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The world has been largely stagnant as the global governing corporations now look to the stars for expanding the known universe.

World war was averted but at what cost? The world is controlled by several large conglomerates who own an estimated 78 % of the planet surface. Even though most larger cities are shared by most corporations, the majority of these are divided into closed communities where their employees live and work in huge complexes. Corporations have their own laws, police, army, space programs and so on. The corporate zones are under strict security and transmitters with subtle suggestions for their inhabitants are keeping order and productivity high. Espionage, conflicts and wars are not uncommon between the corporations, however most conflicts are resolved in rural, non-productive areas or in space and usually does not involve a high percentage of actual soldiers. Instead, long-range weaponry, atomic weapons or sabotage is used until one party feels that enough money has been wasted and settle their disagreements.

There are still "democratic" govenments, although since the corporations are basically completely autocratic at this point, no government has any sort of relevant influence in corporate zones.

Outside the corporate zones, there is a degree of deteriation and violence but it's far from completely lawless. There is an international intelligence agency (often referred to as simply "the bureau"), keeping the remaining regular police force in check, fighting organized crime and meddling in corporate affairs (especially if these take place outside corporate zones). Life outside the zones is very hard and most cities are usually comprised of crowded slums.

About 25 years ago, UNICRON, widely known as the biggest agency for combat personell went bankrupt as most of their artificial soldiers suffered severe malfunctions, causing heavy casualties and loss of funds. Factories went out of comission, entire production sectors shut down and subsequently a great number of employees in the corporate zones lost their jobs and were thrown out. Riots broke out outside the zones but was quickly put down by combined corporate forces.

During this time, a terrorist organization now known as CELL 16 spread throughout the worlds more populated areas. Very little is known about the organisation, as they operate in isolated cells, often outside corporate zones. Nothing in the way of communication between the groups have been discovered by either corporates or the bureau, as the groups all seem to share identical methods, organisation and goals.

Apart from raids on agricultural, mining and farming operations, intrusion, theft and sabotage of corporate property, CELL 16 utilizes a large amount of electronic equipment through skilled engineers, hackers and cyberjockeys.

"ARBITER: Perdition city" focuses on Rebecca, a young computer engineer employed by Nova incorporated in a gated community at New Haven, the largest metropolis in the world.

Latest Blog

Basically a bunch of screenshots

So I was reminded to update this with something and even though I've been completely occupied for these past two weeks, knowing me, I would probably still neglect to update even the slightest. so to make up for it (also I'm completely free for the next couple of days), I've decided to share with you a couple of screenshots and also give a link at the bottom for those morbidly curious explorers of the unknown (aka old solar tear demo)

So I guess you want some screens, right? Well, I feel that some of these really needs somekind of context to be explained.

Arbiter is designed around hub-based gameplay, or rather, most of the city is experienced through a number of bigger blocks which you are free to explore (not very different from towns in a regular jrpg, except they're more like npc-hubs with the occasional store... or nothing but stores as in some cases). These sectors also contain sub-areas (aside from regular interiors) and access to dungeons. Navigating between these hubs are kind of like regular world map.

so going with the theme of expansive, explorable hubs, rather than say, the narrow, linear and made-no-sense gutter that was Solar Tear, most maps are pretty big. Not big as in barren, but big enough to say, have actual gameplay elements (in dungeons anyhow):


(from two different dungeons, they haven't been populated by enemies yet)

The plot (which, I might add, is well under way!) is not too surprisingly, very linear and not incredibly long but I'd like to make up for that by letting the player explore and experience the city in all it's 16-bit glory. Aka, a bunch of sidequests that span over the sectors.

So, exactly how far am I into this thing? Well, the plot is less of a swiss cheese than usual (there are a couple of details that I'm working on but right now it holds together pretty well actually), there's a couple of half-done dungeons, about 8 blocks in varying degrees of completion (these are in general 80x80 each), half of the cast has most of their animations in-combat done, menu graphics (icons and stuff like that) are done as are most database stuff but balancing and combat is still very much in the sheets and statistics (hence I have no actual combat screenshots. also, they look like regular dbs shots so it's pretty boring). Oh and there's the original score which, uh, will hopefully be composed by a friend of mine.

It's a pretty wild progress. That takes breaks constantly.

Will it reach completion within this millenium? Yes. Before Line's End? Hopefully. This year? Something, I promise you that.

This was a bad idea, I'm too tired to make any sense, I'll just post some screenshots instead of rambling on

I also would like to make the following announcement

hey space noir why did you never show up

....AND HERE IS A REALLY SHITTY GAME (seriously, don't play this. I included it because someone wanted it but this is actually horrible) Three words: slow walk speed. Yeah.

http://rpgmaker.net/users/Mr.Nemo/locker/Solar_Tear_REBORN.rar
  • Production
  • Mr.Nemo
  • RPG Maker 2003
  • RPG
  • 10/05/2007 12:24 PM
  • 02/15/2013 08:10 AM
  • N/A
  • 35761
  • 43
  • 0

Posts

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no what wait

who

yes its true

edit:

i wanted to make a new gamepage but since i'm using alot of the old sprites, some concepts are still in, not to mention, it's the same maincharacter. the story is completely different again though but its not like the old incarnations of the game had anything to do with eachother (aside from being pieces of shit)

then again the old reviews are probably not going to be too relevant if i ever get to release anything

third (fourth?) time's the charm eh
oh wait i confused solar tear with seekers of the sun, lol was wondering what happened to all the anime art like "good job getting rid of that trash"

keep truckin. 1st, 2nd, 3rd...nth time is the charm
alright, good thing no one remembers my shitty art

just thinking about it makes me want to scratch underneath the mousepad
So this is the current Solar Tear game? I'm still amazed at the mapping that was done in that game.
yes and no

err

i dont know

but if i had to guess this incarnation will be a bit less painful to suffer through
I like the atmosphere in the screenshots. Hope you release this game soon.
calunio
Come home with me.
5573
This game looks quite charming. Hope you get to finish it!
I had hoped the download for this was still available.. besides the obvious balance flaws, this is a well made game (comparatively to other projects I've played, 40-50+). Of all the other RPG Maker games I've played this is the ONLY game I have wanted to experience again. I'm a big cyberpunk enthusiast and I hope you re-release this, with or without the issues. Take care.
I am slowly working on this project still, I just moved to another part of sweden and taking up serious studies once again but I do think I will have time to finish this.

thanks!
author=Mr.Nemo
I am slowly working on this project still, I just moved to another part of sweden and taking up serious studies once again but I do think I will have time to finish this.

thanks!

I am glad to hear that! I hope all goes well for you.
wow please send me this ghOSt deMO that machine_relief speaks of

ARBITER (hehe) follows the struggles of Rebecca; a young hacker living in the vast metropolis of ~we care~
great game! need more updates!
okay, okay, maybe i'll post some wip-screenshots or something, just give me a few days, school is bogging down my already slow progress
Craze
RMN's supervillain, and enjoying it
7439
Mr.Nemo
okay, okay, maybe i'll post some wip-screenshots or something, just give me a few days, school is bogging down my already slow progress


>DROP OUT OF SCHOOL
>GAM MAK ALL DAY
author=Craze
Mr.Nemo
okay, okay, maybe i'll post some wip-screenshots or something, just give me a few days, school is bogging down my already slow progress
>DROP OUT OF SCHOOL
>GAM MAK ALL DAY


b-but i also mak gam in school

is paradox
... oh man, I love the atmosphere in the screenshots. I wanna take a shot at this when it's got something to play.
Pages: first prev 12 last