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Superimp by ChaosProductions

--Description--
Welcome to THE DUNGEON. You've been brought here to KILL THINGS, GATHER LOOT, and DEFEAT ALL THE BOSSES

--Mechanics--
In Superimp, you control the five super imps - Red, Green, Pink, Blue, and Yellow - in a dungeon, killing things. Each of these imps earnes JP from battles, which you use to buy skills under the Actions menu command.

In order to move, you must select Move from the menu, at which point your tiles will be generated randomly from 5 to 10 - you may move that far. Once you've moved, you're stuck until you select Battle from the menu. You may select a Wussy, Match, or Bullshit battle. Any of the three will allow you to roll more moves.

--Battles--

In battle, you have turn icon equal to the size of your party - usually, four. You may take those turns with anyone you wish. You may even use the same imp multiple times, provided you have the SP for it.

Speaking of, the party's SP fully recovers every turn. The real challenge with SP management lies in whose skills to use, and when. Do you cast Strength Zone with 60 of Red's 70 SP and then attack with the last ten? Or do you raise his Attack with 30 of Pink's SP and then Dragon Claw twice with Red for 30 SP each? It's strategic!