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Set in an unnamed fantasy world, you control the brothers Janos and Horace Blackthorne, along with their lieutenants, Clydas Flowers, Grenn Hightower, and Taena Botley. Together, you are captains and lieutenants of Blackthorne company, a kick-ass, take no-prisoners band of unscrupulous and amoral mercenaries. Blackthorne Company conducts its business with only one rule: get the job done!

The Prototype
In this short adventure, Blackthorne Company is hired to rescue the helpless people of the town of Widow's Watch from an undead necromancer that has returned from beyond the grave to plague them with its army of walking corpses. This is a complete game, not a demo, but it can be completed in less than an hour and contains only one (very involved) battle. While just about everything in the final version is more advanced and more sophisticated, this is very much a "demo" providing a full-scale fifteen character battle.

To Arms! Episode One: Deceive, Despise, and Murder Men

The prologue and the origin episode for the Blackthorne brothers, journey back to a time before the formation of Blackthorne Company, when Janos and Horace were bonded men who had sworn fealty to the kingdom of Rydony and its ruling family, the House Lychester. Janos is the captain of the guards at the Castle Ryn, while Horace is the court wizard. But the series of deception, betrayals, and murders that follow will shatter their quiet lives of loyal service forever.

To generate the names for minor characters in To Arms!, I basically scrambled the first and last names from George R.R. Martin's A Song of Ice and Fire as a kind of random name generator, since I quite like his naming conventions. The game also contains some intentional homages to Game of Thrones. To Arms! also shares some standard western fantasy tropes with ASoIaF, in the same way that 90% of other games on this site share standard jRPG tropes with each other and with most jRPGs. In general much too much has been made of this whole thing, but that's another story for another day.

For more information on To Arms! (the main series, not the prototype), please see the attached pages.

Latest Blog

Music. Music? Music!

New composer acquired...may have us an OST after all.

More details to come.

Posts

Max McGee
My name is Legion: for we are many.
8099
Curse you, Mr. Anderson!!!!!!!!

::shakes fist::
Max McGee
My name is Legion: for we are many.
8099
Blog post will hopefully be late this week (as opposed to never).
Max McGee
My name is Legion: for we are many.
8099
Going to start making blog posts about unit types soonish. Kind of like Anderson's class posts for T&T.
So is this a "A Song of Ice & Fire" fangame? I don't know if it's been mentioned before, but there's a lot of stuff that seems as though it was taken right from those books.

Max McGee
My name is Legion: for we are many.
8099
It was an enormous influence on this, yes, but I don't make fangames...exactly.

The story and characters of To Arms! are 100% 85% original. The world/setting owes a HUGE debt to A Song of Ice & Fire although there are conspicuous differences (existence of an Arcanon class, for instance).
Yeah. I played it for a few minutes and immediately recognized some of the names. Your writing is also kind of similar to Martin's as well.

It's perfectly fine to have influences, but I think the way that you directly use some of the names and terminology of the world that Martin created comes off as a bit gaudy. It made me wonder if the game took place in some kind alternate-Westeros.

It's not a huge deal though, since I guess it could also be seen as an homage of sorts. Anyway, I really did enjoy the writing of the game for the short time that I played it. I didn't speak to everyone, but the characters who I did interact with all had interesting personalities. I'll definitely play more once I have some free time.





The only thing I really enjoyed about the writing in the demo was how War Priests do healing.
Max McGee
My name is Legion: for we are many.
8099
@Chaos:
Which was itself a lift from Matthew Woodring Stover, just for full disclosure. Also I'm sorry you did not enjoy the writing in the prototype. Hopefully the writing in the real thing will be markedly better, and will certainly be paced in a way that will give you a chance to grow attached to some of the characters.

@blueperiod:
Martin himself was influenced by a boatload of writers (as was Stover); it's just kind of how this whole creating thing works. I was not as forthcoming about my influences as I was on Wanderer when I noticed that wearing my inspiration on my sleeve kind of increased the "lol ripoff" effect rather than defusing it as I originally intended.

The game does not take place in an alternate Westeros, it in fact takes place in an alternate Bravia (my D&D campaign setting, not that there was any reason you'd know that, which in turn borrows more from Dwarf Fortress than from Martin) but I can see how you would think that. I've taken my naming conventions straight from Song of Ice and Fire and I'm aping his writing style a bit but I'm not sure what you mean about "terminology". Martin talks a lot about the Vanguard and Foot vs. Horse but these are hardly his inventions; they are real components of medieval European military tactics, as are the royal houses, etc. Likewise the low fantasy milieu which To Arms! embraces is not an invention of George R.R. Martin's.

(There is one character in particular in To Arms! (the real thing, not appearing in the prototype) that is very similar to a Song of Ice and Fire character. Besides Taena who is in many ways an obvious lift of a certain Martin character.)

Anyway, I am glad that you enjoyed the prototype and I am also glad you acknowledge that it is not a big deal that the writing resembles A Song of Ice and Fire.
Hey, Max. Can I be a beta tester?
Hey, Max. Can I be a beta tester?
Hey, Max. Can I be a beta tester?
Max McGee
My name is Legion: for we are many.
8099
PM'd.

PM'd.

PM'd.
Max McGee
My name is Legion: for we are many.
8099
Beta testing proceeds. Slowly.
Max McGee
My name is Legion: for we are many.
8099

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One of the few Rm games (well the demo that is) iv bothered to play and boy was it awesome. The battle was intense, the music thta goes along with it was fuckn spot on A. Beat it the second time but 90% of party was fucked :(. Looking forward to playing a a full version! And I like the idea that its difficult and having multiple ways to win.
Max McGee
My name is Legion: for we are many.
8099
many thanks, my good man.

I must say if you liked the prototype that much then brother, you ain't seen nothing yet. Full version is exponentially better.

And coming soon.
As a huge Fire Emblem fan, it kinda bugs me that you just took FE 9/10 cast for your character portraits. I'm not 10 minutes into the game, and I recognize Toroneo, NPC young boy, NPC dude who kicks ranulf, Jill's father (I think), Leanne, Rhys, Nolan, an uncomfortable number of Gatrees (sp), and a Boss character I don't recognize. If you're going to steal character portraits, at least try to be discreet about it.
kentona
don juan de saskatchewan
13671
comment=36651
As a huge Fire Emblem fan, it kinda bugs me that you just took FE 9/10 cast for your character portraits. I'm not 10 minutes into the game, and I recognize Toroneo, NPC young boy, NPC dude who kicks ranulf, Jill's father (I think), Leanne, Rhys, Nolan, an uncomfortable number of Gatrees (sp), and a Boss character I don't recognize. If you're going to steal character portraits, at least try to be discreet about it.
Boy, you are in for a shock if you play any other RM game...

EDIT:
...unless you haven't played any SNES RPGs.
Max McGee
My name is Legion: for we are many.
8099
I have never played any Fire Emblem, or I wouldn't have done that.

I just recognize those characters as my PCs, bro, not whatever dudes from Fire Emblem. If it was a game I was at all familiar with or could name ONE character from (like Final Fantasy anything) then I wouldn't have done it. As it is though, you see Hootsie, Tootsie, and Scott or w/e but I see Janos, Horace, and Grenn.