Chapter 5 is over. By customer request, this version has an unencrypted databse.
Full of impatience, I DID NOT DO A FULL PLAYTHROUGH after the last round of fixes. So this chapter may crash and explode in wonderful ways. But then, that's hardly new when it comes to this project.
Balancing is a huge question mark at the moment. I don't know how difficult the new chapter will be for people based on their party builds. I found it unbeatable without developer cheats due to the fact that there are very few supplies to be got in this chapter so it will tend to wear down your reserves.
I plan to revamp the item distribution system and the replicator setup to allow for more advanced items to appear in later chapters.
Saving is set up differently now, such that only one party member needs to be in a save room for you to be able to save the game. It wasn't like this originally since now you can theoretically park one party member in a save room and then save all the time, but given how challenging the game has become otherwise perhaps this isn't such a bad thing.
Since this chapter requires another big party split-up, there are a number of HIDDEN SCENES that may occur depending how you pair off the characters. SEE HOW MANY YOU FINDP.
Also, doors still do that thing where they don't animate properly while opening.
Also, there still aren't "active status animations" to show you when your characters gets a Toxin status etc.
I think there was more to say but I forget.
Now for a blisteringly harsh criticism of some other RPG Maker projects.
Don't try to make an open-world, free-roaming, exploration-based game in RPG Maker. It won't be as good as Skyrim. It won't be anything like Skyrim. It will just be aimless and boring. Stop trying to be like Skyrim.