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WORK CONTINUES

  • Enker
  • 07/14/2009 12:45 PM
  • 283 views
After a scare that saw my computer crash, taking with it a considerable amount of the game and forcing a rebuild of most of the second worldmap (I now have a complete backup on a purpose brought USB memory stick that gets an update after every major mod to the game), things are finally back on track. The rebuild is complete and the game continues to press on into new territories, coming close to the close of the second big chunk of gameplay. I have split the game at five points, each of which provides access to a different theme, overworld map and main character's plot development. Chunk one currently makes up the demo and serves as introduction to both the setting and offers up an open ended quest that draws the player slowly closer to the main story arc. Chunk two forwards this arc considerably whilst adding loads of new subquests, optional dungeons and events, ultimatly ending in a shift to new territory for the game and making way for a third chunk that channels an intense period of mini-missions and tower defence as the conflict goes from mystery to world-wide attack.

Of course the game retains the many subquests and mini-games that it always has enjoyed, and advantage has been taken to ensure that each scenario has space for the New Game + feature to be implimented, if this is something as simple as an alternate take on a scene or as large as a whole second explorable area. This is a game with the express intent of pushing the feeling of mixing the open-ended Western RPG dynamic with the strong focus and plot sensative nature of an Eastern one. Essentially meaning that there will always be the option to take time out from your quest to do anything from playing a card game to playing matchmaker or hunting boss-like monsters on the overworld.

I am currently debating wether to upload a second demo for the game that encapsulates the complete second chunk in addition to the first. This would be a HUGE amount of play area and delve much more deeply into the plot than the current demo, and the file size difference would be almost non-existant (possibly smaller than the current one in fact). Contact me if you think this is a good or bad idea, as obviously I don't want to give too much of the game away early before the final product.