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Stream of consiousness - Reviving the Dead?

  • Marrend
  • 10/01/2014 02:48 PM
  • 1760 views
It has been some time since I even bothered with this game, or with this page. Heck, I put this thing on "cancelled" (and included it on the equally-cancelled game Hall of Lost Souls), as I found it unlikely, if not outright impossible, that I'd ever come back to it. Then, the Halloween event of the year happened, and is making a few gears turn. If I want to "make it" for the event, though, I'm on quite the time-budget. However, allow me to share a few thoughts.

Story-wise, I'm pretty sure I want to skip the prologue with Matsuda. Players don't really need to see that, even if "You... you wanted to be defeated?" is something of a Crowning Moment of Awesome (for me). I'm even half-tempted to skip over the Jobito section of the game. I dunno. I know that, if I skip over Jobito, the exchanges between Kazuto and Miho would have would probably be a lot like the exchanges between Sataro and Mina in Arbiters From Another World. As for Saya and Takuya? They kinda feel like token party members at best. I could see me relegating Saya to NPC status, but, I'm not too sure about doing the same to Takuya.

Then there's the game-balance. Now, I'm not sure how the original Legacy was balanced, but, the balance for Legacy Reborn was terrible. I'm not sure if I've ever done game-balance "right". Maybe, maybe in Okiku, Star Apprentice, but, I cannot see how I can apply what I did there to this. Not immediately, anyway.

Then there's the mapping. Darigaaz, the mapping! If there is anything that makes me want to leave this game in it's grave, it's this. I'm probably going to cut areas, but, I'm figuring, there's still a significant number of areas to map, and they all have to be done from pretty much scratch.

Posts

Pages: 1
Marrend
Guardian of the Description Thread
21781
I just noticed that this blog was made almost four full years after the previous one I made for this game.

A most interesting coincidence.
Marrend
Guardian of the Description Thread
21781
Huh. Well, at the rate I'm going (read: not going at all), I'd be lucky to be in consideration for the "Readying" achievement.
Marrend
Guardian of the Description Thread
21781
Now that my first revised map is up, let's throw down a few more thoughts.

I might mess with the skill database a tad. I'm probably not going to go through the motions to make skills that characters use more personalized, but, at the minimum, I want to look at status skills.

There's also the question in my head of where I want players to be fast-forwarded after the prologue with Matsuda. The original version dropped players off at Jobito, have players play a bit there, only to have yet another fast-forward event to where the main game takes place. While there is a bit of characterization in the Jobito sequence, skipping it and going straight into the main game could be appropriate.

Do I even want to mess with faceset? I know the Matsumori series also uses multiple sources for it's faces, but that seems like a pretty lazy excuse to just keep using the ones I have for this game.
Marrend
Guardian of the Description Thread
21781
The good news is that I can probably do something with this tomorrow! Now, I shall proceed to figure out what.

I should probably decide whither or not to include the Jobito sequence fairly soon. I mean, I could flesh out the exact eventing of the Matsuda sequence, but, that's certainly not a whole-day affair.

Either way, I will want to look at the original (as in the 2K version) in regards to the overworld maps, and see if I can't truncate it to a more workible/comfortible size. Part of this is because I want to toss overworld encounters entirely. Why subject players to large maps where nothing happens? Also, I'm tossing the built-in random encounter table and doing on-screen encounters in the same vein as the other games that I've made.


Aside: Man, if I'm not having world-map encounters in Oracle either, that world-map is way too big for it's own good. Ugggggggh. LATER!
Marrend
Guardian of the Description Thread
21781
So, I'm staring down at the map-tree of Legacy (the original 2K ideation), and I can't help but to notice the utter lack of required dungeons. I mean, there's Dark Forest, the Castle of Storms, and the Island Tower. Dark Forest was in the Jobito area (Which I'm probably going to cut at this juncture), and the Island Tower was kinda "meh" to begin with. So, this leaves the Castle of Storms.

Going to investigate the Castle of Storms is not a thing I should start off with. I can see having players investigate the Order of the Dragon Fist (The name should sound somewhat familiar.) as an initial task, maybe fighting some monks there. However, I've got more than a few qualms with having players go to the Castle of Storms after that.

I guess the idea was that players would be fighting at least some of the random encounters on the overworld map. Which I'm removing. So, perhaps, turning one of the optional dungeons into a kind of "proof of usefullness" to the Jade Order before tackling the Dragon Fist might be in order. I guess something like that could be comparable to the trial in FF8 that involves Ifrit before Squall is assigned to the Dollet mission?
Marrend
Guardian of the Description Thread
21781
So, here's my tentative plan for this game's plot development:


It starts with the prologue between Tomika and Matsuda. Then, do do a fifteen-year fast-forward to Kazuto stationed in Jade HQ. He gets called in to clear out a disturbance near the Castle of Storms. He gets Miho and Takuya for support. After he reports back, they send him to the Dragon Fist. There, he meets Saya, and is called to investigate the Castle of Storms. He learns the truth behind what actually happened between Matsuda and Tomika. He drops off Tomika, and goes to confront Matsuda. Players return to the Castle of Storms, only to find that Tomika has reverted back to his old ways, and Matsuda is nowhere to be seen. They confront Tomika, he nearly wipes the party, but Matsuda comes in just in the nick of time.


There's still quite a bit of mapping ahead of me (I'm already staring down at an empty map, delineated for Jade HQ, and going, "Uggggh, I hate mapping castles/fortresses."), but, I like this plan. However, there is still the small point of having deleted all the enemy entries in the database. One thing at a time, I guess.
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