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Is a title screen and logo set up more important than you think?

  • TFT
  • 10/01/2012 03:41 AM
SCREENS OFF TO YA BRAH
Title screens are interesting to me. Some people love them, them people trivialize them, some people don't even care. Are they important? Yeah, I think it sets the tone for your game, and games in general. It's the first thing you see. A lot of titles actually tell a story, or gives you an idea of how the game is.

You have to take into consideration that a title screen image and logo I suppose you can say is like, the main image that you show people when you work on a game, so that should instantly take priority. There's a lot of ways you can do them, it gives you room to be creative and interesting.

I'm going to take a look at a few of these that I found by just google images. I like a lot of them, so let's see.

Yeah man, this game, Rockin' Roll racing. Even as a kid I didn't like racing games, but I had somehow rented this on accident, or someone had it I can't remember. But just by the title screen I knew it was going to kick ass. The title drops down, there rock music playing, dude, THERE ARE MUTANTS PLAYING GUITAR IN THE BACKGROUND WHILE CARS ARE SHOOTING LASERS AT EACH OTHER!

And you know, that sets the tone, it tells a story it explains to you how the game is going to play out, and it was a kick ass game.


Streets of Rage is similar, you see the main characters cityscape behind them. It doesn't have that much of an impact, but I do like the set up. It does explain just by the image what the game is about.



These are really weird, I just think they're really absurd or really abstract. It does deliver though, it's an effect. The point is, it's a set up.

WHAT I DON'T LIKE. LIZZA UR KELLIN MEH
I'm not sure if RM people really think that much into it. I don't really expect people to, a lot of users just take a cool image and throw it up there and that's that. And that's fine, I really don't expect anything much from that.

But then there are the people who you sort of notice that they take a lot of time and consideration into what that title image is. It's kind of always uninspiring too, like, they're good, but they're all the same. Like, I'm not sure if there's like an anime title generator, but I've seen a lot of those types of titles.

Another problem I see is, sometimes people will use animated backgrounds. It's a really powerful tool, but people are doing the same thing with it. It's like, they'll take a video of clouds, or the background will be clouds panning. I am not sure what the purpose serves, clouds aren't really that cool.

That stuff kind of bothers me, I wouldn't notice these things if I didn't see them a lot. As I posted earlier, try to find images that try to tell a story and give people a set up. It tells the player they're in for something cool.

I'm personally at that stage where I need a very interesting title, because like I said earlier, when you go around the internet to promote a project the first thing you're most likely to post is the title image. I have a few options but it's difficult to decide what fits.


If you're looking for inspiration in terms of title screens I suggest SNES/GEN games. They usually deliver something. Also:

Mateui: "Boing"

Posts

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I dig the third one, with all the characters stacked up. There's plenty of room for quirky details, and I think the less distant "logo-y" logos would run counter to the feel of the game.

Also excuse me while I play Rockin' Roll Racing RIGHT NOW.
TFT
WHOA wow wow. two tails? that is a sexy idea...
265
play it, and suckle the teet that was once blizzards peak of successful entertainment.
author=LouisCyphre
I dig the third one, with all the characters stacked up. There's plenty of room for quirky details, and I think the less distant "logo-y" logos would run counter to the feel of the game.

Also excuse me while I play Rockin' Roll Racing RIGHT NOW.


I don't know. The thing about the third one is that it just screams Fooly Cooly, which sort of takes away from the whole originality factor. You can sort of see the similarities, even if it's not meant to look like it.
Jude
User Title
1268
author=Corfaisus
author=LouisCyphre
I dig the third one, with all the characters stacked up. There's plenty of room for quirky details, and I think the less distant "logo-y" logos would run counter to the feel of the game.

Also excuse me while I play Rockin' Roll Racing RIGHT NOW.
I don't know. The thing about the third one is that it just screams Fooly Cooly, which sort of takes away from the whole originality factor. You can sort of see the similarities, even if it's not meant to look like it.

Pretty sure FLCL isn't the first piece of fiction to use a group pose.
author=Jude
author=Corfaisus
author=LouisCyphre
I dig the third one, with all the characters stacked up. There's plenty of room for quirky details, and I think the less distant "logo-y" logos would run counter to the feel of the game.

Also excuse me while I play Rockin' Roll Racing RIGHT NOW.
I don't know. The thing about the third one is that it just screams Fooly Cooly, which sort of takes away from the whole originality factor. You can sort of see the similarities, even if it's not meant to look like it.
Pretty sure FLCL isn't the first piece of fiction to use a group pose.

I think you're missing the point. The thing is, my mind went directly to FLCL because of the vibe both gave me, especially in the characters themselves, not in how they're placed.

With knowing absolutely nothing about these characters, this is how I tied them together.
Green: Naota
Blue: Haruko (most connected)
Red: Kanti
Uppermost: Naota's father
Middle: Gaku
Far left: Amarao (perhaps remotely farfetched)

This was all automatic, mind you. I'm also not bringing this up to discourage anyone, it's just that incidentally perceiving this as being some manner of anime fan-game (giant robots and the wise-mouthing, never-so-serious teens that oppose them) might damage the intended effect in the long run.
I might be the only one, but I have difficultly taking "This reminds me of Fooly Cooly" as a complaint.
Liberty
~RTP Princess~
9501
I like the first and second last one best. Though with the first, instead of showing a backdrop in the writing, maybe showcase the characters in cool poses/fighting. It'd show off the people you were going to meet and hype you up for them. ^.^
I just like the artsy-fartsy of the second last one - silhouette with pictures. I guess you could do the same - add characters instead of a background. I heard you like character, so I put some characters in your character~
Solitayre
Circumstance penalty for being the bard.
10695
I like five, the one with silhouette shooting guns at the robot, maybe not very original but I think it's dynamic and is pretty good at the whole "Set-up" thing, and telling a story.
NewBlack
☽ TRASH THAT IS A WASTE OF TIME
4879
All of those title designs are awesome.

edit: At first glance I graviated toward the same one as soli because it seemed really dynamic, especially imagining it with some animation, but when I thought about all the rest they all free pretty dynamic in their own ways. The city-scape-in-hair thing has probably been done elsewhere but it's one of my favorites too *cough*combinethosetwo*cough*.
Number four's my favorite, just move the figure behind the city and have it peek out or hold the frame, or something along these lines, to give it more dynamism.

1, 5, 7, and 10 I don't like at all.
I like 9, specifically because I think masking is really rad.
I like number 10. The animated R gear turning gives me an idea. When the start button is pressed, you could have the R Gear lock into place with the rest of the logo. Then you could have the assembled "Rainbow" bar retract to the left while the "Libra" bar retracts diagonally to the upper right.

That would be the world opening up to admit the player.

Then maybe you could have the city scape scale towards the screen, making it seem like the player is falling into your game's world?

alterego
RMN's wet blanket
1582
I firmly believe a good title screen and logo are very important, they're like the corporate identity of your game. And while you want a memorable identity you also want it to be effective. What I'm trying to say is that 'interesting' is not the only quality to look for, you also want your title screen/logo to be readable, to be versatile enough to be placed anywhere, and to 'age' well...

I guess I can exemplify this somehow. At the beginning, the Final Fantasy series tried different treatments to its logo, things like this, or like this, which while 'fancy' or 'radical', wouldn't stand the test of time. So they finally settled for the treatment we all know today, which is based in a very simple principle: The best logo is one you can accomplish with typography alone, no decorations, no effects, no nothing... Of course, since we're talking about video games there's no need to be so serious about it. Different treatments, some less conservative than others have arised over time, but they all following the same concept that has become one of the series' staples.

So yeah, I think this is an important thing to keep in mind. For example, you gotta decide how do you want people to identify of your game. Is it 'Rainbow nightmare' the important part? Is it 'Libra'? Can you afford to abbreviate it: 'RN:Libra'? Can you afford such decorations as an 'R' inside a gear? What colors are you going to use? What word disposition? ...And from there start branching out what is the 'story' that your title screen will tell. Either a futuristic cityscape, a collage of the protagonists, a display of robots, etc.

All this being said, I like number 5 or 6 the most. I also like the drawings of 2, 7 and 9 but I'm not a fan of the abbreviated name.
TFT
WHOA wow wow. two tails? that is a sexy idea...
265
Craze
RMN's supervillain, and enjoying it
7439
So this is, like, almost forty days late, but I just want stress ae's point about Final Fantasy.

I mean, this is the sixth or seventh result in google images when searching "Final Fantasy":



Whether you go "oh my fucking god" or "shit, another one" or "here we go again," you see that font and



So, yeah. +1 agreement point with "TYPOGRAPHY BITCHES."

***


I would also like to say that I am fucking awful at title images, which saddens me deeply since I do think that they are incredibly important. Same with box covers; I love living in America, but the box covers we get for games are just so, so -



god damn it
sony comuputer entertainment of america: always keepin it classy
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