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The Knight



"A knight's a sword with a horse. The rest, the vows and the sacred oils and the lady's favors, they're silk ribbons tied round the sword. Maybe the sword's prettier with the ribbons hanging off it.
But it will kill you just as dead."

-Sandor Clegane


The Knight is one of the central building blocks of Graylands society. The Knights are the lowest ranking nobles, and swear their swords in service to a Lord; often one of the Dukes that rule the nine provinces of the Graylands, or the Lords of the Noble Houses that back or oppose those provincial rulers. In turn, a Knight is relatively wealthy, and owns a horse, land, and most like a small feudal estate within the territory of the Lord that he fights for, with serfs to tend his property. In theory, knights must be descended from a relatively noble bloodline. In practice, anyone with a sword, a painted shield, and a horse can call himself a knight, and if his skill with arms is sound enough, who is to stop him? In theory, knights are the champions of the weak, protectors of the downtrodden, and live gallant lives of chivalry, chastity, and virtue. In practice? Well, see the quote on top of the page.

Tactically speaking, knights are heavy cavalry. They are expensive to outfit but they have excellent protection and can wreak havoc on disorganized, lightly armored, or poorly trained troops, fighting with the strength of ten ordinary men. An old adage in the Graylands is that tne knight- armored and horsed- is considered to be worth ten foot (infantry) in a battle. Of course, it is hard to reconcile the value of a powerful Arcanon, a siege engine, or a War Priest of Kryllor with this metric.

VITAL STATISTICS
TYPE: Front-Line Combatant.
The primary purpose of the Knight is to protect the middle and back lines by soaking up hits. Their superior hit points and armor proficiencies make them excellent at this. Of course, Knights are not merely meat shields, and can DO a respectable amount of damage as well as taking it.
ATTRIBUTES:
Hit Points: Good (1.5x)
Power Points: Mundane (0x)
Strength: Fair (1.25x)
Constitution: Good (1.5x)
Intelligence: Normal (1x)
Dexterity : Poor (.75x)
EXAMPLE SKILLS (Owing Somewhat More of a Direct Debt to FFT Than Most Classes)
Knight skills do not cost Power Points; they rarely (but sometimes) have Cooldowns or Limited Uses per Battle. More often, Knight Skills are free to use at will, but regular attacks retain their value for knights because offensive Knight Skills often have lowered accuracy as a tradeoff for increased damage or inflicting status effects.
Armor Break: Single target attack; 80% base accuracy. Deals normal damage and can puncture target's armor (1/2 Defense). <Cost: 500 JP>
Weapon Break: Single target attack; 80% base accuracy. Deals normal damage and can damage target's weapon/sword arm/natural weapons (1/2 Attack). <Cost: 500 JP>
Mind Break: Single target attack; 80% base accuracy. Deals normal damage and can concuss a target (1/2 Intelligence). <Cost: 350 JP>
Honor Guard: Can be activated once per battle to simultaneously VASTLY increase the Knight's Threat rating (increasing the chance that the Knight will be the target of enemy attacks) and bestow DEFUP (+50% Defense) on the Knight. The Defense Boost lasts only a few turns; the aggro increase is not temporary. <Cost: 250 JP>
PROFICIENCIES:
Weapons: All non-unique melee weapons except staves.
Armor: Leather, chain, scale and plate armor. Hats and all helms. All shields.