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The Arcanon


"In unseen conflictions with shapes
Bred from his forsaken wilderness,
Combustion, blast, vapour and cloud.

Dark revolving in silent activity:
Unseen in tormenting passions;
An activity unknown and horrible;
A self-contemplating shadow,
In enormous labours occupied"

-William Blake, "The Book of Urizen"


The Arcanon is the Graylands' answer to the cannon; in a world where magic exists and gunpowder charge was invented late or never, the former replaces the latter. Arcanon are magical artillery. They do not cast charms or enchantments, do not brew potions or pore over ancient tomes, they do not cast healing or utility spells. They destroy. They destroy entire regiments. All Arcanon are trained at the old Iosian College of Battle Magick in Theodex, however that does not make them loyal to Theodex or House Montclaire. Although it exists smack in the center of Theodex province, the College is administrated by the Mage's Guild, an apolitical organization whose existence was mandated so that Arcanons can be monitored, cataloged, and tracked through each stage of their training and careers. It became clear that this was a necessity after the Arcanon uprising lead by the Sorcerer Maltheus that nearly destroyed Old Iosia.

In smaller battles, an Arcanon is like a faster-moving trebuchet or scorpion. He is placed in a protected position from which to hurl death-usually in the form of fire, lightning, and magical force but occasionally also frost or crashing waves of conjured water- upon the enemies, punishing enemies for clustering into tight formations. In large scale conflicts, Arcanons intersperse themselves into the front line troops, and as the two massed forces advance towards each other and the archers fire their salvos, the Arcanons fire theirs, with crackling comets of fire and deadly magickal energy hurtling in parabolic arcs through the night sky to fall on and decimate enemy ranks.

VITAL STATISTICS
TYPE: Ranged .
Arcanons are squishy wizards/glass cannons who deal direct damage in large quantities. Many of their nastier attacks also inflict status effects.
ATTRIBUTES:
Hit Points: Normal (1x)
Power Points: Excellent (1.5x)
Strength: Normal (1x)
Constitution: Normal (1x)
Intelligence: Excellent (1.5x)
Dexterity: Normal (1x)
EXAMPLE SKILLS
Arcanon is a purely magical class; all skills are actually Spells that cost Power Points. Some of the more powerful ones additionally have cooldowns.
Lightning Bolt: A powerful lightning spell that deals heavy damage to and can daze one enemy. A good Arcanon can one-hit-kill a few types of enemy units with a Lightning Bolt. <Cost: 700 JP>
Freezing Ray: This basic evocation deals moderate Ice damage to and can slow one enemy. <Cost: 400 JP>
Flame Burst: Magical flames deal light Fire damage to three random targets. Highly effective versus undead and other creatures that fear flame. <Free Starting Skill:>
Arcane Explosion: An "Arcanon Ball" delivers magical force damage to no less than FIVE random targets. Base damage per pop is low, but the effect of Intelligence on damage is high, keeping this spell useful as Intelligence rises. Two-turn cooldown. <Cost: 850 JP>
PROFICIENCIES:
Weapons: Shortblades and staves.
Armor: Leather and chain. Hats and light helms. Robes, hats, hoods, and bucklers.