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...::: What People Are Saying :::...

"Ever played an RPGMaker 2003 game where you almost forgot you were playing an RPGMaker 2003 game? Sore Losers: Riot Grrrl accomplishes just that!" - acknowledge101

"Notice how I'm saying unique a lot? That's probably because Sore Losers: Riot Grrrl isn't like any RPGMaker 2003 game I've ever played. It takes a lot of chances with most of the custom systems and the emphasis on gameplay (and minigames!) over story, but I feel that the game fares pretty well." - Xanedil

"It has it's own unique play style that is very well thought out and balanced and great in a survival/sandbox/exploration kind of way." - Orphansmith

...::: Storyline and Setting :::...

"When the troubles first started in "Central Ferusia", the complex where all of our nation's criminals are sent to serve their punishment, nobody batted an eyelid. We thought that the government had everything under control because the strength of our military had been demonstrated multiple times in the past. Even when the walls of the complex were breached and criminals started to escape into the streets, we believed that the riots caused by common criminals and anti-government rebels would be quickly put down, and that future generations would only remember their efforts as a ridiculous, treacherous ploy.

We believed the government when they told us that the military had full control of the riots, and sat happily in our homes as the curfews and blockades dragged on and on and on. We didn't think for a moment that the government could possibly be wrong. After all, we had the most powerful military in the world protecting us! The idea that these riots would ever cause us problems sounded like a tasteless joke.

The joke was on us.

The streets seem dead where I live, but each night I hear the riots getting closer as the military's blockades get pushed further away from the walls that were supposed to keep these criminals contained. What am I supposed to do? I'm trapped in an apartment full of gadgets I can't eat, paid for by credits I can't drink, with a panoramic view of the violence making its way towards me.

I don't care what the government tells us anymore. I'm not safe here. I have to get out!"

~ Diary of Cheska Frederick, Ferusian Citizen.

...::: Gameplay, Features and Comments :::...

Sore Losers: Riot Grrrl is a highly experimental game where nearly everything you do involves some kind of minigame; from searching areas for items to lockpicking doors; from hotwiring electrical equipment to dodging rioters; from arguing with NPCs to hacking into computer systems; from breaking through barriers to sneaking around enemies. Why? Because I wanted to make an RPG where character abilities aren't reliant on a lifeless table of stats, and are instead reliant on the skill of the player. Hopefully my excessive use of minigame sequences is going to achieve just that.

Battles are also going to be more interactive than in a standard RPG. In Sore Losers: Riot Grrrl you'll be able to knock weapons out of your opponent's hands, kick bookcases over onto people, throw your enemies into electric fences, and use human shields to stop enemies from being able to attack you; you'll basically be able to use multiple elements of the battle environment to get your own way. Why settle for just the weapon in your hand? Use everything to your advantage!

Additionally, most of the graphics will be custom-made for the project in a purposefully high-contrast manner that will give the game a drastically different look. The game will also feature vibrant, abrasive chiptune soundtrack. As such, there will be a strong, stylistic element to this game that may well end up being divisive, but I believe it will also lead to a very unique gameplay experience!

Latest Blog

Lockpicking and Hotwiring


It wouldn't be a Sore Losers game without a lockpicking minigame... right? Well here it is, and I'm sure people who played the original Sore Losers will recognise most of the graphical assets used.

I originally only made the control overlay at the bottom, but it thought it looked kinda silly since it covered up parts of the puzzle being attempted. That's when I decided that intentionally cutting off a significant portion of the puzzle would probably look more aesthetically pleasing, whilst also making the minigame more difficult without me really having to change anything!

The chipset needs updating to fit the Riot Grrrl style a little more (it's still the same as it was in Sore Losers so it does need a change) and I'll probably do that next. Then I'll need to apply the changes to all the other lockpicking puzzles in the game, as well as adding more of them since the game definitely doesn't have enough of them.

... workworkwork.


Some people said they didn't like the hotwiring minigame from the Sore Losers: Riot Grrrl demo so I decided to modify it. I didn't want to take a completely different direction with the minigame because I still wanted to keep the key element (picking "wires" from one side and matching them to another side) and so I went with something that should be a familiar concept to people:

I think it speaks for itself. The game lets you pick a tile from the left and then lets you try to match it with one on the right. The tiles on each side are completely randomised each time you attempt (or re-attempt!) the minigame in a given area, and the process repeats until you've either matched all the tiles or you've ran out of attempts (attempts only deplete if you give a wrong answer!). The game will give you 12 attempts initially, but this will be reduced as the game goes on. It's basically a memory test, I guess :)

*You have no idea how many lines of eventing it takes to randomise the bloody tiles. Holy fuck. I'm glad it's completely copy-pastable now it works else I might've had to shoot myself.
  • Production
  • Sated
  • RPG Maker 2003
  • RPG
  • 05/20/2009 01:46 PM
  • 10/25/2015 02:09 AM
  • N/A
  • 121380
  • 53
  • 0


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puking up frothing vitriolic sarcastic spittle
Hopefully I can get a new demo up soon so that you can have *something* to play. It would still be the same length as the old demo, though, just with new artwork and different minigames.
I waiting for full game. Big love for this game.
puking up frothing vitriolic sarcastic spittle
Please keep in mind that the current demo is VERY old. Lots of place-holders, lots of systems that have changed since then!

More detail here: http://rpgmaker.net/games/1158/blog/14500/
It's the atmosphere.
puking up frothing vitriolic sarcastic spittle
I constantly worry that people are going to be incredibly underwhelmed when they realise this isn't all that different from most RPG games...
You have a unique product and this is coming from someone that never really looks forward to playing RPG Maker games.

Ahahahaha yeah. I think it's because of the punk girl theme that's barely present in most mediums other than like Tank Girl maybe and music of course. But it's an interesting departure from post apoc and modern in which it's not quite either of those.
Some progress is better than no progress!

Even if it's a large to-do list, that's alright, as long as you don't let it die. You have a unique product and this is coming from someone that never really looks forward to playing RPG Maker games.
You the practice of self-promotion
I'm glad to hear there's some progress in getting this game to completion. It would be a shame if it didn't see the light of day someday ...
puking up frothing vitriolic sarcastic spittle
It's almost done.

... but when I say "almost done", what I mean is that I'm almost done making the last level. After that all I need to do is test all the balancing, do some bug-fixing, re-do some of the earlier spriting (mostly just some level one backdrops, nothing major) so that it matches how much better the spriting is later on in the game, tone down the melodramatic story-arc introduced in level two because it's stupid, replace that story-arc with something more sensical, add more interactive objects into existing battles, add more battles, add more lock-picking, add more convo-battles, and either i) pay someone to draw storyboard-style cutscenes for me or ii) learn how to draw so that I can do them myself.

Once upon a time, this game was done, I played it, and it was awesome.
puking up frothing vitriolic sarcastic spittle
Awesome! I played the first Sore Losers when you first posted it to charas. Glad to see there is a somewhat sequel here. Downloading....

I don't even remember posting Sore Losers on Charas-Project... but I guess I must have done.
Awesome! I played the first Sore Losers when you first posted it to charas. Glad to see there is a somewhat sequel here. Downloading....
I finished the demo at once i want more this game is addictive too much for me (!) Music/amtosphere/GAMEPLAY/graphics kick ass it contain much of own style. I want more. GOOD LUCK. Fuse puzzle and dialog selections and skills and battles with interact and so many puzzels and options and skills and jokes oh man it's too much gimmie mooo (!)
So are you done with that PHD nonsense yet?
For more than one reason, this song reminds me of this game:

puking up frothing vitriolic sarcastic spittle
What do you mean? I have every faith that Mog will finish his game.

trollface.jpg (?)
Just when I forget about this awesome game, you remind me of it and how it will never be finished.

puking up frothing vitriolic sarcastic spittle
I wouldn't get your hopes up about it being finished any time soon. I'd almost go as far as to predict that Chronology of the Last Era will be finished before this game is.
Leaving this comment here so that whenever you log in again you know that people still want to see this game finished.
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