I can't believe it's only taken a year and half (and seven days) for this game to get another 1,000 downloads. I mean, seriously, who is still playing this game?! There is clearly only one appropriate response I can have to this happening:
EDIT: This kind of blog is the cancer killing RMN, isn't it? I can already hear the IRC complaining about me hogging precious front-page space with an inane blog about a game that was released over two years ago getting a fairly insignificant amount of downloads. There is clearly only one appropriate response they can have to this happening:
There is a bug with the game that makes certain music tracks either not play or play incorrectly when using Windows 7. I figure that it has something to do with them being .midi files, but I'm not entirely sure.
In any case, it's not like I am going to go to any great length to try and fix this. If I do that then I might get the urge to fix how utterly terribad this game is, and that would be a complete waste of time. I just wanted everyone to know.
(Also, wow, the CSS for this gamepage is terrible. What was I thinking? Maybe I will change that...)
EDIT: Well, making the link colour less bright has at least made the layout a little less eye-bleed inducing. Can't be bothered to sort it all out, close enough!
I'm a bit late on catching this one since RPGRevolution (RRR) has its reviews hidden away in a forum that I rarely (if ever) check. I figured someone would post something like this to the Sore Losers forum topic or gamepage but, unfortunately, they did not. Still, no matter, I know about it now and, since its really positive (despite the mistaken assumption that Sore Losers was made in RM2K3), I'm quite happy about it.
When you typically think about a post-apocalyptic RPG, what usually comes to mind? Well, for me, a lot of things come to mind such as Fallout, Shadowrun, Wild Arms, even Final Fantasy 6. Often, however, what DOESN'T come to mind is comedy. Oh sure, these games have their moments, but we're often not treated to constant sarcasm or anything of that nature.
Therefore, Sore Losers is a breath of fresh air for two reasons, really. For one, Sore Losers is actually a GOOD game made in RPG Maker 2K3, although admittedly, I hadn't played very many RPG Maker games, so I guess I'm not a good determinant thus far on good or bad in comparison to other RPG Maker titles. That said, reason two is the most important anyway: here we have a post-apocalypic, cyber punk game that is, in my opinion, hilarious.
So where to begin? Well, let's start with the mapping. As much flak as I'd given both Chikita and Chaos Knights, you figure I'd probably find something wrong or out of place here. Nope. The mapping is perfect, actually. And in fact, the overall design is top notch. Sure, it looks a little "dated" in comparison to XP and VX titles, but I tell ya, it brings an extra grubby/graininess to the game, which makes sense as it's a cyberpunk game anyway.
Next up is gameplay. Alright, not much is new here when it comes to battles. I mean, it's possible to have limit breaks, but it feels a little random. The techniques and comments are hilarious, but really, it's just your standard first person combat. There are a variety of minigames that occur that are actually pretty well done such as lockpicking, chase scenes, hacking, stealth, learning, and more.
Also included is a "to do list," which I want to figure out for my own game, honestly. It's nothing too complex, but it's pretty handy since there's a fairly decent amount of side quests in the game. You can also have items synthesized, but this brings about an issue that I hated in Final Fantasy 8 that fortunately is crafted a little better here and that is this is the only way (besides finding stuff) to get new equipment.
It's also VERY hard to get money. As an example, you get NO credits for defeating various monsters and very few for defeating human type enemies. While I guess this makes sense, keeping items in stock and paying to sleep makes this kinda tedious. Fortunately, you won't have to grind very much as the game is only moderately difficult, so it all works out.
I really wish the author had decided to use MP3s instead of midis, but the midi selection is fairly good for what he's got going on here. Sounds are nothing special...mostly just RTP stuff with a few additions. And really, that's about it. I can't really think of much to complain about. That said...
- Good mapping and level design. Nice tilework and good variety in tilesets.
- Hilarious dialogue and story. This alone will make you keep playing.
- Gameplay is juuuuuust right.
- A good variety of fun minigames.
- Cool features like the "to do" list and synthesis.
- Lots of side quests.
- Music and sounds could be better. They're not "bad," but they don't feel customized and high quality enough.
- Some may not like the idea of not getting a lot of money and therefore, not really buying new weapons and armor, thus making the game fairly non-traditional.
And The Sorey
What else can I say? The game reeks style AND substance. It's fun to play, innovative, well put together and thought out, and hilarious. Not bad for a 2K3 game, I say.
I didn't think this would get to 2,000 downloads so quickly after it had finished being featured. Being a featured game left the count at around 1.7K and I was really happy with that, but at the same time I thought that the download count would drop off pretty sharply once it was off the front-page. I'm glad it didn't quite happen that way!
Just want to say "thank you" to everyone who has played this game, whether that is the complete version or one of the demo versions when it was still in development. Even more thanks to those who commented on it or reviewed it!
I was wondering if people would like me to put together a walkthrough for this game. If there are enough people who need it then I will start making one, but if there isn't too much interest - this isn't exactly the most difficult game out there - then I won't bother.
I've added the "Read Me" file (that is included with Version 1.3) to the site for those who have older versions of the game (since 1.3 only fixed the starting position in 1.2 I can see how some people wouldn't have bothered to upgrade.)
This is incredibly self-serving, but since I know that the majority of people who downloaded Sore Losers never actually commented I decided I wanted to put this out there. This isn't just about my game, though, since I also know this is the case with pretty much every game on the site and I just don't understand this trend.
Annoying as it is to have to directly ask people for their feedback, I really think that if you download a game you should comment on it. You don't need to write a massive review or even go into massive amounts of detail, just tell the developer what you liked/disliked and that will be enough. It only takes a second to comment and the feedback will probably be really helpful to the developer; even if all you are commenting for is to say that you stopped playing the game for <insert reason here>.
Development is a feedback driven process, and if we all just took the time to write a small comment about the games we download I think everyone would benefit...
I absolutely guarantee that this download has the correct starting point. I've even downloaded it myself to make sure. Hell, I unzipped it about five times before uploading it I was so paranoid, the irony being that I recently found out that the fixed download not replacing the broken download might've been a site error: how fucking marvelous is that!?
Anyway, the download is up now, so I hope people enjoy this fixed version. If you have any further problems (as far as I know, all the major bugs are ironed out) then please get in contact via the gamepage.
Please review/comment on the game if you play it. Even if you stop playing it, just tell me why you got bored and hit F12. There is nothing more annoying than knowing people are playing your game without giving you feedback, and I am sure everyon can agree on this. Besides, my games played:games reviewed record is quite high and I think that other people should put in similar effort; after all, constructive criticism is the only way us indie developers are going to get better!
(And if you previously posted a review, please post it again. Sorry to ask this of you for a second time, but there wasn't really much I could do about it. Thanks a lot...)