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6 reviews
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RMN "FEATURED GAME", MARCH 2010!
NOMINATED RRR "FEATURED GAME", MAY 2009!
NOMINATED "MOST PROMISING DEMO", 2008 MISAOS!


What People Are Saying


"It takes a 12 step program, hypnosis, a sex change, and the whole damn starwars series to break you away." - Tyrannos

"A solid romp through the desolate streets of a sci fi dystopia." - Silviera

"Overall, a very solid cyberpunk game that makes excellent use of its setting and atmosphere." - Solitayre

The Setting

"Sore Losers" is a cyberpunk RPG set in a modern, dystopian world. The gameplay is largely traditional, but shakes things up with interactive mini-game sequences, optional missions and a deeply immersive setting, all of which serve to break up the common roleplaying grind.

The game is set within the nation of Ferusia, with most gameplay taking place in "Ferusia City", the nation's capital. The nation is a totalitarian state led by a single-party Government, but despite this the general populace of Ferusia are happy with their leaders. The Government's efforts to advance technology and science, whilst at the same time irradicating the distractions of religion and beauracracy, have resulting in the nation becoming the most technologically advanced in the world. The Ferusian military is also incredibly advanced compared to the militaries of other nations, and is the only one on the planet with modern firearms and artillery as well as the only military to have access to the more powerful weapons of war; these weapons include inter-continental, nuclear and biological missiles. The military also acts as a Police Force in most Ferusian cities and towns, a factor that the Government believes deters many from committing crimes every single day. Despite all this power, the country is no longer expansive having already taken control of most of its own continent, but it does has active interests in overseas resources. For instance, the recent discovery of an interesting mineral named Ferustine (named after the country by the research group that discovered it) has led to the stationing of many research groups overseas, all protected by a contingent of the Ferusian Military.

Despite the large majority of people being happy with Ferusian life, and despite the power of the Ferusian military, there are still those who believe a democratic state to be the only way a country should be run. They want more control over how the Government is run and want the Government to be more accountable to its citizens, especially when it comes to what the rebels believe are dangerous genetic and mechanic experiments being run by the Government. Without any solid proof, however, the rebels are fighting a losing battle and are gradually being weeded out by the Ferusian Military. Ferusian convicts also believe they are being treated unfairly; sentenced to life within the "slums" of Ferusia City (an area of the city designed specifcally to contain criminals), petty thieves and fraudsters are placed alongside murderers and rapists in a daily fight to survive.

In the middle of it all are Markus and David, two criminals who have accepted their wrongs and simply go about their lives in the slums. Working for a mercenary leader named Jade, they carry out various jobs for those with enough money to pay, and they're about to set out on their latest; one that will drag them into a conflict they don't understand and don't care to be a part of...

Blarb

Thanks everyone, especially to anyone who helped throughout this.

So, after basically five years of restarting many different projects under the same sort of title, I've finally got one of them finished. I'm actually kind of amazed with myself because, to be honest, I didn't think this would ever happen; I have a massive tendency to get dragged down into remaking early sections of my games or trying to make their storylines more "epic" than they need to be and that usually puts me off track and leads to be abandonning what I have created.

Well, not this time!

This time I decided not to bother with making an "epic". I decided to put my perfectionism to one side and, instead of trying to recreate the overwhelming pretence that is most RM role-playing games, I decided to make a down-to-earth, fun-to-play game that isn't just a space-bashing romp through fantasy locales with bells attatched. And although I think the dystopian, cyberpunk setting I've created is a realistically gritty vision of life as a condemned criminal, and although I think the locales and non-playable characters are some of the best out there, and although I am quite proud of how the story comes together, none of these are what this game is about.

Instead, Sore Losers is only intended to be a fun to play game for the ten or so hours you'll be playing through it. I hope you'll all come out thinking that I've managed to achieve that.

Features Include:

Over 10 hours of gameplay.
A broad synthesis system that allows you to create and upgrade unique weapons.
Dozens of optional quests to complete, all kept track of by a "To Do List" system.
An Active Encounter System (AES) that removes the need for random encounters.
Inventive Lockpicking and Computer Hacking minigames.
More quotable NPCs than you can shake a stick at.

Latest Blog

3,000 Downloads!

I can't believe it's only taken a year and half (and seven days) for this game to get another 1,000 downloads. I mean, seriously, who is still playing this game?! There is clearly only one appropriate response I can have to this happening:


----------

EDIT: This kind of blog is the cancer killing RMN, isn't it? I can already hear the IRC complaining about me hogging precious front-page space with an inane blog about a game that was released over two years ago getting a fairly insignificant amount of downloads. There is clearly only one appropriate response they can have to this happening:

(╯°□°)╯ ︵ ┻━┻

(NOTE: Edited Jan 2012 to fix broken image link!)
  • Completed
  • Sated
  • RPG Maker 2000
  • RPG
  • 06/16/2009 10:27 AM
  • 04/03/2012 04:35 PM
  • 10/17/2010
  • 97297
  • 25
  • 4246

Posts

Pages: first 123 next last
kentona
don juan de saskatchewan
13672
Why the new gamepage? Did someone accidentally delete a download?
Sated
puking up frothing vitriolic sarcastic spittle
6764
I had to delete the broken Version 1.2. Bug or no bug!
Sated
puking up frothing vitriolic sarcastic spittle
6764
Although this does mean I have lost my "11,000+" pageviews. Suck...
Well,thanks)
"I understand now!" )
Yesterday downloaded a good 1.2 version from Gamejolt and liked it very much
Though, after I finished a good portion of broken 1.2 version, now I feel that the game is almost not hard at all )
(cause I had to know all strenghts and weaknesses of characters and whole battle system simply to survive)
An Asylum is marvellous - really liked this place)
thanks for a good work and my enjoyment..
.
(It was fun trying to get through,though)

See you in Sore Losers: Riot Grrrl

^_~

*went runnning to work not to be late (and suddenly remembered "A blurred line"*
*frown*
Sated
puking up frothing vitriolic sarcastic spittle
6764
The game was never meant to be that difficult. I just wanted people to have fun with it, which it seems you have! Sorry about the whole 1.2 mess; really annoyed with myself about the whole thing to be honest.
Sated
puking up frothing vitriolic sarcastic spittle
6764
272 Downloads, 900+ Pageviews, 2 Comments and 1 Review...

Eugh. What the hell..?
kentona
don juan de saskatchewan
13672
That not good? Where do you see the pageviews, anyway?
Sated
puking up frothing vitriolic sarcastic spittle
6764
It's part of the "Information" box at the top right of the screen when you use "Manage Game".

Information is like:

Status - Accepted
Profile Views - 2217
Subscribers - 2
Downloads - 338
kentona
don juan de saskatchewan
13672
Ah, I see that now. I was hoping for some public info.
Sated
puking up frothing vitriolic sarcastic spittle
6764
I think only download no. is public.
Just downloaded your game. Custom features sold me.
Sated
puking up frothing vitriolic sarcastic spittle
6764
Good luck with it, I guess. If the custom features sold you then the follow-up to this will probably interest you a lot more (when I get back around to working on it!)
I didn't think a game like this would be possible in RPG format. I always figured It'd be either FPS-type Red steel thing or something like gun.
oh hey neat, this game got finished.

and now its featured
Max McGee
My name is Legion: for we are many.
8099
It was finished a while ago, Yoshio.
Wasn't this featured last year? :O
the demo may have been, I don't really remember.
kentona
don juan de saskatchewan
13672
This game was never featured before. The game was bandied about as a candidate, though.
WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11348
Sated
puking up frothing vitriolic sarcastic spittle
6764
Wow, I come back after months in the wilderness and I find that:

a) The new homepage is freakin' amazing.
b) Sore Losers is featured.

What's wrong, hasn't anyone made a better game in the last however long it has been?

(Seriously, though, thanks).
Pages: first 123 next last