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Update Aug. 08, 2009

  • Ratty524
  • 08/10/2009 01:50 AM
  • 266 views
Uploading up two new screens of Level 5. The level has been redesigned with slower enemies and a new tileset I sprited to go with it.
By the next demo, you will see the following implemented:
> Timer score: You will receive a score after clearing each level (except minigame levels) based on the amount of time remaining in a stage.
> Level/world transitions: These should be easy to make for me. It's pretty much between-level dialogue/action that takes place after clearing each stage. It would be good for gloss and to help make it a little more clear as to how the story progresses.
> Extra life: I'm implementing a way to gain extra lives a little more easier in the game.