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Officially on hold / Future plans

It's been unofficially on hold for months now. Nothing much has been added since the last blog so I'm going to switch it over to hiatus. That way I can indicate when I'm working on it again by putting it back into production.


I wish I could change the status of the game to "Long overdue vacation" :3

My "tastes" in game design have changed a lot since I first created this project, and even since I started making serious changes to it. Back then I really wanted to make a Zelda game, now not so much. (Hell, I haven't played a Zelda game since Wind Waker) It's not even just cause people still say "lol fangame" and pass it by for that reason alone. I've even contemplated redoing all the graphics to not be direct copies of Zelda. Still NES, but not rips. Heh, the thought of adding a "Copyright infringement" option that you can turn off to change the graphics crossed my mind. I already have the Zelda graphics, if I created something else I could leave both in and you could switch any time :P That would be a...unique feature, I would say.

The biggest change is my ability to make graphics, which came directly from working on this game. Like, I can actually make stuff now so I really want to start making 100% custom games. Which is exactly what I'm doing right now! On overdrive, I might add. I have 2 games actively being worked on that use all custom resources and there isn't a triforce in sight.

I'm still sticking with 2k3, it's all I know! Plus DynRPG has awesome new features so it's really like 2k3.5 xD

One game is set in the old west. I have immersed myself in old west material like images, wikipedia stuff, and moves. So it will be pretty authentic to the time period. As for gameplay, you will use the arrow keys to move your hero while at the same time using the mouse to target and shoot stuff. The details of gameplay are still being developed so even I don't know how it will turn out. This time around I'm setting a realistic goal and making a short game. With plans on making a story driven, RPG exploration type dealy using the same gameplay and setting.

Here's a couple videos showing what little is created for the mouse shooting game mechanics








The other is set in The Magical Third Dimension(heh unknown reference right there ;P) and uses autostereogram techniques to create real 3D effects. Sounds crazy! I know, but I wouldn't put so much effort into it if it didn't work so well. It's not perfect but when you focus on the right things, it's pretty rad.

Watch this video in fullscreen mode for best results




I hope to get feedback from people in order to provide useful instructions on how to adjust your eyes to this. I have no problem with it, so my current instruction methods might be lacking.

I only just figured out this technique so it still needs to be perfected. Right now I have 5 levels of depth. Levels 1(furthest away) and 5(up close) are a little blurry so I'm trying to fix that. Next I will try and create different layers within the same object. So instead of the flat cube image moving along the Z axis, parts of it would occupy different depths of the Z axis. That would be epic! Dunno if it's possible, but I'm gonna try. This whole endeavor has been a great exercise in graphic design, so either way this will be a success.

The gamepage for this 3D game has already been created, but it's hidden for now. Again, I'm aiming for a short game. One that uses the 3D effect in very simple ways. I want to test the waters and gauge the response to it before going crazy. Plus I want the game to be available right away when the profile becomes public.

Look out for these games soon! Should be done both by the end of next month, if not the end of the year for sure. Also, keep an eye out for my animated Christmas card entitled "The Twelve Days of Triforce" ^.^ I made it last Christmas Eve but didn't get to release it in time so I decided to release this year at the start of December.

Posts

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Well, I have never even crossed my eyes xD. I've tried, but I can't. It's related with how I focus on stuff (I see stuff only with one eye! To use both, I have to think about it ahahahah!). But it seems interesting, even if I can't play it then 8'D.

The other one, well, there are some problems with the text (you could move the weapon name a little to the right), and also the bullet spending. If you get it to shoot only to the front target it will never display the -1 C:. I'm pretty sure you already figured that out, but anyway xD. Wanted to say it ohoho.

I saw also the other tests you have in your YT account. The ones with FFL graphics. That makes me think in making a RTS or a SRPG =D, maybe FireEmblem-styled or something! (maybe with FFL graphics XD! getting to paradise!).
alterego
RMN's wet blanket
1628
If you're really not that interested anymore in the Zelda fangame then it would be a waste of time to make original graphics for it, not to mention the feature to make them interchangeable in-game. It would be best if you focused in the other two games instead, they seem like pretty neat ideas but obviously they're still too green...

I like the shooting game the best, I think it's the one with the most potential. But the other one, I don't know what you could make with it besides one of those cute games that are not really games, but hey... btw, haven't you considered to make it 3D with a color anaglyph system? I ignore how much difficult would it be to make, but not everybody can cross their eyes like that (I can but with a minimized screen, it's a bit harder at full screen) while everyone has one of those glasses laying around.
Link_2112
I think, therefore I am.
4098
author=orochii
Well, I have never even crossed my eyes xD. I've tried, but I can't. It's related with how I focus on stuff (I see stuff only with one eye! To use both, I have to think about it ahahahah!). But it seems interesting, even if I can't play it then 8'D.
haha Yeah, you definitely need to use both eyes for this! It is interesting to try and make something this way.

The other one, well, there are some problems with the text (you could move the weapon name a little to the right), and also the bullet spending. If you get it to shoot only to the front target it will never display the -1 C:. I'm pretty sure you already figured that out, but anyway xD. Wanted to say it ohoho.
Yep, I knew of the problems. I fixed some of it after I made the video. The problem with the -1 is that the part of the system that subtracts bullets from your current ammo reserves is subtracting at 0 when it shouldn't. I'll have to add a wait in there somewhere, I think :3

I saw also the other tests you have in your YT account. The ones with FFL graphics. That makes me think in making a RTS or a SRPG =D, maybe FireEmblem-styled or something! (maybe with FFL graphics XD! getting to paradise!).
What you see in the video is the kind of game I'm making with it ^.^ It wasn't just a test for no reason. I have another game idea in the back of my mind, but won't be working on for a while.


author=alterego
If you're really not that interested anymore in the Zelda fangame then it would be a waste of time to make original graphics for it, not to mention the feature to make them interchangeable in-game.
Oh no, not as interested but still interested. What I mean is that I find myself wanting to make something unique so my focus has shifted.

I like the shooting game the best, I think it's the one with the most potential. But the other one, I don't know what you could make with it besides one of those cute games that are not really games, but hey... btw, haven't you considered to make it 3D with a color anaglyph system? I ignore how much difficult would it be to make, but not everybody can cross their eyes like that (I can but with a minimized screen, it's a bit harder at full screen) while everyone has one of those glasses laying around.

The shooting one, which will be the Old West one, is where my main focus is. The 3D one is just a tangent idea that is fun to work on. I'm brainstorming ways to make it a legitimate game but first I need to see the limits of this style of work within them.

One thing I know already is that vertical scrolling is preferable and the action will mostly take place in the middle of the screen. An early idea I had is a whack-a-mole type minigame where you click on the things that appear to pop up. Also moving between point A and point B without colliding with objects that are on different layers and blocking your path. You would control the depth of your mouse cursor and try and move it through.

I haven't considered using any other 3D techniques, no. I probably won't. Part of the reason I like working with this technique is cause it's so basic and I remember it as a kid. It's retro :3

I don't have 3D glasses anyways and I would postulate that less people have those glasses compared to those that can view my kind of 3D ;P
author=link
I'm still sticking with 2k3, it's all I know!


were you born with rm2k3 in your head?
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