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A ROARING FULL RELEASE!!! GIT YO PAWS ON DIS!

The main download is up... Now for me to go on a nice game-making hiatus!

Before you click the Download button... just a few words for those first time clickers:

Leo & Leah was started on a whim. It started just as a simple idea and it flourished into a project that I am very proud of and would not be afraid to show off to real-life acquaintances! I’ve always toyed with simple ideas in RPG Maker games and tried to flesh them out with a different angle. The story for this title is that Leo’s girlfriend, Leah, gets captured by two imps and he must take chase after them. As more of the plot unfolds, a grey-haired villainness named Brandy comes into play, wielding a shotgun that she isn’t afraid to use. The chase ensues through many different environments, including an insect-infested forest, an underwater frog castle and a haunted pirate ship. Leo is joined by a mysterious beast named Daisy at the beginning of the game.

My main inspiration for this game came from the Donkey Kong and Mother series, as well as Super Mario RPG. Like the Flower Points in SMRPG, the party is granted a fixed number of “Survival Points” that Leo and Daisy must juggle throughout the battles in the game. The humour and quirkiness in this game is much derived from Earthbound and Conker’s Bad Fur Day, such as the fourth wall breakage and unexpected viciousness juxtaposed to bright and colourful graphics.

Leo himself acquires a number of skills throughout the game, not only to be used in-battle, but out of battle. Examples of such would be the Dash skill, which could be used to slam into enemies and get that much-needed “first attack” in the battle; a “Faded Smile” item which allows Leo to completely dodge any on-screen encounters; and “Green Fins”, which allows Leo to swim through Jellybomb-infested waters…

This is my last long project on RPG Maker. I think it makes for a proper swan song.

The game is about seven hours long. It was started on July 2010, and finished on February 2011.

For those who are now stumbling onto this blog, here is a trailer I posted a while back:




Before I close off I would like to thank all my beta-testers and Ciel especially, who gave me a lot of advice on improving many facets of the game. So enjoy the game! And have some laughs, and don't forget to give some feedback! ^_^

Oh, and don't forget to visit the MERIDIAN DANCE BLOG to see more of #shmup's cool projects!



*prepares to be bumped down by six BOF updates by dawn*


Posts

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Congratulations S-Luv! At least you went out with a BANG :D
Craze
why would i heal when i could equip a morningstar
15150
The BOF jab was priceless.
"*prepares to be bumped down by six BOF updates by dawn*"

I won't! I promise! Today was a productive day!

::downloads now::
Ciel
an aristocrat of rpgmaker culture
367
This game is really fantastic, and has a lot more depth both in terms of gameplay and story than one might initially expect. I hope everyone has as good a time with it as I did!
whoa hell yeah! downloading now and i'll come back with crits, no lie..... no "lion" ?B¬{[
How many changes have you made from the beta?
author=Nightblade
How many changes have you made from the beta?

- Fixed (most of) the bugs people reported (the most important ones, anyway...)
- Added the final scenes and ending.
- Added the Green Balloon sidequest in the marshes.
- Removed the intro "Skill Bells" scene; made you acquire the Skill Bells over a period of time.
- Made Enguarde weaker; fixed Rampage.
- Switched around some of the Skills and Skill positions, e.g. Daisy has "War Cry" now.
- Slightly changed the difficulty of many of the enemies and bosses.
- Added collectible "Red Balloons", which increase your HP.
- Fixed the Decoy Plush.
- The swans at Bugbite Grove are explained...... they're still there, however...

For the betas, you can just reload your last save and play from there. No need to replay the game.
It's a grape honour to have "catmitts" interested in my game......
- Made Enguarde weaker; fixed Rampage.


FUUUUUUUUUUUUU-

Btw, I still have no idea what to do at the circus.
Just walk around all the maps and come back to the square and you will see a gathering of people... The rest will follow.
Ciel
an aristocrat of rpgmaker culture
367
Wander around and you will find an evil man...
During Final boss: "Event script referenced an item that does not exist".
Craze
why would i heal when i could equip a morningstar
15150
2k3 sucks

Out of curiously, Strangeluv, how many subscribers does this game have?
Yeah that happens randomly, thankfully very seldom, with some fights. Idk what causes that!!! Searched top and bottom but couldn't ever replicate any instance of that error occurring... as I said, thankfully it's rare. It's RM2K3 DBS being a dolt, I think.

author=Craze
2k3 sucks
Out of curiously, Strangeluv, how many subscribers does this game have?

29.
Ciel
an aristocrat of rpgmaker culture
367
author=Nightblade
During Final boss: "Event script referenced an item that does not exist".

Yeah that occurs rarely, happened to me once while doing some regular battle and never again...
Ocean
Resident foodmonster
11991
Congrats on getting this out there! I will play through the ending soon then!
author=Craze
2k3 sucks

Out of curiously, Strangeluv, how many subscribers does this game have?


Yes, we all know about your raging hard on for VXP. We get it. Seriously, enough already. Nobody cares.
WOW! I wasn't expecting this to finish so soon. Imma go download it now :p
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