Vacant Sky Vol.1: Contention
Act III: Angel of Justice
http://www.projectbc.net/vacantsky
Status Effects (Positive)
Regeneration: The user heals 10% of his maximum HP at the start of his turns.
Rejuevenation: The user heals 10% of his maximum SP at the start of his turns.
Priority: The user is boosted to the top of the turn order.
DEF+/ATK+/SPD+/ACC+: The corresponding stat is boosted by 15%.
ALL+: ATK, ACC, SPD, and DEF are boosted by 10%.
Charm: The user's maximum HP and SP are boosted by 25%.
Lock On: The user's ACC is doubled for one turn.
Enrage: The user's ATK is doubled for one turn.
Determination: The user's DEF is doubled for one turn.
Warp: The user's SPD is doubled for one turn.
Celerity: Increases the user's chances of dodge.
Lucky: Manipulates probability in favor of the user.
Repel: All physical damage done to the user is halved.
Alert: The user is immune to Vital Hits.
Status Effects (Negative)
KO: The affected cannot take actions in or out of battle and cannot be healed. Can only be removed with Duct Tape, Restore, Kiss of Life, or by going to a save point.
Poison: The affected takes damage equal to 10% of his current HP at the start of every one of his turns.
X-Poison: As Poison, but the affected's maximum HP and SP are decreased by 25%.
Shock: The affected loses an amount of SP equal to 10% of his current SP at the start of every one of his turns.
DEF-/ATK-/SPD-/ACC-: The corresponding stat is lowered by 15%.
ALL-: ATK, ACC, SPD, and DEF are lowered by 10%.
Barren: ATK, ACC, SPD, and DEF are lowered by 25%.
Freeze: The affected cannot take actions.
ATK Break: The affected's ATK is set to 1 for one turn.
ACC Break: The affected's ACC is set to 1 for one turn.
SPD Break: The affected's SPD is set to 1 for one turn.
DEF Break: The affected's DEF is set to 1 for one turn.
Pain: The affected is instantly KOed.
Grief: The affected takes double damage when attacked for one turn.
Reactions
Dodge: The user has a chance of completely evading attacks, damage, and detrimental effects based upon their SPD. Counteracted by ACC.
Lightning Reflexes: As Dodge, but with a higher success rate.
Evade: As Lightning Reflexes, but with a higher success rate.
Guard: The user takes less damage from all attacks.
Defend: As Guard, but with more damage mitigation.
Endure: As Defend, but with more damage mitigation.
Counter: The user gains a free turn when attacked. The user takes 25% more damage from attacks.
Retaliate: As Counter, but the user only takes 15% more damage.
Avenge: As Retaliate, but the user takes no damage penalty.
Parry: The user absorbs a percentage of the HP done to him as SP.
Riposte: As Parry, but with a larger percentage.
Reprise: As Riposte, but with a larger percentage.
Act III: Angel of Justice
http://www.projectbc.net/vacantsky
Status Effects (Positive)
Regeneration: The user heals 10% of his maximum HP at the start of his turns.
Rejuevenation: The user heals 10% of his maximum SP at the start of his turns.
Priority: The user is boosted to the top of the turn order.
DEF+/ATK+/SPD+/ACC+: The corresponding stat is boosted by 15%.
ALL+: ATK, ACC, SPD, and DEF are boosted by 10%.
Charm: The user's maximum HP and SP are boosted by 25%.
Lock On: The user's ACC is doubled for one turn.
Enrage: The user's ATK is doubled for one turn.
Determination: The user's DEF is doubled for one turn.
Warp: The user's SPD is doubled for one turn.
Celerity: Increases the user's chances of dodge.
Lucky: Manipulates probability in favor of the user.
Repel: All physical damage done to the user is halved.
Alert: The user is immune to Vital Hits.
Status Effects (Negative)
KO: The affected cannot take actions in or out of battle and cannot be healed. Can only be removed with Duct Tape, Restore, Kiss of Life, or by going to a save point.
Poison: The affected takes damage equal to 10% of his current HP at the start of every one of his turns.
X-Poison: As Poison, but the affected's maximum HP and SP are decreased by 25%.
Shock: The affected loses an amount of SP equal to 10% of his current SP at the start of every one of his turns.
DEF-/ATK-/SPD-/ACC-: The corresponding stat is lowered by 15%.
ALL-: ATK, ACC, SPD, and DEF are lowered by 10%.
Barren: ATK, ACC, SPD, and DEF are lowered by 25%.
Freeze: The affected cannot take actions.
ATK Break: The affected's ATK is set to 1 for one turn.
ACC Break: The affected's ACC is set to 1 for one turn.
SPD Break: The affected's SPD is set to 1 for one turn.
DEF Break: The affected's DEF is set to 1 for one turn.
Pain: The affected is instantly KOed.
Grief: The affected takes double damage when attacked for one turn.
Reactions
Dodge: The user has a chance of completely evading attacks, damage, and detrimental effects based upon their SPD. Counteracted by ACC.
Lightning Reflexes: As Dodge, but with a higher success rate.
Evade: As Lightning Reflexes, but with a higher success rate.
Guard: The user takes less damage from all attacks.
Defend: As Guard, but with more damage mitigation.
Endure: As Defend, but with more damage mitigation.
Counter: The user gains a free turn when attacked. The user takes 25% more damage from attacks.
Retaliate: As Counter, but the user only takes 15% more damage.
Avenge: As Retaliate, but the user takes no damage penalty.
Parry: The user absorbs a percentage of the HP done to him as SP.
Riposte: As Parry, but with a larger percentage.
Reprise: As Riposte, but with a larger percentage.








