• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Demo: Bug alerts

  • Gibmaker
  • 08/23/2009 11:32 PM
  • 254 views
UPDATE August 26: Fixed most of the bugs and replaced the downloadable file. It's amazing how one tiny part of the code can mess up so much; the infinite loop at the world creation screen and the missing save point were both caused by ONE SINGLE INSTANCE of not using .dup when I was supposed to.

UPDATE August 23: Inkogneto was good enough to call my attention to several potentially game-crashing bugs that still exist in the demo. This is why we luv beta testers. Looks like it ALL READY needs a patch. Lawls.

CRITICAL BUG ALERTS:

*FIXED* About 25% of the time, the random world generator will get stuck in an infinite loop on the "Generating World" screen. I must still find out why it does this. If it happens, just press F12 to return to the title screen and try again.

*FIXED* Pressing ENTER to cycle through specializations on the character creation menu (as opposed to using the arrow keys) allows you to access the "Xenology" specialization, which WAS CUT AND SHOULD NOT STILL BE THERE. HAR HAR. Choosing Xenology doesn't blow up the game, but using the arrow keys while Xenology is selected gets you into "blank" Specializations which do blow up the game.

*FIXED* Inkogneto has reported game crashes while dropping items, having to do with a missing graphic.

Inkogneto has also reported some overlapping menus that appear at the end of combat. (ie. a window was not disposed and another window was drawn underneath it)

NOT CRITICAL BUT STILL IMPORTANT:

*FIXED* There is supposed to be a save point in the very first room, where your character starts. It is not there. This doesn't screw up the game apparently, but it must be a recent bug in the object-spawning programming, and it leads me to wonder what OTHER important objects simply aren't appearing. Apparently the demo is still completable as it is, though.

There is a shortcut key (not mentioned in the in-game help) that can make combat easier, if you're using the same weapon over and over again. While on the root menu in the Action Phase, press 'A' to automatically select the last weapon you used, including the Psi-Amp.

Nanites (the "currency" in this game) are presently carried like an item, meaning they take up an inventory space and must be "passed" between characters depending on who has to use them. For a future release they will be stored outside of characters' inventories and be accessible to all characters. (Like money in traditional RPGs.)

Only the Engineering, Psionics and Medical specializations are currently supported in the game. You can choose to be any of the others, but they have no actual benefit. Also, the 'Operate' attribute is underused so far, only needed for the 1 Medkit you find.

COMPLETELY BENIGN, JUST UGLY

*FIXED* Your character is supposed to be prone on the floor at the very beginning, i.e. you've been out cold. Instead he appears standing upright with his eyes open just fine. Please don't let this completely spoil your opinion of the demo. ;_;

For future releases:

At the moment you can only choose between 2 face graphics for your character. There will be 24 for the next release.

Security computers don't do anything yet, since there aren't any security cameras to catch you (a la System Shock 2) and hacking talents aren't yet implemented. Hacking talents mainly serve to give you information, such as revealing the locations of monsters or items. Higher-level talents will allow you to damage monsters from elsewhere on the map, i.e. generating EMP bursts in other rooms.

You will be able to "research" items (a la System Shock 2) for various benefits. Research possibilities will be based entirely on your specialization; i.e., only Biologists can research organic artifacts, only Engineers can research devices, etc.