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World's Dawn is now available on Steam!

After several years in development, World's Dawn is finally complete and available on Steam!

I want to extend one final thank you (who I am I kidding, I'll probably say it again...) to everyone who has followed this game from the very beginning. I've received so much love, support, and enthusiastic feedback over the years and World's Dawn could not have been possible without all of it. I truly hope you all enjoy the final product.

If you spend some time playing and have a few minutes to spare, please please PLEASE consider writing up a quick review on Steam. Reviews can make or break a game, especially within the first few week or so. I know I can count on longtime fans of World's Dawn to show your love one more time!

I plan to continue updating the game for the foreseeable future with bug fixes and minor improvements, so please continue to share your thoughts and feedback.


World's Dawn coming to Steam

The final version of World's Dawn is launching on Steam January 25!

I'm so happy and relieved to finally make this announcement, and thrilled for everyone to get a chance to play the finished game. You can check out the game on Steam here or take a look at the newly redesigned website for more details.

In addition, a brand new demo has been uploaded to this site, which includes the first 3 days of the final game. You'll see the new character portraits, the brand new original soundtrack, and countless other improvements from the previous version. I really hope you enjoy everything that's gone into making this final product as pretty and polished as possible!

If you're a long time fan of the game, and have been following the project since the early days, I'm so grateful for your support and am working on a way for you to be able to unlock the complete story for free. I'll be posting updates as I figure out all the details, although I may not have the whole system ready to go in time for the release date on the 25th... Either way, I truly appreciate you sticking with World's Dawn all this time. It's crazy to think I'm at the end of what's been such a long journey.

Thanks for reading ! Let me know if you have any thoughts or questions and I'd be happy to answer them.


World's Dawn has been Greenlit!

Exciting news — World's Dawn has been Greenlit on Steam! In just 21 days, the game received enough votes, shares and comments to get noticed by Valve, who are now working with me to help bring it to the Steam marketplace early next year.

This is an amazing step forward and it's all thanks to such positive, enthusiastic support from the community. To everyone who played the very first demo back in 2011, everyone who reported bugs here on RMN, everyone who helped build out the incredible wiki, everyone who backed the Kickstarter campaign and everyone who voted yes on Greenlight... THANK YOU!

The game has come a heck of a long way since I posted the first demo here on this site, and over the years it's transformed into something I'm really proud of. Every little detail, from the graphics to the music to the sound design to the farming mechanics to the UI, has been updated and improved in some way or another. Just being able to finally finish the game feels great, and bringing it to a wider audience through Steam is a happy bonus.

Not long now! Thanks for your continued support in the meantime and especially for your patience.


World's Dawn now on Steam Greenlight!

I have an exciting announcement to share today! World's Dawn is now on Steam Greenlight and needs as many YES votes as possible to get approved and published on the Steam marketplace.

Take a look and throw a vote our way to show your support! Sharing the link with game-playing friends and family is a huge help as well... the Greenlight process is pretty nerve-racking, so any and all support you can offer is highly appreciated. It would be so amazing to get this project onto Steam (and in front of a mainstream audience) after all the time and love I've put into it over the years.

Of course, I've also been hard at work finishing the game and am still on track for an early 2016 release. To show off some of the polished graphics, music, and gameplay, I put together a brand new trailer:

As always, feel free to leave your feedback and let me know what you think. And don't forget to spread the word about Greenlight!

Thank you, all =)

Progress Report

So many improvements!

Hello everyone!
It's been several months since my last update here so I thought I'd check in and share some progress. I've kept very busy since the Kickstarter campaign wrapped up in July (included getting married to the love of my life in September!) and have all kinds of fun stuff to show off.

To give you a better idea of just how many little updates and improvements have been made to the game, I sat down and played through the newly polished intro sequence, noting each and every change as I went. Take a look!

As you can see, the major improvements promised — namely new character portraits and an entirely original soundtrack — are already pretty close to being fully implemented. In addition, everything from the gameplay to the graphics to the sound design is being polished and prettied up.

In technical terms we're nearing the "feature complete" stage, meaning development on the winter season is wrapping up and we're almost ready to dive into quality assurance. The good news is that the current demo (which includes the spring, summer, and autumn seasons) was first made available several months ago, and has already been downloaded by over 5,000 enthusiastic players... so most of the big bugs have already been reported and addressed.

As I mentioned in the video, we're still right on track for an early 2016 release! While you wait, be sure to follow our Facebook page for more regular updates and join our forum to chat with other friendly farmers.

Thank you so much for sticking with World's Dawn all this time! Your support has already made such a huge difference and is helping transform this game into something I'm truly proud of.


World's Dawn is officially funded!

Exciting announcement! Exciting announcement!

The World's Dawn Kickstarter was able to raise a grand total of $6,689 over the past month, thanks to 384 backers and everyone else who liked, shared, commented on, tweeted about, and even played the game during the campaign. This number is 134% of my initial goal and will allow me to add even more improvements to the final product.


I want to say thank you, truly, to everyone who has supported World's Dawn in the 5 years it's been on this site (holy crap, by the way). The RPG Maker community means a lot to me... it helped ignite my interest in game design as a career and has offered endless inspiration, guidance, feedback and resources to help me better my craft.

Some wonderful changes are coming to Sugar Blossom Village in the coming months! Stay tuned here for the big announcements, or follow the official forum or Facebook page for more regular updates. And finally, thank you again to everyone who backed the campaign or shared the link. Keep being amazing, y'all =)

Progress Report

Kickstarter progress and gameplay trailer

Hey everyone,
I just wanted to post an update on how the Kickstarter campaign is going (a special thank you goes out to kentona for the front page spotlight). I've so far raised $3,750 out of my $5,000 goal -- meaning the project is 75% funded about halfway through the campaign.

This is great news! However, it's important to keep the momentum going throughout June... so any help you're willing to offer is especially helpful at this point in the campaign. If anyone has any ideas about where to post the project or who I could reach out to for more views, I'd really appreciate it!


I'm very happy with the support I've received from this community especially and would love to be able to get another polished RPG Maker title out into the public eye. The way I see it, the more quality RM games we put out there, the better the engine's reputation will become and the easier it will be for all of us to take that next step (whether it's going commercial or just finding more players in the mainstream space). That said, thank you for the all the positive energy and well wishes I've received so far this month.

In case you haven't seen it, take a look at the extended trailer I'm using for the Kickstarter campaign video! It shows off a ton of the unique gameplay in World's Dawn.

Thank you again for all your support! Keep the feedback and the good vibes coming as we move into the second half of the campaign!


Kickstarter campaign is live!

Hey all! I have extremely exciting news to share today!

I just launched a Kickstarter campaign for World's Dawn and am looking to raise $5,000 to finish and polish the game. You can check out the campaign at the link below and please please please -- if you love World's Dawn and want to help it get even better, consider throwing a few dollars towards the project. I appreciate every little bit of support, great and small!


I also wanted to clear up some concerns you, the devoted fans, might have about this next step. First of all, World's Dawn is going to get finished even if the Kickstarter campaign is not successful. I don't want you to worry that I'm going to abandon the project this far in. Either way, the winter season is going to be released and you'll be able to play the finished game.

What exactly will the money go towards?
There are more details on the campaign page, but in short, I'm planning to revamp all of the character portraits, rewrite the entire soundtrack, and put the game through a rigorous testing process that will finally iron out all the little bugs in the experience. Check out the image below for one example of these improvements!

Lovely, aren't they? If the project is successfully funded, you can expect the same sort polish to be applied to the entire game, top to bottom.

So does this mean World's Dawn is going commercial?
My hope is to eventually make a little money off of the game, after working on it for the last 5 years. So yes, I'm definitely going to be looking into Steam and other platforms to release the game for a small price. HOWEVER! Because you guys got in early and supported me before anyone else, the game will be COMPLETELY FREE to anyone who has downloaded it prior to today. So please do not delete your game folders or save files! You'll need those to unlock the final release free of charge. I would still love it if you would back the Kickstarter campaign with a few dollars, but I am forever grateful for your support regardless.

Thank you so much, everyone! Please let me know if you have any questions!


Autumn season released!

The day is here! The current download of World's Dawn now contains the complete spring, summer, and AUTUMN seasons all in one compact 93 MB package.

Please let me know if you come across any bugs -- I'll try to fix them as quickly as possible so you can get back to your farming adventure. As I release more and more content for the game, the more variables there are in play, which creates more and more chances for little issues to pop up... so I really appreciate your patience, especially the first few days after release. I expect that within a week or so, the game will be even more polished, so if you'd rather wait until then, that's definitely an option.

On top of the new release, the World's Dawn website has been completely overhauled with a brand new design and some new artwork. If you're at all interested, head on over and check it out -- and maybe even stop by the forums for the game to say hello.

Thank you all so much for your support! Your feedback is always helpful, so don't be shy about leaving a comment or critique.

Progress Report

Autumn trailer and release date

I recently added a trailer for the autumn season under media, but I thought I'd make a quick blog post to make it official! Check out footage of some of the content that's on the way -- including new items, new festivals, and plenty of new secrets to discover.

In addition to the trailer, I have a tentative release date for the autumn season: next Monday, April 27. Once again, you'll be able to carry your save data over from the old download, so no need to play through spring and summer again unless you want to.

I'd also like to point everyone to the World's Dawn wiki page, which is constantly being updated with new content by a handful of awesome players. If you're the kind of person that likes to have a guide with you while you play life sims (which I am definitely guilty of when it comes to Harvest Moon), you can find achievement guides, cooking recipes, ingredient maps, shipping prices, and a whole lot more over on the wiki.

Please let me know what you think of the trailer, and get ready for autumn! And, as always, thank you very much for your support.
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