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NOMINATED "MOST PROMISING DEMO", 2010 MISAOS
NOMINATED "BEST INTERFACE", 2010 MISAOS


What People Are Saying


"Ever played an RM2003 game where you almost forgot you were playing an RM2003 game? Sore Losers - Riot Grrrl accomplishes just that" - acknowledge101

"Notice how I'm saying unique a lot? That's probably because Riot Grrrl isn't like any RM2k3 game I've ever played. It takes a lot of chances with most of the custom systems and the emphasis of gameplay (and minigames!) over story, but I feel that the game faired pretty well." - Xanedil

"It has it's own unique play style that is very well thought out and balanced and great in a survival/sandbox/exploration kind of way." - Orphansmith

The Setting

"They said that they had everything under control in that little complex of theirs. That everything would be okay because the military was there. That the riots would soon be over and that future generations could laugh at the effort the rebels had put into their ploy. And we all believed them, sat happily in our houses as the curfews and blockades dragged on and on and on, because we did not think anything would come of it. After all, we had the most powerful military in the world protecting us!

It did not help that the rebel's propaganda, their so-called "evidence" of genetic brainwashing, sounded like another cheap trick to try and incite anarchy from which only the rebels could benefit. They had tried it all before and, frankly, it sounded like a desperate ploy in their final days of existance. Although I had read their words and heard their broadcasts I just could not take any of it seriously. It sounded like one, big joke.

But the joke was on us.

As soon as one company of the military realised it was their Captain, the "infamous" Captain Alexis, that the "evidence" was based on, it stopped being nonsense. It stopped being comedic, it stopped being propaganda and, instead, it became a new set of orders; orders to fight against a system they believed had warped them and their Captain into killing machines. As the mutiny spread and the military was divided down the middle, the Condemned, criminal bastards that they are, followed the trail of violence out of Central Ferusia until chaos ruled over everything.

I have to get out. I do not care what the television says about Ferusian victories anymore: I can't keep sleeping next to this knife as I wait for someone else to break down my barricaded door. I already have too much blood on my hands!"


~ Diary of Cheska Frederick.

Blarb

This is a game that is going to be highly interactive in terms of field-map gameplay because - much like Sore Losers - it is going to be crammed with minigames. In fact, this game is going to have far more minigame sequences than Sore Losers managed to have. Minigames will be present for everything; from searching areas for items to lockpicking doors; from hotwiring electrical equipment to dodging rioters; from arguing with NPCs to hacking into computer systems. In fact, nearly everything you do is going to involve some kind of minigame mechanism. Why? Because I want to make an RPG where ability doesn't rely on the stats of the characters. I'm going to try and bring player skill more to the forefront and hopefully the excessive use of minigame sequences is going to achieve just that.

Of course, battles are also going to be interactive. I'm not heavily reliant on stats so having normal battles would be extremely redundant. In Sore Losers: Riot Grrrl you'll be able to knock the weapons out of your opponent's hands, kick bookcases over onto people, throw your enemies into electric fences, use trashcans to stop enemies from being able to attack you and generally use the environment to fuck people up. Why settle for just the weapon in your hand? Use everything to your advantage!

This game won't be convuluted in terms of plot, character development or other such things because I know I am not a master of words; instead I just hope that this will be a game that's fun to play because having fun is the whole point of playing games in the first place!

Features

A soundtrack comprised of tracks by Brand New, Be Your Own Pet, The Postal Service, The Sleeping and more!
>90% custom graphics.
Custom item/menu system: With only 6 item slots, correctly choosing what to take with you becomes a vital skill!
Innovative ConvoBattles offer a viable alternative to violent conflict.
The search minigame means you won't have to mash Enter near a bookcase ever again.
Lockpicking and Hacking return from Sore Losers, revamped.
Hotwiring is introduced as another way to get around Ferusia.
Use the environment to your advantage and disarm enemies in the new Environment-ATB system

Latest Blog

Getting Out Of Riot Grrrl's Development Hell

This is a cross-post from my general gaming blog, Sore Losers Gaming...

Sore Losers: Riot Grrrl is a game that I've been working on for a very long time. Originally intended as a short project into which I could dump ideas that didn't fit the JRPG formula I used in Sore Losers, it soon sprawled into a much larger project than I had intended. Unfortunately, real life eventually managed to get in the way and I wasn't able, nor willing, to work on the game for over a year. That's obviously a long time, and so getting back into the flow of things has been very difficult... but there's nothing I can do about that other than to work hard. I've promised myself, and the friends who've helped me out, that this game is eventually going to get finished and so finishing it is what I'm going to do.

So, where am I up to? I returned to the game to find that three out of the planned five levels were complete (which had been the situation for longer than my hiatus had lasted), and that I was in the middle of bug testing those levels. This meant that I spent the first couple of months or so bug testing, fixing bugs, and then bug testing over again. Fortunately, I didn't find as many bugs as I'd found when I was making the original Sore Losers, so I'm obviously getting better at this game development thing!

Admittedly, bug testing can sometimes be a very annoying process because it usually ends up feeling like you're taking away from the game rather than adding to it, but in this case it was actually a very therapeutic process. This is as it as it allowed me to familiarise myself with how many of the game's most important systems worked and how they were linked into one another, which in turn made it much on me when I eventually started creating new levels and content.

After finishing the bug testing, it was time to get on with making the fourth level, and that's actually going well so far. Several stages are already complete, and I have a well developed plan for how the rest of the level is going to pan out. All I really need to do is turn my plans into both code (which is actually the easy part because of the clever, modular system I've set-up for generating new levels) and sprites (which is by far the more difficult part because I'm so slow when it comes to drawing out all the level backgrounds, monsters and characters I need).

Overall, it's good to be making progress, so I'll leave you with some screenshots and continue my work!


The final level takes place in a government building, throughout which stand many militaristic statues such as this one (I'm still not sold on the shading; probably needs a touch up).


Given that government in this game are a very paranoid group of people, there are lots of secret passages and security measures to deal with in this particular level!
  • Production
  • Sated
  • RPG Maker 2003
  • RPG
  • 05/20/2009 01:46 PM
  • 05/03/2013 01:18 PM
  • N/A
  • 75910
  • 45
  • 404

Posts

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I finished the demo at once i want more this game is addictive too much for me (!) Music/amtosphere/GAMEPLAY/graphics kick ass it contain much of own style. I want more. GOOD LUCK. Fuse puzzle and dialog selections and skills and battles with interact and so many puzzels and options and skills and jokes oh man it's too much gimmie mooo (!)
Clyve
GOATSE FOR LIFE
1858
So are you done with that PHD nonsense yet?
calunio
Come home with me.
5610
For more than one reason, this song reminds me of this game:

Sated
puking up frothing vitriolic sarcastic spittle
6714
What do you mean? I have every faith that Mog will finish his game.

trollface.jpg (?)
Clyve
GOATSE FOR LIFE
1858
Just when I forget about this awesome game, you remind me of it and how it will never be finished.

Thanks.
Sated
puking up frothing vitriolic sarcastic spittle
6714
I wouldn't get your hopes up about it being finished any time soon. I'd almost go as far as to predict that Chronology of the Last Era will be finished before this game is.
NewBlack
☽ TRASH THAT IS A WASTE OF TIME
4879
Leaving this comment here so that whenever you log in again you know that people still want to see this game finished.
Hey! I've started to play the game. It seems a very good game! The setting is the one that I prefer, I always prefere futuristic RPGs rather than the classical medieval ones.
I'm deveolping a game with RPG Maker 2003 which is set in a fantasy-futuristic world. I found some resources in the chipset and charset game folders which I didn't find anywhere else and I think I'll need them for my game. Can I use some? I will edit them and then I will credit you.
I don't know if I can finish your game, I've gt too many games to play and a game to make!
Thanks in advace andcongratulations for your game!

EDIT: Sorry! I've posted in the wrong topic!!!!! I meant to post in the other Sore Losers game, the one for rpg maker 2000!!! Now I'll rewrite my post on it!
Sated
puking up frothing vitriolic sarcastic spittle
6714
No, there is a logical way of doing it. It does come down to trial and error, though, which some people appear not to like. I'm toning down their presence in later levels based on current feedback.

To be honest, I've been meaning to post videos about each minigame in order to explain them (or maybe a compilation video), but since I changed computers and I don't have filming software on my new computer, I haven't gotten around to it. Sometime soon, perhaps.
http://rpgmaker.net/users/Darken/locker/norow.rar

Btw, is the hotwiring supposed to be a guessing game? I accidentally skipped the tutorial.
Sated
puking up frothing vitriolic sarcastic spittle
6714
author=Fallen-Griever
I am 99% sure that is the escape option as you cannot escape from any of the battles in this game, which explains why it doesn't do anything. Unfortunately, I can't remove the escape command from the battle-system, so it'll just have to sit there being all mysterious and stuff. Just ignore it.

EDIT: Also, you'll want to download the font-patch for RM2003 so the font looks better. It'll make reading the text a lot easier. The FAQ should tell you were to get it.

And thanks for playing!

I was wrong. It's actually the "row" command, which may or may not have an affect on your damage output/damage taken if you use it. It's not possible to remove it from the battle-command list, so I'm just gonna have to leave it blank and hope nobody chooses to use it (or that if they do, they realise it does nothing and don't touch it again). The perils of using an old maker.
Sated
puking up frothing vitriolic sarcastic spittle
6714
Don't worry, it won't be cancelled. I just have a lot on my plate right now.

EDIT: And thanks for the support guys!
NewBlack
☽ TRASH THAT IS A WASTE OF TIME
4879
author=Clyve
UNHIATUS.


Yes.
Clyve
GOATSE FOR LIFE
1858
Sated
puking up frothing vitriolic sarcastic spittle
6714
I am 99% sure that is the escape option as you cannot escape from any of the battles in this game, which explains why it doesn't do anything. Unfortunately, I can't remove the escape command from the battle-system, so it'll just have to sit there being all mysterious and stuff. Just ignore it.

EDIT: Also, you'll want to download the font-patch for RM2003 so the font looks better. It'll make reading the text a lot easier. The FAQ should tell you were to get it.

And thanks for playing!
Ketsumio
I guess he's an Xbox and I'm more Atari
1022
Downloaded this yesterday!
Awesome stuff...love the music and the game-play.
I like the hacking and the smashing door mini-game.
I'm still not done with the demo and plan on finishing it.....
But I wanted to tell you something I found while playing before I forgot about it.. :/
During battle if you press down all the way you come across a option that has no "text" in it. I selected it out of curiosity...it did nothing. Something might appear later on in the game, but I don't know since I'm not there yet. Perhaps you have switch turned on that shouldn't be. I hope this is helpful. And I hope you can continue on your game in the near future. I'm sad to see it is on Hiatus.

Here is a Pic so you know what I am talking about...just in case I suck at explaining things. LOL


P.S.
Your graphics make me very happy! : >
Interesting how you tried a new style for gameplay instead of traditional RPG like Sore Losers. The demo was like KFC. Never enough.
The music fits this demo so well, imo.


This demo was loads of fun. Those 2 hours flew by quickly. =P
author=Fallen-Griever
I think the music is going to divide a lot of people when the final release comes. It definitely sets the tone I'm looking for, but I'm sure there will be some people who flat out dislike the kind of music I'm using. Unfortunately, I can't really do much about it 'sides using more "traditional" videogame music, but that would defeat the point.

Glad you like the demo anyway!


I don't care for this music outside of this game. Separate, it's quite the downer, and I've never been fond of that type of music... though I did keep the tracks from Jack Off Jill and Tom Yorke in my play list. My opinion of the game remains unchanged.
Sated
puking up frothing vitriolic sarcastic spittle
6714
That's good, since "This Place Is A Prison" is the main theme for the whole game. It fits perfectly as far as I'm concerned.
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