Right, like 2-3 months of blatant inactivity yeah?
Well, been doing a lot of things behind the scenes in terms of
A) fixing crap
B) actual progress in design
C) figuring out what the hell I'm doing
D) having the damn program crash and loose data, then trying to redo what was lost
And it's bout time I realized that my laptop is a piece of crap for this and, quite frankly, just can't keep up. Between running out of memory (although it does wonders in teaching me optimization), overall crap performance, and general aggravation at the thing, I'm having to just stick a wall right here.
Upside is, I'm gonna be saving up for a new desktop so this project here isn't going to be indefinitely dead. It shall eventually be picked right back up (hopefully the data is still intact by then.. going to have to back it up at some point) and hopefully the engine is at a more stable point with more usable features (like that damned inverted mouse movement)
So, in the meantime, I'm probably going to end up continuing this project I had in GameMaker for my Computer Science class final from last year and ironing that crap out or starting something else in GameMaker.. Perhaps just taking a break from the dev-world all together. Who knows? Doesn't help that school starts in a couple of weeks either..