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...::: What People Are Saying :::...

"It takes a twelve step program, hypnosis, a sex change, and the whole damn Star Wars series to break you away." - Tyrannos

"A solid romp through the desolate streets of a sci-fi dystopia." - Silviera

"Overall, a very solid cyberpunk game that makes excellent use of its setting and atmosphere." - Solitayre

...::: Storyline and Setting :::...

Ferusia, a totalitarian state led by an expansive Government whose people are genuinely happy with their leaders; with a Government focused on rapidly promoting scientific research, whilst at the same time eradicating the distractions of religion and bureaucracy, Ferusia has become the most technologically advanced state in the world. It is also a state where crime is perpetually minuscule, partly due to the nation's powerful military doubling as a police force and partly due to the populace being placated by exceptional technological and educational advances.

However, despite the large majority of people being happy with Ferusian life, and despite the power of the Ferusian military, there are still a minority who are unhappy with the current state of affairs. A group of terrorist rebels known as the Free Radicals who still believe that a democratic state is the only way a country should be run; who want more control over who leads the Government; who want the Government to be more transparent regarding rumours of genetic experiments performed within the military; and who want an end to the "Central Ferusia Experiment", a penned in area of the capital where all Ferusian criminals are sent to fend for themselves, where shoplifters and fraudsters fight alongside murderers and rapists in a daily scrap to survive.

In the middle of it all are Markus and David, two criminals who have come to accept the harsh punishment for their wrongdoings and make a living in "Central Ferusia" working for a mercenary leader named Jade. Under Jade's orders they carry out various jobs for those with enough credits to pay and they're about to set out on their latest; one that will drag them into a rebel conflict they don't understand and don't care to be a part of...

...::: Gameplay, Features and Comments :::...

After five years of restarting many different projects under the same sort of name, I've finally managed to finish one of them! I'm pretty amazed with myself to be honest, because I didn't think this would ever happen; like a lot of people who use RPGMaker, I have a tendency of getting dragged into perpetually remaking early sections of my games, attempting to make my storylines more "epic" than they need to be, and generally abandoning projects left, right and centre...

But not this time!

This time I decided not to bother with writing an epic storyline that I'd eventually screw up and delete, instead focusing on the down-to-earth, fun-to-play gameplay mechanics that I have the most talent for designing. So although I think the dystopian setting I've created is a realistically gritty vision of life as a condemned criminal under a fascist regime, and although I think the locales and NPCs are some of the best out there, and although I'm relatively happy with how the storyline comes together given my limited writing talent, none of those things are what this game is about.

Sore Losers is all about fun gameplay mechanics; so although the battle-system is very traditional, Sore Losers shakes things up by featuring a multitude of minigame sequences, a widely lauded lockpicking minigame, a broad synthesis system that allows you to create and upgrade unique weapons, dozens of optional missions, and a deeply immersive setting containing more quotable NPCs than you can shake a stick at. All of which serve to break up the cliché RPG grind that is so prevalent within the RPGMaker community!

Latest Blog


I can't believe it's only taken a year and half (and seven days) for this game to get another 1,000 downloads. I mean, seriously, who is still playing this game?! There is clearly only one appropriate response I can have to this happening:


EDIT: This kind of blog is the cancer killing RMN, isn't it? I can already hear the IRC complaining about me hogging precious front-page space with an inane blog about a game that was released over two years ago getting a fairly insignificant amount of downloads. There is clearly only one appropriate response they can have to this happening:

(╯°□°)╯ ︵ ┻━┻

(NOTE: Edited Jan 2012 to fix broken image link!)
  • Completed
  • Sated
  • RPG Maker 2000
  • RPG
  • 06/16/2009 10:27 AM
  • 05/12/2015 12:49 PM
  • 10/17/2010
  • 126988
  • 39
  • 5346


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weaponizing mild annoyance into military-grade indignant outrage
Why the new gamepage? Did someone accidentally delete a download?
puking up frothing vitriolic sarcastic spittle
I had to delete the broken Version 1.2. Bug or no bug!
puking up frothing vitriolic sarcastic spittle
Although this does mean I have lost my "11,000+" pageviews. Suck...
"I understand now!" )
Yesterday downloaded a good 1.2 version from Gamejolt and liked it very much
Though, after I finished a good portion of broken 1.2 version, now I feel that the game is almost not hard at all )
(cause I had to know all strenghts and weaknesses of characters and whole battle system simply to survive)
An Asylum is marvellous - really liked this place)
thanks for a good work and my enjoyment..
(It was fun trying to get through,though)

See you in Sore Losers: Riot Grrrl


*went runnning to work not to be late (and suddenly remembered "A blurred line"*
puking up frothing vitriolic sarcastic spittle
The game was never meant to be that difficult. I just wanted people to have fun with it, which it seems you have! Sorry about the whole 1.2 mess; really annoyed with myself about the whole thing to be honest.
puking up frothing vitriolic sarcastic spittle
272 Downloads, 900+ Pageviews, 2 Comments and 1 Review...

Eugh. What the hell..?
weaponizing mild annoyance into military-grade indignant outrage
That not good? Where do you see the pageviews, anyway?
puking up frothing vitriolic sarcastic spittle
It's part of the "Information" box at the top right of the screen when you use "Manage Game".

Information is like:

Status - Accepted
Profile Views - 2217
Subscribers - 2
Downloads - 338
weaponizing mild annoyance into military-grade indignant outrage
Ah, I see that now. I was hoping for some public info.
puking up frothing vitriolic sarcastic spittle
I think only download no. is public.
Just downloaded your game. Custom features sold me.
puking up frothing vitriolic sarcastic spittle
Good luck with it, I guess. If the custom features sold you then the follow-up to this will probably interest you a lot more (when I get back around to working on it!)
I didn't think a game like this would be possible in RPG format. I always figured It'd be either FPS-type Red steel thing or something like gun.
oh hey neat, this game got finished.

and now its featured
Max McGee
My name is Legion: for we are many.
It was finished a while ago, Yoshio.
Wasn't this featured last year? :O
the demo may have been, I don't really remember.
weaponizing mild annoyance into military-grade indignant outrage
This game was never featured before. The game was bandied about as a candidate, though.
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
puking up frothing vitriolic sarcastic spittle
Wow, I come back after months in the wilderness and I find that:

a) The new homepage is freakin' amazing.
b) Sore Losers is featured.

What's wrong, hasn't anyone made a better game in the last however long it has been?

(Seriously, though, thanks).
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