to say, it looks AMAZING. Very professional. But just as I was getting into the story, I got an error and it shut down on me! =( sad face.
Edit:
The error reads: Script 'FmodEX *' line 303: Runtime Error occurred. FMOD Ex returned error 58.
Yep, that's the runtime error bug. There's a fix for that in the downloads page. Just put it in the main folder of the game and overwrite the file that's already there.
Sorry for the trouble!
author=Shadow_X
Is COMPLETE version out or I have to download all files and instal?
The Complete Edition isn't out yet. You'll have to download all three acts separately; no installation is necessary.
For Act I, right after selecting New Game at the title screen the game crashes and I get this:
"NoMethod Error occurred while running script.
undefined method 'increase_theta' for #<Tilemap 0x4737de8"
The Tilemap value changes each time I try to start it, but the rest of the error remains the same. This appears to be a script error that's unrelated to the fmodex.dll problem.
Only thing I could find searching the 'Net was that such an error is linked to Neo Mode 7 script. So, if you have that script in your game then that's probably what's wrong.
http://www.hbgames.org/forums/viewtopic.php?p=543829
Acts II & III both work fine, so it's only Act I that refuses to run for me.
EDIT--
PROBLEM SOLVED!!
Some more research led me to realize that the theta value in the Mode 7 script pertains to control settings/values for your keyboard/gamepad. So, I checked my gamepad's Properties under Control Panel and spotted something peculiar: the properties window indicated that button 7 on my gamepad was being pressed down--guess my gamepad is getting old and that button's lost some of its spring. After jiggling it a bit, I restarted Vacant Sky Act I -- and this time no error! Seems the Mode 7 script or whatever script you're using is sensitive to what/how many buttons or keys are pressed down while the game is started.
(tl;dr = the script error resulted from a stuck button on my gamepad)
"NoMethod Error occurred while running script.
undefined method 'increase_theta' for #<Tilemap 0x4737de8"
The Tilemap value changes each time I try to start it, but the rest of the error remains the same. This appears to be a script error that's unrelated to the fmodex.dll problem.
Only thing I could find searching the 'Net was that such an error is linked to Neo Mode 7 script. So, if you have that script in your game then that's probably what's wrong.
http://www.hbgames.org/forums/viewtopic.php?p=543829
Acts II & III both work fine, so it's only Act I that refuses to run for me.
EDIT--
PROBLEM SOLVED!!
Some more research led me to realize that the theta value in the Mode 7 script pertains to control settings/values for your keyboard/gamepad. So, I checked my gamepad's Properties under Control Panel and spotted something peculiar: the properties window indicated that button 7 on my gamepad was being pressed down--guess my gamepad is getting old and that button's lost some of its spring. After jiggling it a bit, I restarted Vacant Sky Act I -- and this time no error! Seems the Mode 7 script or whatever script you're using is sensitive to what/how many buttons or keys are pressed down while the game is started.
(tl;dr = the script error resulted from a stuck button on my gamepad)
author=SegNin
For Act I, right after selecting New Game at the title screen the game crashes and I get this:
"NoMethod Error occurred while running script.
undefined method 'increase_theta' for #<Tilemap 0x4737de8"
The Tilemap value changes each time I try to start it, but the rest of the error remains the same. This appears to be a script error that's unrelated to the fmodex.dll problem.
Only thing I could find searching the 'Net was that such an error is linked to Neo Mode 7 script. So, if you have that script in your game then that's probably what's wrong.
http://www.hbgames.org/forums/viewtopic.php?p=543829
Acts II & III both work fine, so it's only Act I that refuses to run for me.
EDIT--
PROBLEM SOLVED!!
Some more research led me to realize that the theta value in the Mode 7 script pertains to control settings/values for your keyboard/gamepad. So, I checked my gamepad's Properties under Control Panel and spotted something peculiar: the properties window indicated that button 7 on my gamepad was being pressed down--guess my gamepad is getting old and that button's lost some of its spring. After jiggling it a bit, I restarted Vacant Sky Act I -- and this time no error! Seems the Mode 7 script or whatever script you're using is sensitive to what/how many buttons or keys are pressed down while the game is started.
(tl;dr = the script error resulted from a stuck button on my gamepad)
Oh wow, that's very interesting; I've never had that problem before. I'm sorry for the trouble but thanks for reporting the fix!
Hi,
It seems that I've stumbled upon a problem. I don't know if it's a glitch or just part of the game, but it seems like I can't access the main menu anymore since fighting kasch blackwood in that cave. Is it possible to remedy this without me starting over again? Btw, it's in Act II.
Sincerely,
Frostentity
It seems that I've stumbled upon a problem. I don't know if it's a glitch or just part of the game, but it seems like I can't access the main menu anymore since fighting kasch blackwood in that cave. Is it possible to remedy this without me starting over again? Btw, it's in Act II.
Sincerely,
Frostentity
author=frostentity
Hi,
It seems that I've stumbled upon a problem. I don't know if it's a glitch or just part of the game, but it seems like I can't access the main menu anymore since fighting kasch blackwood in that cave. Is it possible to remedy this without me starting over again? Btw, it's in Act II.
Sincerely,
Frostentity
Unfortunately, that is a bug and I know exactly what causes it. If you email me your save file, I can fix it up for you and send it back. Send it to blue.oblivion@gmail.com .
I have just sent you an e-mail containing my save file. Thanks a heap for helping me out and for developing such a wonderful game.
author=frostentity
I have just sent you an e-mail containing my save file. Thanks a heap for helping me out and for developing such a wonderful game.
So sorry for the trouble. I'll send you the fixed file ASAP. I don't have the Act II project on this computer, so I'll get it to you some time tomorrow.
author=Sailerius
So sorry for the trouble. I'll send you the fixed file ASAP. I don't have the Act II project on this computer, so I'll get it to you some time tomorrow.
No worries, I can wait. :)
*Edit - Any news on the save file?
-Thanks
A few questions concerning Act II:
1) Where can I find the old junk for the quest Historian 2?
2) Where to find the artifacts for the quest Virad Artifacts? I found a hood and a mask in that warehouse where you have to go for the Boris Island quest. Is there more? That stuff seeme to drop randomly.
3) In that orkan manor is a chest in the north west in the 'real' part of the manor. It is behind prison bars. Can you open this chest in Act II?
4) I did the orkan quest last. Rien told about the virad tattoo. Is it possible to confirm if Vel has a tattoo ir do you need the main quests in another order? Or is this related to the photographer quest? I already did this quest earlier.
2) Where to find the artifacts for the quest Virad Artifacts? I found a hood and a mask in that warehouse where you have to go for the Boris Island quest. Is there more? That stuff seeme to drop randomly.
3) In that orkan manor is a chest in the north west in the 'real' part of the manor. It is behind prison bars. Can you open this chest in Act II?
4) I did the orkan quest last. Rien told about the virad tattoo. Is it possible to confirm if Vel has a tattoo ir do you need the main quests in another order? Or is this related to the photographer quest? I already did this quest earlier.
@Luthan
#2 - do you mean the guy who's looking for any virad artifact? Anyway, a Virad Mask should suffice for that quest.
#2 - do you mean the guy who's looking for any virad artifact? Anyway, a Virad Mask should suffice for that quest.
No you need more. I showed him the mask and got a reward. Then I showed him the hood and got another reward. But the quest is still marked as incomplete. At another forum I read that there is a uniform too. 3 items then the quest is complete(but it will still be marked incomplete because of a bug). But that is only what I read. Don't know if this is correct. I'm more interestet in that 'old junk'...
Luthan,
There is a Uniform that also drops in the Warehouse. They drop from Virad Spies which Salerius stated have a low encounter rate.
Even when you show him the 3rd item, which completes the quest, it still shows as incomplete.
You might try the underground cave where you first meet Vanquish for the old junk. I think that's where it is but I can't remember.
Even when you show him the 3rd item, which completes the quest, it still shows as incomplete.
You might try the underground cave where you first meet Vanquish for the old junk. I think that's where it is but I can't remember.
author=lucidrose
Luthan,There is a Uniform that also drops in the Warehouse. They drop from Virad Spies which Salerius stated have a low encounter rate.
Even when you show him the 3rd item, which completes the quest, it still shows as incomplete.
You might try the underground cave where you first meet Vanquish for the old junk. I think that's where it is but I can't remember.
Okay,
I didn't find it in the temple where you meet Vanquish. So I tried to get the uniform first. After a few more killed spies finally one uniform dropped. I found the old junk in that warehouse too. It is called 'broken gear'. In that temple where you meet Vanquish is the wooden idol you need for 'Historian 3'. It seems that stuff only appers after you got the quest. That's why I didn't notice if when I was there first. And since I did the main quest in Orka last I already had visited the warehouse and the underground temple and thought there wasn't anything to find anymore.
Maybe you (@developer of the game) should make them appear from the start. And make some text like "It is a wodden idol." and describe how it looks. Then the player probably will remember it. The option to steal it should only appear when they characters have a reason which means after they received the quest. Also the virard items should only appear once. Maybe 3 special enemie encounters that appear in a different colour. Each drops one of the items and then changes to a normal enemie which reappears after leaving and reentering the map.
Maybe you (@developer of the game) should make them appear from the start. And make some text like "It is a wodden idol." and describe how it looks. Then the player probably will remember it. The option to steal it should only appear when they characters have a reason which means after they received the quest. Also the virard items should only appear once. Maybe 3 special enemie encounters that appear in a different colour. Each drops one of the items and then changes to a normal enemie which reappears after leaving and reentering the map.
Then I also had the bug with the disabled menu after the Kasch quest. I fixed this with a save file editor. Don't forget to fix this in your Complete Edition.
Also it seemed to me that something with the dialogue with Kasch was strange. I think it was after the battle when Auria wanted to kill him. If you had decided to kill one of your companions earlier then the other one alive(not injured) will say something. If both are killed(injured) this is missing but it still seems like Auria is reacting to something a other person spoke.
Nice game. I didn't like Act I that much. A bit to short and the Skill System really sucked. But Act II the story started to get really interesting and the gameplay was better(no Skill System, more stuff like Awakenings, ...). I'm looking forward to Act III.
Now still my questions 3 and 4.
3) In that orkan manor is a chest in the north west in the 'real' part of the manor. It is behind prison bars. Can you open this chest in Act II?
4) I did the orkan quest last. Rien told about the virad tattoo. Is it possible to confirm if Vel has a tattoo ir do you need the main quests in another order? Or is this related to the photographer quest? I already did this quest earlier.
4) I did the orkan quest last. Rien told about the virad tattoo. Is it possible to confirm if Vel has a tattoo ir do you need the main quests in another order? Or is this related to the photographer quest? I already did this quest earlier.
I don't want to miss anything. I'll wait with going back to East Naven until I know the answers to this questions because it seems you can't go back to the manor later.
Edit: Also regarding the scrolls for Rien. I found 5 scrolls up to now(until you return to East Naven). I think 4 were just lying around somewhere and one was from the Historan 3 quest as reward. Is that all? Or are there more?
Then regarding the quest 'Virard Artifacts': I don't exactly remember the last reward for the uniform. I think it said something like "Crimson Queen". I can't fint this in the inventory?
Sorry about the old junk - couldn't remember for sure :)
Can you open this chest in Act II?
Can you open this chest in Act II?
No, I think only in Act III.
I don't want to miss anything. I'll wait with going back to East Naven until I know the answers to this questions because it seems you can't go back to the manor later.
You can go back to the Manor in Act III, that's when I did some of the side stuff
I did the orkan quest last. Rien told about the virad tattoo. Is it possible to confirm if Vel has a tattoo or do you need the main quests in another order? Or is this related to the photographer quest? I already did this quest earlier.
I did the same thing. And I do not think there is any way to confirm if Vel has a tatoo without playing the whole game through again and changing the order.
That was definitely annoying - I love the fact that you can proceed one of three ways, but I didn't think it was fair to give a storyline benefit that is not available in every path. There should be a way to trigger it on every path.
Scrolls - hmm, I seem to remember buying one, but that could be Act III.
I don't want to miss anything. I'll wait with going back to East Naven until I know the answers to this questions because it seems you can't go back to the manor later.
You can go back to the Manor in Act III, that's when I did some of the side stuff
I did the orkan quest last. Rien told about the virad tattoo. Is it possible to confirm if Vel has a tattoo or do you need the main quests in another order? Or is this related to the photographer quest? I already did this quest earlier.
I did the same thing. And I do not think there is any way to confirm if Vel has a tatoo without playing the whole game through again and changing the order.
That was definitely annoying - I love the fact that you can proceed one of three ways, but I didn't think it was fair to give a storyline benefit that is not available in every path. There should be a way to trigger it on every path.
Scrolls - hmm, I seem to remember buying one, but that could be Act III.
author=Luthan
Maybe you (@developer of the game) should make them appear from the start. And make some text like "It is a wodden idol." and describe how it looks. Then the player probably will remember it. The option to steal it should only appear when they characters have a reason which means after they received the quest. Also the virard items should only appear once. Maybe 3 special enemie encounters that appear in a different colour. Each drops one of the items and then changes to a normal enemie which reappears after leaving and reentering the map.
Then I also had the bug with the disabled menu after the Kasch quest. I fixed this with a save file editor. Don't forget to fix this in your Complete Edition.
Thanks for the suggestion; I'll definitely take care of that. The Kasch menu bug is due to a sidequest I had cut out but forgot to remove completely. In the CE, it's being added in again so the bug won't happen.
Nice game. I didn't like Act I that much. A bit to short and the Skill System really sucked.
A lot of things about Act I sucked. XP
Now still my questions 3 and 4.3) In that orkan manor is a chest in the north west in the 'real' part of the manor. It is behind prison bars. Can you open this chest in Act II?
4) I did the orkan quest last. Rien told about the virad tattoo. Is it possible to confirm if Vel has a tattoo ir do you need the main quests in another order? Or is this related to the photographer quest? I already did this quest earlier.
I don't want to miss anything. I'll wait with going back to East Naven until I know the answers to this questions because it seems you can't go back to the manor later.
There are a number of things, such as the chest in the prison, that you can't do in Act II. You can return to all of these areas in Act III and new things will be available. Furthermore, the deal with Vel and Rien can't be addressed in Act II regardless of the route you take.
Also regarding the scrolls for Rien. I found 5 scrolls up to now(until you return to East Naven). I think 4 were just lying around somewhere and one was from the Historan 3 quest as reward. Is that all? Or are there more?
I believe that's all of them. If not, you can still get them in Act III.
Then regarding the quest 'Virard Artifacts': I don't exactly remember the last reward for the uniform. I think it said something like "Crimson Queen". I can't fint this in the inventory?
Can't you? It's an item with a scroll as an icon. Using it will change your title screen.
Okay, thanks for the answers. That should have answered all my questions. I'll continue playing now.
Regarding that 'Crimson Queen' item: I checked again. I can't find it. I did the quest again with another save file and it still didn't appear.
With scroll icons I only have the 'We are Forever', 'Shadow and Ashes', 'Halo Locks' and the 3 Photo Shoots that will change the title screen. And of course the 3 maps of East Naven.
Edit: And Back Rank Mate I found of course too in that orkan manor. Had that old save file when I tested the quest again when I still had to finish the manor.
Maybe something is wrong with the quest if you show him the uniform as last item. And others didn't notice because if you give him the items in another order it works without bug.
Regarding that 'Crimson Queen' item: I checked again. I can't find it. I did the quest again with another save file and it still didn't appear.
With scroll icons I only have the 'We are Forever', 'Shadow and Ashes', 'Halo Locks' and the 3 Photo Shoots that will change the title screen. And of course the 3 maps of East Naven.
Edit: And Back Rank Mate I found of course too in that orkan manor. Had that old save file when I tested the quest again when I still had to finish the manor.
Maybe something is wrong with the quest if you show him the uniform as last item. And others didn't notice because if you give him the items in another order it works without bug.












