In a few spots in the game, there are more than one way to solve one particular obstacle, some involving sidequests, some not. One of the side quests that's nearly completed is a dungeon for the thief that will grant you access to a thief only item.
Rather than be a traditional dungeon with monsters, treasure, etc., it is filled with various skill games and timing events more akin to the deftness of a thief. I've uploaded one of the examples into the screenshots section. Yes, it's simple, but it throws in some variety.
Once this is complete, there are only a couple more locations to finish up before the next continent is completed. Next I will be putting together the resort island that houses all of the casino type minigames. This will mostly consist of mapping since all of the minigames are already coded. I figure at this point the game will be about half done, which is not where I had hoped to be when the project was started one year ago, but is great all things considered (job, school, girlfriend, hockey, etc. are all such selfish time sinks).