So given that right now making new stuff would be a bit of a challenge, I've decided to basically edit all of the old. Everything in the demo will be fixed and edited. So far I've done:
Changes to the dialogue, both major and minor. Some as simple as moving the placement of the words so nothing is cut off, some as big as changing what is said.
The side-quest in the first (and only for now) house you can enter in Ertinal would crash the game if you didn't have the required herb with you. This was due to a process that wasn't working properly, and has been dealt with accordingly.
I am so going to change the way you unlock that door in order to get the ultra-powerful lightning spell. Having to count objects in the main game does not equal fun if you are getting into random encounters.
Speaking of random encounters, I have doubled the average steps needed to get into one, so you should get into those far less often.
There was a bug in the Deralius Shopkeeper mini-game whenever this one character popped up. You couldn't get the item from a certain shelf due to the placement of the event. This has been fixed.
The bullies in the schoolyard moving too fast for you to do anything? No worries, now they are slower than molasses.
The beginning enemies (Daggers) I deemed too hard to fight. If your strategy involves using the fireball spell and an inordinate amount of luck, I failed to provide you with a good experience. Their Strength, Agility, and Health have all been lowered.
If there is anything I might have missed, or dialogue you thought was so bad that it hurt to read, let me know.
So to those who have been with me since the beginning, you know what my plight has been, but for the newcomers, here's the gist of it: I started development of this game last year on a trial RPG Maker XP. When the Trial expired, I tried purchasing the product, yet I couldn't connect to the activation server. Que the sad tears.
Well my friends, today was a happy day for me, as I was able to buy my product from RPGMakerweb.com. Fully activated, and ready to develop. MKID232 is back in development baby! And this time, I'm ready to stay.
Now, this game requires a complete change in pretty much every aspect, so it won't be quite the same as the demo. But I promise you, I will get it finished, and at least one person will enjoy it.
Craze did a short (and canceled) LT for this game. At first I was hurt, since he didn't finish it. Then I decided to play through and make a walkthrough thing for it. As I was doing this, I came to realize something: my game sucks! I mean, it had a lot of great ideas, but all in all, it was flawed in every conceivable way.
When I was testing the game as a tester, I was just looking through seeing if an event worked the way it should. When I actually played the game as a player, though...I was kind of bored. Battles in the beginning were really hard for beginner battles, the story made no sense, and I used ellipses...all...the...time...like this!
As Craze had put it, it looked like I put no effort into it. Sadly, this isn't true. I put a lot of effort into it, and that makes me sad. I don't want that to be the case for any of my future projects.
I'm not canceling this project, though. The plot will remain the same (dual-world), as will the characters. Technically speaking, all I would be doing is erasing the maps and events, and starting anew. So if this game DOES get released (which I highly doubt for now), it will not be how the demos have made it out to be. And I will do my best to make sure it can stand out from the sea of games that are decent.Though I doubt I would be able to match Hero's Realms standard. Damn you, Kentona, for making a high standard game that would have out-sold any Final Fantasy game on the market!
Note for Craze: I'm sorry for how I initially reacted to your LT.
I've been slightly stupid. I should've uploaded my latest progress for my game, so that way you can see what I did. If Enterbrain will stop being retarded If I ever solve my RMXP problem without resorting to piracy, I'll be able to continue. But until then, enjoy what I've made so far! And yes, there are still some glitches and areas that need improvement. I'll get to them when I can.
EDIT: If anyone wants to do an LT (besides Craze, since he already did one) on this, you have my permission. Just notify me if you do, though. And if this someone against some hidden LT code that I am unaware of, I'll delete this statement.
I contacted you two weeks ago in both English and Japanese, and you still haven't answered. In case you don't know, I can't connect to your site to purchase a product. It's a very serious problem, because I really want to use your product. But you are being very uncooperative about the whole situation. I feel that you have purposely ignored my email. Don't ignore this one.
I seem to be the only one with problems connecting to your site, and I think my I.P. address is being blocked. If you would be so kind as to check, I'll be grateful. Answer back.
As the title suggests, I still haven't been able to fix my RPG Maker XP problem yet. I've sent two emails to the company Enterbrain (one in English, and one in Japanese), but they haven't responded yet. So for now, Bronze Soul is still on hiatus.
However, BD_Design suggested RPG Maker 2K3, and Idida1 confirmed it being free, so I might try my luck with that. And if I find the 2k3 battle system to suck, I'll do 2K instead. Or make 2 separate projects with both makers. You never know.
I've tried everything I could think of to fix my server connection problem, and I have yet to reformat. One of the suggestions I read said that the website could have my IP Address blocked, so I decided to contact Enterbrain to see if this is the case. If it is, I might be one step closer to repurchasing RPG Maker XP. Cross your fingers.
While RPGMaker.net was down, I decided now would be a good time to purchase the RPG Maker XP. Unfortunately, when I tried to activate the program, it was on a continuous loop of trying to connect to the server. Long story short, I had to call the bank to get a refund.
Until the site gets back on (or if anyone has any ideas on how I can get RPG Maker XP to work) I have to put Bronze Soul on hiatus. Maybe someday, I can get back to this. But until then, peace.
Heya. I made a new mini game known as Shopkeeper. Rather than make a blog describing what I'm going to do, I've instead decided to upload a non-interactive demo showing you how it works.
In other news, story progress has been a bit slow right now. I'll try my best to get further on it, though I have so many ideas. I can't wait to finish this game to the best I can make it...ironic, considering it's my first game, and those are never the best...usually.
I've been messing with the idea of skill books. I'm wondering if I should make it where they're one of the ways to get skills (with additional skills through leveling), or the only way to get skills (excluding story-earned abilities.)
I mean, making skill book is pretty easy, and it seems easier to restrict abilities through a skill book instead of through leveling up. But the problem with that is it makes it where there is no increased progress through leveling other than stats.
So what do you guys think? Skill books, or leveling up to earn skills?