So given that right now making new stuff would be a bit of a challenge, I've decided to basically edit all of the old. Everything in the demo will be fixed and edited. So far I've done:
Changes to the dialogue, both major and minor. Some as simple as moving the placement of the words so nothing is cut off, some as big as changing what is said.
The side-quest in the first (and only for now) house you can enter in Ertinal would crash the game if you didn't have the required herb with you. This was due to a process that wasn't working properly, and has been dealt with accordingly.
I am so going to change the way you unlock that door in order to get the ultra-powerful lightning spell. Having to count objects in the main game does not equal fun if you are getting into random encounters.
Speaking of random encounters, I have doubled the average steps needed to get into one, so you should get into those far less often.
There was a bug in the Deralius Shopkeeper mini-game whenever this one character popped up. You couldn't get the item from a certain shelf due to the placement of the event. This has been fixed.
The bullies in the schoolyard moving too fast for you to do anything? No worries, now they are slower than molasses.
The beginning enemies (Daggers) I deemed too hard to fight. If your strategy involves using the fireball spell and an inordinate amount of luck, I failed to provide you with a good experience. Their Strength, Agility, and Health have all been lowered.
If there is anything I might have missed, or dialogue you thought was so bad that it hurt to read, let me know.