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Knight's Dungeon is a puzzle game where you must solve word, number, color, push-block, and music puzzles to advance through the dungeon. You use an in-game journal to automatically record information as you find it. Hints can be obtained in the game by playing a parallel game. 10 hours minimum of challenging and original puzzles!

It was influenced by games like Myst and Legend of Zelda. It began development in early 2009 and was completed in early 2011. This game was started because most puzzles in games are far too easy and seem to be targeted at a much younger audience. This is a game for people who don't want to spend only a few seconds trying to solve a puzzle. There is no combat, leveling, or even a menu in this game; just puzzles. The game is supposed to be pretty hard, but if its too hard please let me know.

From 2012-2014 I made a parallel game called Knight's Quest that consists on 5 areas outside of the dungeon that can be played to earn hints.

I made the game in RPG Maker VX. I did the music and graphics myself. All puzzles in the game are by me.

If you have any feedback please post it on my game's page, or email me at hanlu.pannat@gmail.com

A walkthrough can be found at http://knightsdungeon.angelfire.com/ in case you get stuck.

Latest Blog

KD+KQ is Done!

Knight's Quest is finally done so version 4.0 is complete!
  • Completed
  • voletorcs
  • RPG Maker VX
  • Puzzle
  • 03/31/2009 07:51 PM
  • 11/09/2014 03:34 AM
  • 02/01/2011
  • 13746
  • 2
  • 351

Posts

Pages: 1
Looks pretty good. I would download but 15MB is a little too much for me :D
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2431
Maybe you should consider changing your username, Terabyte. :)
Um, in a long long time. I usually work on it on my lunch break at work for about 20 minutes. I'm just wrapping up planning on levels 3 - 9 (which are very complicated compared to 1 - 2) and actual production in Rpg Maker is quite slow for me, so it'll be done before I die.
author=voletorcs
so it'll be done before I die.


guess you were right!
anyway, ill download it and try it out. looking forward to it!
I'm playing this, and I'm stuck. In the second level, I've found all clues to advance to world 3, but I can't figure out the 3-digit code, even with my clues. Can you give me a hint?

Anyways, great game!
Sure, so in level 2 you need to find 2 pieces of paper that fit together into a block diagram with numbers on the side. So if you've done this then my hint to you is that the block diagram is another numbers-to-letters message.
author=voletorcs
Sure, so in level 2 you need to find 2 pieces of paper that fit together into a block diagram with numbers on the side. So if you've done this then my hint to you is that the block diagram is another numbers-to-letters message.


All right, thanks, I'll try to figure it out.
I've got the answer, thanks for the hint!

Anyway, I've found two glitches in the game as far as I am.
In level 1, in the second room, there are two pink blocks separated by one empty square. When you push the upper one down, then try to push the lower one up, the game freezes, I think you forgot to click 'skip if cannot move' in the event.

In level 5, when you finish the number puzzle, you get a note, it then says 'notebook page 5 updated', however, your notebook doesn't get updated. I had to start a new game and screenshot the note to continue.

Apart from that, this game is awesome!
Thanks a ton for pointing out those glitches Jeroen_Sol! I'm not sure how I screwed up updating page 5 because it used to work. I'll update the game to fix those.
author=voletorcs
Thanks a ton for pointing out those glitches Jeroen_Sol! I'm not sure how I screwed up updating page 5 because it used to work. I'll update the game to fix those.


The note says you have to look at a certain place to start translating the code, is this still possible if my notebook isn't updated?
author=Jeroen_Sol
The note says you have to look at a certain place to start translating the code, is this still possible if my notebook isn't updated?

Yes its possible, the note tells you the rule to solving the translation, and tells you a certain place to look to begin translating it (you can look at this place at any time in the game), so if you know those two things you should be able to translate the red block code without actually having your notebook get updated. If you have trouble let me know.
I might have a hint for you to make the game more user-friendly.

I have sometimes found myself accidently leaving a room during a big puzzle, or making a tiny mistake I couldn't erase, and then I had to redo the whole puzzle. It might be better if you made green movable blocks stay in place after leaving a room, and if you then made a reset block or something. I do not know how to do this, I'm not at all good at scripting, but if you found a way to do this it would probably make the game even more fun to play.
Okay, I'm stuck again. I've solved the code, and the magic squares now tell me to do something, but the message seems rather unclear. It says to use a switch at a certain place, but I do not get the place. it says it's one (something) from (a certain other something), but I don not get the first something.
I hope you can understand this post, I just don't want to spoil anything to others.
author=Jeroen_Sol
I have sometimes found myself accidently leaving a room during a big puzzle, or making a tiny mistake I couldn't erase, and then I had to redo the whole puzzle.


Thanks for the feedback on the green blocks. Yes, its really annoying when you accidentally leave the room in the middle of it, and I'm sure I could put in a fix for that. I have it set up so that everything in the room is reset each time you enter just because I'm not really sure how to make things stay in place once leaving a map. I had recently made it so you could no longer push the blocks to a location that made the block unpushable, such as next to the wall or "move" event, but I didn't put much more thought into it than that. I'll have to think about an "undo" feature. I'm not quite sure how I would do it yet, but its definitely doable.
Having just remembered this great game, I decided to redownload it and play it again. Voletorcs, how are you doing? You know, it would be really great if you made a sequel. (Knight's Cellar / Knight's Castle?) :)
Cool, have fun playing. I'll do another similar game eventually, but I'm not sure if it'll be a sequel or what. We'll see!
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