Download Now

7.4 MB
371 downloads
0 reviews
  • Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
Overall progress of the game engine: 90% (I'm implementing more stuff so this number just went down haha)
Story progress: 1%
Quest progress: 1%
Overworld mapping: 0%


Link is an archeologist. His goal is to explore the untouched caves that are scattered all throughout Hyrule.

There isn't much laid down for story as the bulk of the work is creating a bug-free ABS. It will feature gobs of custom graphics and possibly even some new music.

Some features include:
Upgradable equipment.
NPC helper fairys.
Jukebox functions(make playlists).
Usage log. For using items, swinging sword, etc. With rewards.
Achievements. For spending rupees and the like. With rewards.
Detailed Bestiary.
Full in-game tutorials.

Latest Blog

Officially on hold / Future plans

It's been unofficially on hold for months now. Nothing much has been added since the last blog so I'm going to switch it over to hiatus. That way I can indicate when I'm working on it again by putting it back into production.


I wish I could change the status of the game to "Long overdue vacation" :3

My "tastes" in game design have changed a lot since I first created this project, and even since I started making serious changes to it. Back then I really wanted to make a Zelda game, now not so much. (Hell, I haven't played a Zelda game since Wind Waker) It's not even just cause people still say "lol fangame" and pass it by for that reason alone. I've even contemplated redoing all the graphics to not be direct copies of Zelda. Still NES, but not rips. Heh, the thought of adding a "Copyright infringement" option that you can turn off to change the graphics crossed my mind. I already have the Zelda graphics, if I created something else I could leave both in and you could switch any time :P That would be a...unique feature, I would say.

The biggest change is my ability to make graphics, which came directly from working on this game. Like, I can actually make stuff now so I really want to start making 100% custom games. Which is exactly what I'm doing right now! On overdrive, I might add. I have 2 games actively being worked on that use all custom resources and there isn't a triforce in sight.

I'm still sticking with 2k3, it's all I know! Plus DynRPG has awesome new features so it's really like 2k3.5 xD

One game is set in the old west. I have immersed myself in old west material like images, wikipedia stuff, and moves. So it will be pretty authentic to the time period. As for gameplay, you will use the arrow keys to move your hero while at the same time using the mouse to target and shoot stuff. The details of gameplay are still being developed so even I don't know how it will turn out. This time around I'm setting a realistic goal and making a short game. With plans on making a story driven, RPG exploration type dealy using the same gameplay and setting.

Here's a couple videos showing what little is created for the mouse shooting game mechanics








The other is set in The Magical Third Dimension(heh unknown reference right there ;P) and uses autostereogram techniques to create real 3D effects. Sounds crazy! I know, but I wouldn't put so much effort into it if it didn't work so well. It's not perfect but when you focus on the right things, it's pretty rad.

Watch this video in fullscreen mode for best results




I hope to get feedback from people in order to provide useful instructions on how to adjust your eyes to this. I have no problem with it, so my current instruction methods might be lacking.

I only just figured out this technique so it still needs to be perfected. Right now I have 5 levels of depth. Levels 1(furthest away) and 5(up close) are a little blurry so I'm trying to fix that. Next I will try and create different layers within the same object. So instead of the flat cube image moving along the Z axis, parts of it would occupy different depths of the Z axis. That would be epic! Dunno if it's possible, but I'm gonna try. This whole endeavor has been a great exercise in graphic design, so either way this will be a success.

The gamepage for this 3D game has already been created, but it's hidden for now. Again, I'm aiming for a short game. One that uses the 3D effect in very simple ways. I want to test the waters and gauge the response to it before going crazy. Plus I want the game to be available right away when the profile becomes public.

Look out for these games soon! Should be done both by the end of next month, if not the end of the year for sure. Also, keep an eye out for my animated Christmas card entitled "The Twelve Days of Triforce" ^.^ I made it last Christmas Eve but didn't get to release it in time so I decided to release this year at the start of December.

Posts

Ehehe. The only puzzles i found difficult, were the ones that you had to push blocks cuz it didnt make sense hehe.
Link_2112
rush rush rush
3605
Well, that's sort of intended. Part of the fun(in my opinion) is knowing absolutely nothing and trying to solve those kinds of puzzles. I don't like when games have an NPC right before each boss that tells you the trick to beating the boss. It should be hard! You should die trying different combinations of your items until you beat it. With a save point just before it, of course. I still havn't tried to create any kind of boss battle. Now that I know more about programming I think I can make something very fun and challenging but still beatable.

The first level was also kind of a test for me, to see what I could do. Now I can start using the items in the puzzle solving. More like in OoT where you use all your items often to progress through the story, and less like the NES Zelda 1.

The puzzles in the first dungeon are pretty random though :D How about the room where there's just tons of blocks moving around. It's like trying to walk around a crowded bus.
oh my god, that pissed me off dude. I was like, what the hell do i do, then i realized...they dissapear at points, gogogogo! haha.


But honestly, when you get a heart piece from the one area in the overworld, you can actually repeatedly pick it up. Make something to where it completely erases the event, or something.
Link_2112
rush rush rush
3605
haha that must have been the test heart. an unpolished dungeon, its the same but a little different this time around.
As long as it erases getting the heart.

By the by, idk if you knew this, but if you go backwards through the areas, you can access the dungeon, and actually bypass the first monster in it, to get to the heart room
Link_2112
rush rush rush
3605
comment=38001
As long as it erases getting the heart.

By the by, idk if you knew this, but if you go backwards through the areas, you can access the dungeon, and actually bypass the first monster in it, to get to the heart room


I'm not sure what you mean by this
Well apparently i can't do it now >.>
Your 2.0 Download doesn't play background music. Sound effects work okay though.
Link_2112
rush rush rush
3605
The music is on Mute by default, you can turn it on using the Jukebox option in the sub-menu.. but i really should go and change that. During testing I would listen to my own music so I forgot to change it back. That's the reason I put the mute option, so you could listen to your own music if you wanted to :)

*note: it will be silent in the caves, but turn back on when your in the overworld. It's just because of the way it is programmed right now, i.e. incomplete. Every time you change maps it runs the music common event and will play the right song, but its not setup fully atm. Actually, its kind of part of testing. The fact that it turns back on when you leave means my system works ;P
From what I get, your Zelda game shares a few features I use in my own game. Sort of makes sense considering I implement Zelda game play-mechanics. Maybe I should try this out later. :p
Link_2112
rush rush rush
3605
The demo has just a few simple things in it right now. In the future it will have more engaging dungeons.
This is looking pretty dope! I too am making something that is all-custom on the Rm2k3 front, and while I'm obviously not the only other person who is, I just want to say that I also know how difficult it is! Don't give up on it dude, your project really is looking great, and I greatly anticipate a release!
Link_2112
rush rush rush
3605
Thanks narcodis :D I could never give up, at this point I've spent over 100 hours in the last month alone so I have to complete this so that wasn't a complete waste of time haha

It is hard, especially doing it all yourself. The hardest parts are coming up with ideas and the time it takes. Lucky for me the coding hasn't been an issue and thing's seem to be bug-free, but it's only because I've made so many mistakes in the past that there are no more to make xD I've learned tons over the years and it's finally paying off.

At my current pace you can expect something new in about a month. What I'm creating will be a framework. I plan on using the framework to make different variations of the same game. An adventure version, a arcade version, RPG version...and anything else I think of. Maybe a pacman version...
This game needs alot serious development.
1. Try restoring the original Nes theme music.
2. Make some dungeons.
3. Add more NPC characters.
4. Make enemies drop Hearts.

This game does not seem innovative in any way.

Link_2112
rush rush rush
3605
What a useless comment.
The demo is pretty well done so far. i cant wait until this actually gets going.
Link_2112
rush rush rush
3605
Eeeheehee >>; Can't wait to try this out~ I love Zelda games so much >_>b
Zelda FTW! Been playing LTTP so im in a zelderis mood. This game dosnt have Wall masters does it? I hate them things.