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This is the original version of Legend of Denadel. I completed the first chapter before moving the project to VX Ace due to greater flexibility. I'd rather not spend an eternity working on summons :D

RTP EXPANSION MAY BE REQUIRED: http://rapidshare.com/files/419850720/RTP2.rar.html

-=Staff=-
Programming, mapping, and story: Deckiller
Graphics and overall influence: Kentona, Mitsuhide, Zeph
Music selection: Deckiller, Edchuy, Dezz123, Orpheus
Characterization: The entire RMN community

-=Overview=-
The inspiration for this "semi-community game" came from my playthroughs of Hero's Realm and Final Fantasy VI Advance, and also from my work on the Ultima Island community game.

Most of the graphics will be RTP or RTP-oriented; however, I plan to use smaller sprites and classic side-scrolling enemy graphics, like most old-school RPG Maker games.

Gameplay will be classic side-scrolling ATB, though the DBS will be used to its fullest. That I can promise you. There will be a classic level-up system in this game, though I will be throwing some twists in. Dungeons will be a mix of puzzle-oriented and old-school romps.

-=Chapter 1=-

The Kingdom of Denadel is in turmoil! For the first time in a century, the Demons are on the offensive! Demon attacks have been reported in the area of the Wachenta Caverns, and the King of Denadel is extremely worried that it may be the sign of an mass global invasion. But the attacks have been minor thus far, and the King believes that nipping the source of the attacks in the bud will quell the threat before it truly begins. The King has a powerful weapon to cleanse the cave of any demons, but there's a problem.

Those who release the cave-cleansing weapon will almost surely die before escaping. It's a suicide mission!


-=Characters and classes: contribution wanted!=-
Character names and builds have been selected by members of the RMN community and are listed below. If you wish to be in the game and do not have a playable character, you can be included as a monster or NPC.

Deckiller
Class: Infiltrator
Magic: Support
Secondary: Steal
Passives: Dual Wield, AGI+25

Mitsuhide
Class: Summoner
Magic: Black, White, Support
Secondary: Summon
Passives: Null-Silence, MP Bonus

Linkforce
Class: Magic Swordsman
Magic: Black
Secondary: Enchant Weapon
Passives: Resist-Elements, Augmentation

Ocean
Class: Medic
Magic: White
Secondary: First Aid (heals all based on half of current HP)
Passives: Auto-Regen, Null-Sleep

Kentona
Class: Blue Mage
Magic: (Blue)
Secondary: Analyze (See an enemy's HP/stats and learn enemy skills)
Passives: AGI+25, Appraise

NicoB
Class: Monk
Magic: Support
Secondary: Chi
Passives: AGI+25, Strength-Up

Edchuy
Class: Engineer
Magic: White
Secondary: Tools
Passives: HP Bonus, Null-Blind

Dezz
Class: Archmage
Magic: Black, White
Secondary: Scrolls
Passives: Null-Silence, MP Bonus

Orpheus
Class: Alchemist
Magic: Support
Secondary: Tonics
Passives: Alchemy, Magic-Up

Mirage
Class: Priest
Magic: White
Secondary: Divinity (Anti-undead and revival abilities)
Passives: MP Bonus, Null-Silence

VideoWizard
Class: Time Mage
Magic: Black, Support
Secondary: Teleport (auto-escape)
Passives: MP Bonus, Null-Silence

EnderX
Class: Ranger
Magic: White, Support
Secondary: Terrain
Passives: Null-Hazard, Null-Blind

Savage
Class: Freelancer
Magic: Black, White, Support
Secondary: Versatility (a variety of simple skills, tools, etc.)
Passives: AGI+25, Stat Bonus (+10 to each stat, extra at level up)

Laharl
Class: Paladin
Magic: White
Secondary: Bolster (makes party immune to attacks - and unable to act - for a short time)
Passives: HP Bonus, Null-Confuse

Chaos
Class: Vigilante
Magic: Black
Secondary: Greater Good (deal damage to allies to regain Vigilante's HP and MP)
Passives: HP Bonus, Null-Confuse

Solitayre
Class: Bard
Magic: Support
Secondary: Songs
Passives: AGI+25, Null-Silence

-=Demo...=-

The first demo will encompass all of Chapter 1, and it will probably be released in late summer/early fall. Expect regular updates to the screenshots page.

Latest Blog

Adopt-a-Project

Sadly, I've lost interest in this project due to many other undertakings. I am certain this game could have been awesome, but I have to move on to other things. However, if someone wants to take over this project, I would be more than happy to give them the game, tools, and run-down of what I had planned This person (or persons) could then do what they want with it!

Any takers?

Posts

kentona
I Doth Pity Thine Fool
13174
When you import the graphic, make sure that the blue-black background is flashing by clicking on it.
Deckiller
Mad bank for RMN server bills yo
12185
(Duplicate Post)
Deckiller
Mad bank for RMN server bills yo
12185
Ah, now it's working. I saved the images right into the folder instead of importing them. Thanks.
Now this looks pretty decent. How will game progression go? Will it be linear or will you just sort of go wherever you feel like.

Also, I don't know if this is on purpose but Ice and Lightning spells are missing from the spell list.
Deckiller
Mad bank for RMN server bills yo
12185
comment=29046
Now this looks pretty decent. How will game progression go? Will it be linear or will you just sort of go wherever you feel like.

Also, I don't know if this is on purpose but Ice and Lightning spells are missing from the spell list.


Thanks for the comments! The layout will be somewhat similar to Hero's Realm; a few linear chapters, and a final non-linear one.

Ice and Lightning spells are missing because I want to keep the skill lists somewhat straightforward; having six elements at a time can be a little clunky. They will probably be featured in Blue Magic and Summon form, and will each be strong against two other elements (I.E. Ice against Fire and Earth, and Lightning against Air and Water).
Deckiller
Mad bank for RMN server bills yo
12185
First town interior is done. Just gotta map out the castle.
Deckiller
Mad bank for RMN server bills yo
12185
comment=29258
Looks awsome. :)


Thanks! If you love Final Fantasy 4, 6, and Hero's Realm, you'll probably like this game :)
Wow, this looks amazing. What a unique idea Deckiller! Too bad i was just a few days too late to grab a spot... ah well. Subscribing and downloading when it goes up :)
Deckiller
Mad bank for RMN server bills yo
12185
comment=29331
Wow, this looks amazing. What a unique idea Deckiller! Too bad i was just a few days too late to grab a spot... ah well. Subscribing and downloading when it goes up :)


Thanks :) The graphical style and some of the classes themselves aren't unique, but I'm hoping the finished product will have that unique charm you mention.
How far into this are you? Do you know when we can expect the demo?
Deckiller
Mad bank for RMN server bills yo
12185
comment=29366
How far into this are you? Do you know when we can expect the demo?


I actually just started last Wednesday.
If your still making minions I'll gladly be a Thief!!
Deckiller
Mad bank for RMN server bills yo
12185
comment=29384
If your still making minions I'll gladly be a Thief!!


Sadly, we've already hit our 16-character gap. You could always be a demonic enemy!
Oh, I'll be a demonic enemy if you need one. I love this kind of thing(as I said before) :)
Blackmagechill is self explained. Class with Ice element and spells, and shit weapons. (Drop a couple of support spells in there so it'd be kind of useful.)
Here are some Ideas for spells.
Savior: Take a way an ally's status effects and give them to the user.
Vanguard: Go into a state of invincability, however you can't move.
An enemy sounds good!
I can feel the malice rise!!
I'll test this if you want.
Or make art.
Ooooh is it too late to be a character in this game?

Can I have gravity magic? Also I want to be snarky and ironic.