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“I died once.”
Vacant Sky is an RPG released in three episodes following the death and rebirth of Auria Edith, a small-town girl whose violent and unexpected death turns her world upside down. After her equally unexpected resurrection, Auria finds herself drawn into the heart of a mystery involving a cult of masked cultists who will stop at nothing to make her their goddess.
Features:
-Branching story and characterization
-Significantly alter the course of the story with your choices - including six endings
-Original soundtrack composed by Tarranon, featuring vocal tracks by Melody Yoo and Melanie Ehrlich
-8 playable characters (along with up to 6 guests)
-Customize Auria's stats and growth
-Select your own progression of skills to learn
-Interact with your party members to strengthen your relationship with them
-Unlock guest art title screens through sidequests
The game is split up into three releases.
Original version
Act I - Shadow and Ashes: Released March 16, 2009
Act II - Halo Locks: Released January 5, 2010
Act III - Angel of Justice: Released October 18, 2010
Complete Edition
Act I+ - Death & Rebirth: Released August 31, 2012
Act II+ - Night Zero: Released December 18, 2012
Act III - Angel of Justice: Coming soon!
Act III' - Our Eternity: Coming soon!
Vacant Sky is an RPG released in three episodes following the death and rebirth of Auria Edith, a small-town girl whose violent and unexpected death turns her world upside down. After her equally unexpected resurrection, Auria finds herself drawn into the heart of a mystery involving a cult of masked cultists who will stop at nothing to make her their goddess.
Features:
-Branching story and characterization
-Significantly alter the course of the story with your choices - including six endings
-Original soundtrack composed by Tarranon, featuring vocal tracks by Melody Yoo and Melanie Ehrlich
-8 playable characters (along with up to 6 guests)
-Customize Auria's stats and growth
-Select your own progression of skills to learn
-Interact with your party members to strengthen your relationship with them
-Unlock guest art title screens through sidequests
The game is split up into three releases.
Original version
Act I - Shadow and Ashes: Released March 16, 2009
Act II - Halo Locks: Released January 5, 2010
Act III - Angel of Justice: Released October 18, 2010
Complete Edition
Act I+ - Death & Rebirth: Released August 31, 2012
Act II+ - Night Zero: Released December 18, 2012
Act III - Angel of Justice: Coming soon!
Act III' - Our Eternity: Coming soon!

Latest Blog
Day of Contention 2013
On this day, four years ago, the original version of Vacant Sky Act I was released. In those four years, we've come a long way, with the subsequent releases of Acts II and III as well as the recent Complete Edition releases of Acts I+ and II+. 2012 was a good year for us, with two major releases and the release of our first (small) commercial game, Encarmine. In this past year, we brought the community together with the launch and wild success of the Vacant Sky: Awakening Kickstarter.
But 2013 is going to be our best year yet. Let's take a look at what's in store.
Metis2D
To facilitate the development of Vacant Sky: Awakening, we've been hard at work on developing our own game engine, (tentatively) called Metis2D. As we near completion of the engine's core features and continue our testing of it, we're happy to announce the first game to be released with the new engine.
One of our earlier microgames, The Vestibule, has been successfully ported to Metis and runs like a charm. We expect to rerelease The Vestibule on new platforms, namely the Ouya. The Vestibule will be available for free as one of the Ouya's launch titles.
Vacant Sky: Awakening
Unsurprisingly, the majority of our efforts right now are concentrated on VSA. Work has been coming along at a steady pace. It's still a little early to show anything new from the game yet, but we're still hoping to manage a release before the summer. But although there's nothing to see, there is plenty to listen to:
http://vacantsky.bandcamp.com/album/vacant-sky-awakening
The soundtrack for episodes 1 and 2 of Vacant Sky: Awakening is now available for purchase! Kickstarter backers who pledged at least $25 will shortly be receiving download codes via email.
Thanks for being patient with us as we go through the roughest part of the development cycle. Please look forward to a release of Episode 1: Journey of the Black Knight in the coming months.
Ars Harmonia
Those of you who were following the Vacant Sky companion story, Ars Harmonia, have probably been wondering about the status and future of the series. For the foreseeable future, our efforts remain primarily concerned with the development of Awakening, which resulted in it being pushed to the backburner.
However, a chance encounter with some old friends has brought about a change in fortune for Ars Harmonia. Ardent Blue Productions expressed interest in doing a game adaptation of the story and I'm excited to say that we've entrusted it into their capable hands. Although we're not directly involved in the game's production, I'm confident in their ability to bring the story to life.
It's still too early to estimate a release, but look forward to more news in the latter half of the year. You can check out the RMN profile for the game here: http://rpgmaker.net/games/4926/
***
Thanks for sticking with us for another year! We're hoping to make this the best yet and we hope you're as excited about it as we are!
But 2013 is going to be our best year yet. Let's take a look at what's in store.
Metis2D
To facilitate the development of Vacant Sky: Awakening, we've been hard at work on developing our own game engine, (tentatively) called Metis2D. As we near completion of the engine's core features and continue our testing of it, we're happy to announce the first game to be released with the new engine.

One of our earlier microgames, The Vestibule, has been successfully ported to Metis and runs like a charm. We expect to rerelease The Vestibule on new platforms, namely the Ouya. The Vestibule will be available for free as one of the Ouya's launch titles.
Vacant Sky: Awakening
Unsurprisingly, the majority of our efforts right now are concentrated on VSA. Work has been coming along at a steady pace. It's still a little early to show anything new from the game yet, but we're still hoping to manage a release before the summer. But although there's nothing to see, there is plenty to listen to:

http://vacantsky.bandcamp.com/album/vacant-sky-awakening
The soundtrack for episodes 1 and 2 of Vacant Sky: Awakening is now available for purchase! Kickstarter backers who pledged at least $25 will shortly be receiving download codes via email.
Thanks for being patient with us as we go through the roughest part of the development cycle. Please look forward to a release of Episode 1: Journey of the Black Knight in the coming months.
Ars Harmonia
Those of you who were following the Vacant Sky companion story, Ars Harmonia, have probably been wondering about the status and future of the series. For the foreseeable future, our efforts remain primarily concerned with the development of Awakening, which resulted in it being pushed to the backburner.
However, a chance encounter with some old friends has brought about a change in fortune for Ars Harmonia. Ardent Blue Productions expressed interest in doing a game adaptation of the story and I'm excited to say that we've entrusted it into their capable hands. Although we're not directly involved in the game's production, I'm confident in their ability to bring the story to life.

It's still too early to estimate a release, but look forward to more news in the latter half of the year. You can check out the RMN profile for the game here: http://rpgmaker.net/games/4926/
***
Thanks for sticking with us for another year! We're hoping to make this the best yet and we hope you're as excited about it as we are!
- Production
- 2 of 3 episodes complete
- Sailerius
- ganonfrog
Tarranon - Cocassu
outcry312
Einander
RPG Maker XP- Strategy RPG
- 03/18/2009 04:57 PM
- 04/15/2013 04:40 AM
- 03/20/2009
- 385127
- 147
- 10734
Posts 

There seems to be a large hole in a town map, at the very top. I don't remember very well, but I believe it was the town right after meeting Ray. (Not the flashback.)
Pretty cool, muggcat. I'll watch this in a bit.
Feel free to add a batch of videos to the media for some makerscore. I do this for my LP videos.
Feel free to add a batch of videos to the media for some makerscore. I do this for my LP videos.
author=TheFirefaux
Umm, is there any way for me to get back into the building that's "closed for renovations" in Delphon? I walked out to find a save point and then couldn't get back in. I don't really want to replay all of Act II+.
Umm, it should just let you back in. If it doesn't, send me your savefile and I'll get you back inside.
Umm, is there any way for me to get back into the building that's "closed for renovations" in Delphon? I walked out to find a save point and then couldn't get back in. I don't really want to replay all of Act II+.
author=longshot
have a question during the kagrin park festival whats the right order of gifts
so far i've figured out its...
Vel - teddy bear
Ray - cologne
but everyone else i'm a bit stumped any ideas??
Vel: Teddy Bear
Ray: Cologne
Zaqris: Watch
Seri: Journal
Blaise: Tie
Vanquish: strategy game set (I forget the name; it's in the Orkan shop)
Mia: Music Box
Rien: Orkan Wine (look for her after talking to Mia)
Ray: Cologne
Zaqris: Watch
Seri: Journal
Blaise: Tie
Vanquish: strategy game set (I forget the name; it's in the Orkan shop)
Mia: Music Box
Rien: Orkan Wine (look for her after talking to Mia)
have a question during the kagrin park festival whats the right order of gifts
so far i've figured out its...
Vel - teddy bear
Ray - cologne
but everyone else i'm a bit stumped any ideas??
so far i've figured out its...
Vel - teddy bear
Ray - cologne
but everyone else i'm a bit stumped any ideas??
author=Sailerius
Yeah, someone else reported that error, but it seems to happen sporadically and I haven't managed to track down the cause yet. It might have something to do with Stormpike. Did you use it? See if not using it fixes the problem.
I haven't met the error after avoiding to use Stormpike. It really has something to do with it.
author=letstalkaboutduneauthor=SaileriusWell there you go.author=letstalkaboutduneThere are a couple places where it shines through:
I hadn't actually picked up on Seri's naïveté while playing the game, but sometimes I zone out. :P
Act I: Willingness to trust and befriend Ray and Auria
Act I: Protecting Weapon, who had just attacked her
Act II: Insisting that there must be another way out of Kasch's dilemma
Act II: Believing that Zaqris will follow her into exile
So there was about a 4-month gap between the release of Act I+ and Act II+. Do you anticipate a similar gap between II+ and III+?
Yes, although not for the same reasons. Act II+ was already almost done when Act I+ was released, it just needed testing (and apparently needed more than it got). Act III is similarly almost done, it just needs some new scenes written and a boatload of testing - as well as numerous bugfixes in the earlier acts.
But it's going to be on pause for the next month or so while we focus on the Kickstarter for Awakening.
author=Saileriusauthor=letstalkaboutduneThere are a couple places where it shines through:
I hadn't actually picked up on Seri's naïveté while playing the game, but sometimes I zone out. :P
Act I: Willingness to trust and befriend Ray and Auria
Act I: Protecting Weapon, who had just attacked her
Act II: Insisting that there must be another way out of Kasch's dilemma
Act II: Believing that Zaqris will follow her into exile
Well there you go.
So there was about a 4-month gap between the release of Act I+ and Act II+. Do you anticipate a similar gap between II+ and III+?
author=letstalkaboutdune
I hadn't actually picked up on Seri's naïveté while playing the game, but sometimes I zone out. :P
There are a couple places where it shines through:
Act I: Willingness to trust and befriend Ray and Auria
Act I: Protecting Weapon, who had just attacked her
Act II: Insisting that there must be another way out of Kasch's dilemma
Act II: Believing that Zaqris will follow her into exile
author=Sailerius
Ahh, okay. Seems you got the ending that most people will probably get, so that's good. As for your comments:
I was upset about Mia's death, as I liked her character and found her interactions with Auria very interesting. However, she did seem like her purpose in the narrative was to convey despair and tragedy so perhaps she needed to die. Also, from a gameplay perspective it would be overpowered to have both possessed girls in the party.
It's a shame that she had to go. :< She was a fun character to write and I enjoyed what few scenes I got to put her in.
Seri's actions made no sense to me. Did she think the mission back in Alibass would end any differently? Why was she immediately granted officer-like status in the Virad? At first I was very excited about how this part of the story would turn out because it seemed like Seri was thinking several steps ahead, but the way this played out suggested otherwise.
Seri's problem is that she's clever, but she seriously overestimates her own intelligence. She lived a very sheltered life (hence her very naive beliefs). A classic example of someone's book smart but not street smart. If she had just gone to someone else (like Zaqris) and said what she was planning to do, he would have told her why it was such a bad idea, but she internalizes all of her problems into herself and thinks that she has all the answers. It just never occurred to her as a possibility that she would be outwitted or flat out lied to.
How did Auria manage to regain control of herself once Zezzorah began to emerge? The other characters all indicated that it would be next to impossible once the demon took power, yet a few goofy professions of caring from Ray (of all people) brought her right back. I would have understood had it been someone Auria trusted, like Seri or Zaq or even Rien, but Ray came out of nowhere.
She hadn't yet surrendered to Zezzorah, although she was perhaps moments away from it. She fell into despair and succumbed to isolation because she felt like she no longer had anything to live for, or that she had any lasting connection to the world. If she had gone through with annihilating East Naven, she surely would have cemented that. But she was reminded that there are still people who care about her and that she was on the verge of destroying her last remaining bonds. That realization jarred her back to reality.
Thanks for commenting!
I hadn't actually picked up on Seri's naïveté while playing the game, but sometimes I zone out. :P
Ahh, okay. Seems you got the ending that most people will probably get, so that's good. As for your comments:
I was upset about Mia's death, as I liked her character and found her interactions with Auria very interesting. However, she did seem like her purpose in the narrative was to convey despair and tragedy so perhaps she needed to die. Also, from a gameplay perspective it would be overpowered to have both possessed girls in the party.
It's a shame that she had to go. :< She was a fun character to write and I enjoyed what few scenes I got to put her in.
Seri's actions made no sense to me. Did she think the mission back in Alibass would end any differently? Why was she immediately granted officer-like status in the Virad? At first I was very excited about how this part of the story would turn out because it seemed like Seri was thinking several steps ahead, but the way this played out suggested otherwise.
Seri's problem is that she's clever, but she seriously overestimates her own intelligence. She lived a very sheltered life (hence her very naive beliefs). A classic example of someone's book smart but not street smart. If she had just gone to someone else (like Zaqris) and said what she was planning to do, he would have told her why it was such a bad idea, but she internalizes all of her problems into herself and thinks that she has all the answers. It just never occurred to her as a possibility that she would be outwitted or flat out lied to.
How did Auria manage to regain control of herself once Zezzorah began to emerge? The other characters all indicated that it would be next to impossible once the demon took power, yet a few goofy professions of caring from Ray (of all people) brought her right back. I would have understood had it been someone Auria trusted, like Seri or Zaq or even Rien, but Ray came out of nowhere.
She hadn't yet surrendered to Zezzorah, although she was perhaps moments away from it. She fell into despair and succumbed to isolation because she felt like she no longer had anything to live for, or that she had any lasting connection to the world. If she had gone through with annihilating East Naven, she surely would have cemented that. But she was reminded that there are still people who care about her and that she was on the verge of destroying her last remaining bonds. That realization jarred her back to reality.
author=Sailerius
Great! Thanks for playing and I'm glad you enjoyed it.
How did it end for you?
Well,
Vanquish died in the fight with Kasch. I got Vel last so apparently at least one death was unavoidable.
Seri and Zaqris left the party, then Seri joined the Virad "temporarily" and led them back to her home in Alibaas where of course they destroyed everything and killed her father. Seri was outraged and swore to avenge her father and restore her country. Zaqris joined her once more.
Ejaro appeared to the party while Auria was meeting with Mia in Svaneholm and told them about the girls' demons. Ray was all too happy to have demons to slay, and Blaise was resolved to kill them as well. Blaise attempted to kill Auria but she was saved by Mia and together they fled to East Naven, with the party and the Virad in hot pursuit.
Back in East Naven, the various party members beat up on the Virad officers and confronted Auria and Mia. Rayonne killed Mia with his holy spear after she and Auria defended themselves. Auria was overcome with despair and frustration after losing her new friend, allowing Zezzorah to gain control. It seemed like she was on the brink of sending everything around into the Void, but Ray was able to calm her down and she rejoined the party, much to the reluctance of everyone (including Auria). With new information from Mia, Auria decided to head to Halo Locks and investigate Ejaro.
Seri and Zaqris left the party, then Seri joined the Virad "temporarily" and led them back to her home in Alibaas where of course they destroyed everything and killed her father. Seri was outraged and swore to avenge her father and restore her country. Zaqris joined her once more.
Ejaro appeared to the party while Auria was meeting with Mia in Svaneholm and told them about the girls' demons. Ray was all too happy to have demons to slay, and Blaise was resolved to kill them as well. Blaise attempted to kill Auria but she was saved by Mia and together they fled to East Naven, with the party and the Virad in hot pursuit.
Back in East Naven, the various party members beat up on the Virad officers and confronted Auria and Mia. Rayonne killed Mia with his holy spear after she and Auria defended themselves. Auria was overcome with despair and frustration after losing her new friend, allowing Zezzorah to gain control. It seemed like she was on the brink of sending everything around into the Void, but Ray was able to calm her down and she rejoined the party, much to the reluctance of everyone (including Auria). With new information from Mia, Auria decided to head to Halo Locks and investigate Ejaro.
Now for some questions/criticisms:
I was upset about Mia's death, as I liked her character and found her interactions with Auria very interesting. However, she did seem like her purpose in the narrative was to convey despair and tragedy so perhaps she needed to die. Also, from a gameplay perspective it would be overpowered to have both possessed girls in the party.
Seri's actions made no sense to me. Did she think the mission back in Alibass would end any differently? Why was she immediately granted officer-like status in the Virad? At first I was very excited about how this part of the story would turn out because it seemed like Seri was thinking several steps ahead, but the way this played out suggested otherwise.
How did Auria manage to regain control of herself once Zezzorah began to emerge? The other characters all indicated that it would be next to impossible once the demon took power, yet a few goofy professions of caring from Ray (of all people) brought her right back. I would have understood had it been someone Auria trusted, like Seri or Zaq or even Rien, but Ray came out of nowhere.
Seri's actions made no sense to me. Did she think the mission back in Alibass would end any differently? Why was she immediately granted officer-like status in the Virad? At first I was very excited about how this part of the story would turn out because it seemed like Seri was thinking several steps ahead, but the way this played out suggested otherwise.
How did Auria manage to regain control of herself once Zezzorah began to emerge? The other characters all indicated that it would be next to impossible once the demon took power, yet a few goofy professions of caring from Ray (of all people) brought her right back. I would have understood had it been someone Auria trusted, like Seri or Zaq or even Rien, but Ray came out of nowhere.
Criticisms aside, the ending of the Act was still very satisfying and enjoyable for me. I may replay it to see how different of an ending I can get.
Great work!
author=letstalkaboutduneauthor=SaileriusI did use it, I'll try not using it and see if it helps.
Yeah, someone else reported that error, but it seems to happen sporadically and I haven't managed to track down the cause yet. It might have something to do with Stormpike. Did you use it? See if not using it fixes the problem.
Thanks!
That did it. What an epic conclusion to Act II+! I'll be eagerly awaiting the final act of the Complete Edition.













