Download Now

202.2 MB
1489 downloads
2 reviews
  • Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
Release Trailer

NOTE: I am not making any more updates, changes or fixes to this game. I'm done with it. Please do not report any bugs or glitches with the game. Thank you.

A peaceful kingdom suddenly receives a powerful stone with the power to control time itself. Deciding to keep this relic out of evil hands, the king of Syrius stores it in a secluded place deep inside the castle, where it lies for the next millenium.

Fast forward a thousand years into the present time. The stone has gone missing as well as the current king! It's now up to Princess Lilliana to find the king and the stone before the stone's power gets misused and something terrible happens. She will meet seven companions on her search, a fugitive soldier on the run, a smart, dedicated priestess, a cash-loving, food-loving thief, a perky sorceress, a monster hunter that hits on any female that moves, a young magical dancer, and a strong, yet troubled martial artist. She will meet others on her journey as well, and the eight of them must find the person responsible for the theft of the stone.

This game is sort of a dungeon crawler, but it does have some features like class changing, touch encounters, different ways to learn skills, puzzles, tough optional bosses, and stuff like that. It's a long game, 3 worlds to traverse, spanning 7 chapters long, with many sidequests included. I hope you guys enjoy it.

Latest Blog

Walkthrough Completed!

Well, after many months of putting the thing off due to work/real-life stuff/a little procrastination here and there, I can finally say that the walkthrough for SOE: Wings of Time Deluxe is done! And it's about time, too - because I know that a lot of folks have been asking me about the status of the walkthrough for some time now and have been looking for some help/advice on stuff in the game. Thanks for finally putting a fire under my rear end and getting it done, I appreciate it.

The walkthrough has been updated to the current version 2.0011, so everything in it is correct (or should be, anyway).

If you check the game page, you may notice that the optional bosses section is gone; this is because it is now part of the walkthrough. It's sitting in the Sidequests section (and the optional boss stuff has been updated, as well), so those of you needing strategies for them, you'll want to look there instead.

That is all for now.

Posts

I also have the same problem with the new download to.
EDIT: just had to change it to 256, my bad i have like 4 selections for bmp.
benos
My mind is full of fuck.
523
lol I just wait until every single version is released.
benos
My mind is full of fuck.
523
I'll do it. I'll fucking do it!...... :p
I'm only updating as folks let me know about more serious bugs and stuff. So as far as I'm concerned, unless some huge, game breaking bug/glitch is found, this is the final version.

The bug/glitch has to be near catastrophic for me to release another version.

benos
My mind is full of fuck.
523
No worries though, it's just every game we buy that we need alot of patches, seriously, it's like STALKER, it needed like 3 or 4 patches to get the game to work.
Just trying to make it as bug-free as possible; in case someone wants to review someday. XD
I'm actually planning tp review this, but what is the minimum of files I should download?
If you have version 2.0008, you don't need to download anything extra.

If you have 2.0007 or earlier, you need one extra file; that being either the normal patch (if you have 2.0007) or the complete patch (if you have 2.0006 or older).

That's it.
Question Otabo is the Great Tree supposed to have transparent-ish walls and such? Can't put my finger on it but something seems a bit off about the tiles.

And second how long did it take you to code Quinn's "blue magic" that was really neat the first time it happened. Quite the quality game you got here. ^_^
author=Brocknoth
Question Otabo is the Great Tree supposed to have transparent-ish walls and such? Can't put my finger on it but something seems a bit off about the tiles.


Nope. Unless you're talking about the forest panorama?

And second how long did it take you to code Quinn's "blue magic" that was really neat the first time it happened. Quite the quality game you got here. ^_^


Actually, not long at all. Compared to something like, say, Dreyfus's Steal, coding Quinn's monster skills was cake.

After looking at it for a while I think it was a color problem on my end. Game engine does some weird things sometimes. Sorry for the false alarm.

Yeah steal does seem like it would be a nightmare to code. Lot of variables and other craziness I'm sure. I always wanted to try something fancy like what you've done with some of your abilities but my old projects never got much of anywhere. Plus I'm not much of a "programmer" heh.
Is the total Exp needed to level supposed to stay 500?
I'm not far in at lvl 3, but it hasn't changed yet.

Edit: Looked in the game code, I see it doesn't change every level. Ignore me.
The max EXP needed changes at levels 6, 11, 30, 50 and 80.
Found another bug of sorts though this one is rather minor. I was able to enter and complete the House of Illusion BEFORE the Ocean Base. Story wise it makes no sense but programming wise it doesn't seem like it causes any harm.

Your call Otabo.
It's no big deal, really. I'll fix it, but it's not severe enough to warrant another patch, though. It just means one can get slightly better gear in that chapter earlier than intended, but that's fine.