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News you can't use (Alpha V.14)

  • maia
  • 08/25/2009 10:10 PM
  • 252 views
Now you can go from Mt. Peek to the mystery quest, to the beast in the mine quest, to the farm quest. There is dialog for each of the quests, but 80% of what I would like to have. The beast quest is still missing some dialog, the end of the mystery quest is still missing some dialog after you finish it.

After Mt. Peek comes the mystery quest. It is the mystery quest, because it was not originally intended to be there. The mystery quest will remain a mystery, but in every game that I have ever made, it involves what the topic of the quest is about.

The quest in my opinion is awesome, it involves a short new "battle area." Not that there are any battles. One of the few reasons it is awesome, is because you are thrown into the situation, you do not get a choice. Sort of like if aliens just kidnap you... that is not your choice.

There is something at the end that I find particularly fun. This mystery quest adds a whole 5 minutes of gameplay (for 6 hours of programming). That is with me knowing where everything is and doing a speed run over and over through the area.

Once you get through it, then you are taken to a secret area that I feel is fun :-)

This will not sound like much at all, but so far playing the game I am 22 minutes into it and that is with no battles. There are no battles yet. Nor is there any need to wander around. I just go from point A to B, doing exactly what I need to do. I hope there will be 40 minutes of battles at least. This is really only "mission 1."