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Challenge of Wishes is a basic dungeon crawler designed in the vein of Etrian Odyssey or Wizardry. Your party of 5 adventurers can choose from a multitude of classes (currently 15, with the ability for additional classes to be added later) to help them brave the vast and challenging dungeon that is come to be known as the "Challenge of Wishes".

The scope of Challenge of Wishes has expanded greatly since my original design, all these years ago. It was originally meant to be a very basic, RTP and default scripts driven adventure, but over the years I've been using it as a test bed of sorts for various design ideas I've been having. As a result, while the Challenge is not episodic, it is designed in such a way that it is expandable as I see fit, with the ability to easily add in new classes, floors, or challenges. As a result, all feedback is welcome.

Thank you, and please enjoy the Challenge.

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Challenge of Wishes - Equipment

So, introductions and systems aside, there's really only two main aspects of any dungeon crawl: Classes and Equipment. So, before I start going into more detail about the classes, here's an introduction to the various types of equipment that can be found in Challenge of Wishes.

In general, all classes will be able to equip one armour type, maybe a shield, and up to 2 types of weapons. The types of weapons will have opposing stat balances in order to provide player choice.

So, here are the types of equipment in the game:

Armours

Light Armour
Your standard light armours. Clothing, robes, jackets, and other things made of various cloths. The sort of stuff that magical classes would find easy to move around in. Because of this, while light armour doesn't provide much in the way of Defence, it does provide a bonus to Evasion. Light Armour also tends to give a bonus to magic.

Medium Armour
Standard leathers and light mail armour. Hide jerkins, chain mail, and anything in between. Medium Armours provide a good balance between Defence and Evasion, which is good for the agile classes that rely on them to provide protection. Medium Armour also tends to give a bonus to Agility.

Heavy Armour
Standard heavy plate mail. Nothing less then the heaviest metal plates will do. As a result, Heavy Armours give next to no Evasion, but provide a lot of Defence. Heavy Armour also tends to give a bonus to Strength.


Weapons

1h Swords
Smaller swords, designed to be used in one hand so the other hand is free. Generally give Strength bonuses, and are meant to be used by classes who attack more directly.

2h Swords
Large swords, designed to be used with both hands for extra power. Generally give Strength bonuses, and their ease of use also tends to give them accuracy bonuses.

2h Axes
Large axes, designed to be used with both hands for extra power. Generally give larger Strength bonuses then 2h Swords, but are harder to use and thus have an accuracy penalty.

Maces
Metal clubs and the like, usable in one hand. They are the favoured weapons of the holy arts, and as such tend to give bonuses to magic, though they are still competent in melee.

Daggers
Small blades favoured of all kinds of rogues. Generally give Agility bonuses, but don't have much straight damage. Assassins know of the best way to use a Dagger to cause damage.

Staves
From simple walking sticks to power rods of magical energy. Staves give large bonuses to magic power, but are not really meant to be used to hit things with. But why would you? They also take up both hands.

Wands
Smaller magical implements that can shoot blasts of magical energy at foes for free. While Wands don't give as much of a magical bonus as Staves, they only take up one hand and when used in melee, fire weak ranged magical damage.

Bows
Typical low-tech ranged weapons. Uses both hands, but has good accuracy and damage.

Crossbows
The introduction of various forms of launching mechanisms gives Crossbows a power bonus over Bows, but their difficulty of use and kickback causes them to have less accuracy.

Guns
Magical weapons from far away, guns are designed specifically for the one class that uses them, and as such give bonuses to both attack and magic.


Off-hands

Shields
Typical sheets of wood and metal designed to deflect incoming attacks. Some will also give bonuses to Strength or magical power.

Orbs
Magical instruments for Mages that improve their concentration and provide a minor magical shield to increase their Defence.


So that's the various types of equipment in Challenge of Wishes. Next time, I'll start going in more detail about the various classes in the game.
  • Production
  • Umbaglo
  • RPG Maker VX Ace
  • RPG
  • 05/06/2010 02:33 AM
  • 02/27/2014 02:12 AM
  • N/A
  • 25276
  • 3
  • 122

Posts

Pages: 1
When I dl the game and click on open to get the game going, my computer freezes. My bug buster says its ok to play. I have no idea why this is happening.
This is later and I dl it several times more and it does the same thing each time.
I'm sorry that you're having trouble. I've asked some friends to check, and it appears to work fine for them.

If it's just that the Challenge.exe you downloaded isn't working, you can try opening it as an archive in the right-click menu and manually extracting it that way. It's possible that the way the installer program works is not cooperating well with your computer or anti-virus.
It works now, thank you.
In the beginning it asks to choose...how do you tell what character you are picking? It highlights a character but then asks do you want this character but you have no idea what class it is or anything. I have pushed every button thinking a sub screen will appear with the particulars....but it doesnt happen.
Because classes are chosen once you are in the game. Character select is just for cosmetic purposes. The cursor under the characters show you what you're currently highlighting for selection.

Also, just a few hours ago I uploaded a new version of the installer to fix a bug where some skills did not have the proper multiplier, which would cause the game to crash in certain combinations.
I see the 25th but not todays version.
Because it's linked on my own hosting, so I can just change the file whenever I need to.
aha....re-d/l then...thanks!
Basic RPG. Played for a few minutes and, sorry to say, but it's very boring. Large nondescript dongeon maze with almost nothing except the occasional dead end and a chest. I suppose dungeon design wasnt a priority in this game.

There's only 2 floors. Then that makes the game really easy to play, but take long time because of the maze and the high density of random encounters. Also I found a tower shield in a chest which, for some reason, would lower my stats with no benefit whatsoever. And the berserker's first ability did 3000 damage at level 5. If i saw a boss he woulda get rekt.
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