Hey everyone! Once again I waited way too long to give you guys any updates, but that doesn't mean I haven't been hard at work.
I missed my self-set deadline of spring to release the spring season of the game... However, it is nearly complete and will be sent out to my testers soon. After a little bit of polish work it should be ready to play! The finished season will contain about 7-8 hours of gameplay.
In celebration of the imminent release (and to promote it, I suppose) I created a launch trailer that shows off final graphics and updated systems! Take a look below and let me know what you think.
Thanks for all your support, as always! Shouldn't be long now...
As promised, the LockBall side project is complete and ready to download!
Check it out on its own game page and give it a try! About 99% of the sport was designed using events, switches and variables, with the other tiny bit done with some helpful scripts.
LockBall is not (and isn't meant to be) a huge, complex game. My hope is that you'll have some fun with it for a few minutes at a time, and that it will get you psyched for the upcoming Spring season of World's Dawn. You can compete against 7 opponents with unique strengths and weaknesses, level up in 3 different skill categories, and even unlock extra content the more you play.
You can also view a special passcode that will allow you to carry your progress over into World's Dawn! Spend time getting better at LockBall now and reap the benefits later in the final game.
Finally, be sure to check out the new project website if you haven't already and let me know what you think:
Stay tuned for more updates in the near future and thanks for your support!
Here it is, a long awaited (and well-deserved) update!
First things first: I just launched a new website for World's Dawn to coincide with a whole big studio reinvention. You can check it out at worldsdawn.com!
The site has some of the same information you've already seen, but there's also a detailed beginner's guide that will introduce you to many of the characters, places, and gameplay features planned for the game. Check it out and let me know what you think! Feedback is always great for things like this. And if you're interested, check out the new waywardprophet.com for related projects and info.
If you haven't already seen them, there are new images posted, showcasing what the final graphical style for World's Dawn will look like. You can expect more info soon (I promise this time), but the 4-5 hour Spring Season is very close to completion. I don't think it would be a stretch to say that by the end of April, you'll be playing the game in some capacity.
The final update is a brand new spin-off project based on the sport of LockBall. It will be a fun, fast-paced game to spend a few minutes at a time on, and should be released in the next couple of days. If you play enough and level up your statistics, you'll even be able to carry your progress over into World's Dawn!
More updates will follow in the near future. Until then, check out all the new stuff at the site and get ready for the release of LockBall!
I just posted a bunch of new screenshots showing off the newly-redesigned HUD and some new graphics. You'll also see some gameplay systems that may or may not feature in the current demo, including fishing, LockBall, and a Guitar Hero style rhythm mini-game from one of Sugar Blossom's annual festivals.
Progress is steady and I'm still hoping to hit my end-of-the-year release date. The game is basically playable all the way through (with technically "infinite" playtime) but there's a lot more to do in terms of making it actually enjoyable to play. Planting crops and waiting for them to grow is only fun for so long.
Upon the final release of the game, there will be hidden secrets and bonuses that you will only be able to find if you're a fan on Facebook. It only takes a second (clicking the "Like" button is all it takes) and there will be plenty of in-game incentive. Or if you are interested in the project and want to receive more regular updates/show your support, that's a simple way to do so.
Finally! If you haven't already watched the new gameplay trailer, I'd appreciate a view and a comment!
I'm still chipping away at World's Dawn! My imminent graduation and all that implies has been taking up the majority of my time lately... However, my extra hours have all gone into this project and definitely hope to release the final game on schedule before the end of the year.
I put together an extended trailer to show off some of the updated graphics and gameplay systems. Let me know what you think!
Also I'm still looking for that elusive first review, so if you've played the demo I would really appreciate some quick feedback. Thanks!
It's been a while! I've been extremely busy lately as I'll be graduating (digital media) school in the next couple months and final projects are taking up the majority of my time.
Speaking of final projects, my dev team for school made it to the national finals of Microsoft's Imagine Cup! If you're a fan of Prophecy or World's Dawn, or just feel like helping out a member of the RM community, please vote for our game and help us win the coveted People's Choice Award. I'd truly appreciate it!
(Alternatively, you can text "Bloom" to 23000 -- or both!)
Onto more relevant updates. World's Dawn received an awesome "Pass or Fail" update by the generous Creation over in his thread. I'm pleased to say the game passed with flying colors! Definitely an interesting watch, and thanks so much to Creation! Here's a direct link to the review:
I should have a new demo video up as soon as I have a bit of time to edit it together, so be on the lookout for that.
Finally, the demo for World's Dawn came out months ago and hasn't received a written review! I would love some feedback in the form of an official review, so a star-rating shows up for the game and more people might find the demo. I would really really appreciate it from anyone who's tried the demo, or would be willing to give it a shot. Thanks!
It's been a long time coming, but the World's Dawn demo has finally arrived! This is the main project I've been working on for close to a year, so I'm proud to say players can finally experience the game for themselves through this special teaser.
The "Guided Demo" includes original graphics and gameplay systems that will appear in the final product (scheduled for a 2011 release). I will personally guide you through the demo as Sagitar to ensure you get the most out of the contained features... I'll even let you know if you missed anything important upon completion! A single playthrough should take about one hour.
I purposely avoided including any unfinished features or systems in the demo. Houses with incomplete maps will be locked from the outside; characters missing facesets or dialogue are left out completely... So while it's clear this is not a finished product, the demo should show a fair amount of polish. I didn't want players to encounter any strange glitches or vacant locales in Sugar Blossom Village.
Once you play, do me a favor and leave your comments. Feedback is always welcome (either here or at the World's Dawn site, and player input is vital in helping the game grow.
A hearty thanks goes out to everyone who has offered their resources, wisdom, and support throughout this year-long process.
I recently posted a new World's Dawn demo video, so be sure to check it out. This video offers a first exciting look at the unique sport called "LockBall", which works as sort of a game-within-a-game and strives to add a bit of variety to the gameplay.
I would love to hear some feedback in regards to the video, as I've put quite a lot of effort into this sport :) Thanks for watching!
This trailer shows off several in-game activities as well as other features like character customization and the inventory system. This is the first video of the game in motion, so I'm really excited to hear what everyone thinks. Feedback is always appreciated in any form.