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Basic Concept:

The gameplay, in spirit, is based off of the 1970's arcade game "Pacman". Levels in this game are designed as a maze, which the player must be able to navigate through. There are two types of active items in these levels: the immobile, sparkling "stars" and the monsters, which come in a variety of forms. The object of the game is to defeat every monster in each level.

Basic Controls:

Arrow Keys/D-pad: Moves your character (Tina).

Enter Key (or whatever button that triggers an action on your joypad): Punch (Only when Tina is powered up)

"A" Key (or whatever you assigned to be button "X" in the configuration window): Pause the game.

Score Key:
Stars: 1 point

Peacheek: 10 points + extra life

Monster: 100 points

Gold Coin: 100 points

Once you complete a level, based on the time remaining added to the number of coins collected, you will recieve bonus points.

Completing a Level Step 1:
At the start of each level, you will be placed usually at the top left corner of a maze. You will see other characters (monsters) moving about, and blue sparkles (stars) scattered across the play field. Your objective is to collect every star in the level, there is always 25 total in each level.

At this point, your character, Tina, is vulnerable to any attack. If a monster touches her, the player loses a life. Lose all lives and the game will end. Also, each level gives a certain amount of time you need to complete it. If the timer, displayed on the upper right corner of the screen, reaches "0:00", a monster called "Perforato" will appear and chase the player at a high speed, ultimately causing another life to be lost. You must navigate through each maze without getting hit by monsters.

Completing a Level Step 2:
Once you collect all of the stars in a level, you will notice three things: The change in background music, some sparkles surrounding your character, and a slight change in the behavior of your surrounding enemies. You are now in "powered up" mode, and this is where the fun part starts! You are invincible, and you can now use the "punch" action by pressing the "enter" key. Navigate through the levels and use your punches to kill each monster. Once a monster is defeated, a glistening coin will appear from where the monster died. You can get that coin for extra points, and the amount of coins you retrieve in a level will be counted for bonus points. Once the last monster is defeated, the level is completed. NOTE: The timer is still active when you are in your "powered up" state. If the timer runs out, you will still be killed by Perforato regardless if you are in your powered state or not.

Sometimes, when you are short on lives and have defeated a monster, an item called a "Peacheek" will appear. It looks like a lush, red peach with a smiling face, pick it up for an extra life.

Tips:

> For those of you familiar with the game "Pacman" this one shouldn't surprise you. The key to avoiding monsters in this game is to be able to understand their movement patterns. Once you do, you can even manipulate certain monsters so that they would get out of your way.

> Keep moving. Unless you are trying to avoid enemies like Wheelin, who move from side to side in one direction, there shouldn't be much of a reason to halt your movement. Not only will it keep you on your feet when avoiding monsters, but it will increase the chances of you completing the level within the given time limit.

> The movement of the characters in this game is tile based, like in most typical RPG Maker projects. Think not of where a character, player or monster, is on precisely, but what "tile" or "square" the character is on. It's helpful for narrowly dodging and knowing when to hit enemies.