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Demo v0.01 taken down -- v0.02 soon to follow

OK! I've taken down the first demo for now.

I expect to upload the second demo in the first week of august.

New things/changes:
- Quest Log added
- I'm working on fixing the balance of the enemies, etc.!
- Additional maps
- One new playable character (A cleric)
- More Herbalism recipes (Some actually useful, this time around, I hope...)
- New Skills

Since I'm at this.... Someone know a RMXP tutorial in regard to scripting new skill effects?
I find the default skill options in RMXP extremely boring and unvaried. That's the only part that I don't like so far...

If anyone of you ever played the first demo (I think it got something like 50 downloads?)... Please post HERE, any rant/suggestion/critique/insult.
Any word of wisdom from a fellow player is always helpful! =)

Good day to you all!

Posts

Pages: 1
rabitZ
amusing tassadar, your taste in companionship grows ever more inexplicable
1281
Ok! I have had less time than expected to work on my game... But I have a few weeks worth of vacation now...
So I'll hopefully upload the v0.02 demo before friday!
rabitZ
amusing tassadar, your taste in companionship grows ever more inexplicable
1281
UPDATE: Guess I was a little optimistic saying friday... Anyway... Just one more map, one more cutscene, refining the alchemy recipes and I think I'll have something a little better than last demo.

I've already completed 6 more maps than in the previous version, there's also a lot of new items, a few new skills, and slightly revised dialogue.

I'll post here when I have news.
Pages: 1