It's hard finding time to work on this game. But things are going along well.
I have an outline for the plot of the game, and have put in about 50% of the plots content, which has given the game about 6-ish hours of playtime. Not bad, since I'm shooting for around 10+. I've been working out the balance issue, and trying to make sure all the items, weapons and skills are useful and fun.
I'm considering getting a writer to go through my script and beef it up. I've seen what writers can do, and I think that would add so much depth to this project.
I know this isn't the most popular RPG maker series, but since the first game was featured on this site, I feel a need to make sure the sequel is much better and address the issues of the first game.
I've actually been working on this project for almost 10 months now. Lots of it was pre-planning. Such as, we style am I going for, vibe and mood. At first I was going to try and mimic a Chrono Trigger style game, but ended up going against that. I know a lot of the people here like fancy systems and custom everything. But I just can't do that being one guy (in a timely fashion).
So FoH2 is going to be a mix of Final Fantasy style with Dragon Quest, more so on the Dragon Quest.
In a lot of ways, FoH2 is going to be even simpler then FoH1. But I'm going to try and make it tighter, with really strong game play aspects.
I chose to use RPG Maker VX, because I wanted something simple (and the front view battle). Remember, my goal isn't to go crazy all out custom, but to make a completed full length game that is as good as I can make it.
I know my game Fable of Heroes had some mixed reviews, and being that it was game of the month (which I am grateful for), it was rather valid to look closely at my game.
My goal was to make and finish a game, and make it as good as I can. I tried to play to my strengths, which are balance and gameplay more so then story telling.
Anyway, I'm working on a new project, learning from my mistakes and triumphs from the last project. I'm only one guy right now, so it may take awhile, and I'll likely use RTP. What I want to do is make a fun 10 hour quest that is back to the basic. No fancy systems, just oldschool RPG goodness, with influences from my modern favorites.
I will start to create a sequel to this game. Not sure when it will be done, but my game design moto is to finish projects, so I'll keep that in mind.
I'll look at all the feedback I've received, and incorporate what I've learn. I've gotten a lot of positive feedback on this game, along with a lot of negative feedback. My next project should be lots of fun!
So it's been brought to my attention that the encounter rate is too high. I'm going go throw every area and make the rate much lower. This will reduce the amount of enemies you fight, as well as the exp you get, and will make bosses harder, but I think that will be okay, because fighting monsters every 2 steps or 5, is a bitch and a half.
I've gotten a lot of feedback on this issue, it will take some time but I'm gonna do this and update the game. So if you where every sick of the high encounter rate, I'm going to fix it. Stand by :)