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VERSION 1.2.3.5
Update 03.17.13

- Various reported errors fixed
- (Incomplete) credits listing added to title screen


VERSION 1.2.3.4
Update 02.06.13

- Error in Chapter 1 event fixed


VERSION 1.2.3.3
Update 02.03.13

- Error when traveling between rooms of different zones fixed.


VERSION 1.2.3.2
Update 01.22.13

- Error with breaching doors fixed


VERSION 1.2.3.1
Update 01.01.13

- More errors with item distribution and world generation fixed


VERSION 1.2.3.0
Update 12.31.12

** NOTE ** If you try to load a game into this version that was saved in the Dormitory complex, the starting room may not load correctly. Please let me know and send me your save file and I can tweak it.

- New version of Dormitory maps installed
- Some errors having to do with replicators fixed


VERSION 1.2.2.1
Update 12.15.12

- Error caused by Bio-Recovery system fixed


VERSION 1.2.2.0
Update 12.14.12

- Random item generation system improved
- Improved replicator menu generation system
- "Status animations" now added for radiation, low health etc.
- A few more items/talents added


VERSION 1.2.1.1
Updated 10.23.12

- NoTypeErrors having to do with fire doors fixx0red


VERSION 1.2.1.0
Updated 10.21.12

Update
- Chapter 5 added
- "Locate" function added to work stations
- Conditions for game saving changed so that only 1 character has to be in a safe room.

Known issues
- The new Light Sword weapon is yet untested and may not work, especially the "Breach" function
- Same with the new "Remote EMP" talent
- Balancing is still crap.
- no active status animations
- doors still have visual glitches while opening, but functionally they work fine.


VERSION 1.2.0

< version not released to public >


VERSION 1.1.1.1
Updated 07.27.12

Update
- Help instruction for elite monsters reworked
- Glitch causing Columbine encounter to crash addressed


VERSION 1.1.1.1
Updated 07.27.12

Update
- Help instruction for elite monsters reworked
- Glitch during Columbine encounter addressed


VERSION 1.1.1.0

Update
- Grenade Launcher bug fixed.
- Hidden IGR schematic added to Pike's lab


VERSION 1.1.0.5

Updates:
- More bugs fixed. Particularly having to do with schematics. Games created in previous versions will still have multiple copies of schematics present, but they will behave correctly.


VERSION 1.1.0.4

Updates:
- More averted crashbugs having to do with the laser pistol and barricades


VERSION 1.1.0.3

Updates:
- Fixed more broken event triggers close to the beginning of the game.
- Fixed some buggy displays with schematics



VERSION 1.1.0.2

Updates:
- Fixed some early event triggers that were made obsolete by the new battle system.



VERSION 1.1.0.1

Updates:
- Bug preventing Shotguns from being selected from "Attack" command has been fixed
- Error when using psionics from the "Attack" command fixed.
- Decompression event doesn't fire
- Insufficient toxin hypos were distributed in MedSci -- if you started a game in v1.1.0, they won't be there.
- Reduced the effectiveness of cryokinesis on mechanical enemies


VERSION 1.1.0

Updates:
- Chapter 4 built
- First deployment of the "auto-updater", which will build
chapter 4 onto any save file loaded from an earlier version.
- Tons and tons of stuff. I've worked on this for too long.



VERSION 1.0.5

Updates:
- Proper map schemes added for Athletic Sector
- Missing event for upgrading Assault Rifle added
- Bugs when recharging and upgrading Apollo laser fixed
- "Starter" psi talents have been added (they were missing)
- Crashbug when using Hyper-ethylamine fixed
- The auto-dater has been added that updates save files from old versions to
this one. At this time the effects are negligible though.

Fixes:
- Potential glitch at end of Flight Deck onslaught fixed
- Potential glitch involving a barricade in the Shuttle F12 door fixed


VERSION 1.0.4

Fixes:
- Potential glitch at end of Flight Deck onslaught fixed
- Potential glitch involving a barricade in the Shuttle F12 door fixed


VERSION 1.0.3
Updated 03/12/12

Fixes:
- Gamecrashing bug introduced in Version 1.0.2 fixed. Hooray.
- Crashed caused by using cigarettes fixed
- Infinite sedation hypos oddity fixed.


VERSION 1.0.2
Updated 03/11/12

Fixes:
- Funeral announcement appearing in log multiple times - fixed
- Crash when using Apollo laser's overcharge - fixed
- Buggy display of branching requirements in tasks - fixed
- Crash when upgrading Impact Hammer - fixed
- Crash when using resuscitator - fixed


VERSION 1.0.1

Fixes:
- Psi talents cause a crash when used - fixed
- Apollo laser made more powerful


VERSION 1.0
Status: Chapters 1 - 3

This is not the "full" game by any means, but from here on I plan to allow save games from previous versions to be imported into each new release, so you could in theory start a game in this release and play continuously until the end.

Changes and new features:
- If you get an error during the font installation upon running the game for the first time, try manually installing the "AdventureSubtitles.tff" font to your computer.
- You can now view item info from containers by pressing the S key.
- Some items can also be "quick-used" directly out of containers by pressing the A key.
- Quick-using weapons in containers (particularly the shotguns carried by some enemies) will unload the weapon into your inventory instead of picking up the weapon.
- Chapter 3 implemented, and a few new events added to earlier chapters.
- New items, enemies and cosmetic changes, too numerous to mention.

Bugs and issues:
- The new World Generation screen is quick and dirty. A prettier one will be made at some point in the future.
- If you research the Shock Trap Mechanism, the "Trap Detection" value doesn't display correctly when searching containers.
- The log menu doesn't scroll vertically.
- Characters appear to stand back 4' from computers when using them! This is just an issue of the sprites lining up and it will be corrected by having them
take one more step forward. Eventually.
- During the "onslaught" segment in chapter 3, some enemies don't die at the end of a turn even if they've taken enough damage. Just hit them one more time on the next turn and they'll die then.

For an upcoming release:
- Proper room schemes for the Athletic Sector
- An option to attack repeatedly, similar to the "Retry" windows that pop up if you fail a technical task
- You will be able to "exchange" items when organizing the inventory without having to drop one item first.

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